Cleric overview II
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Cleric overview II
Solo Play is easy for a cleric, nuke, Heal Nuke heal etc.
Basically you spam Cross and over healing at your target until its dead, healing when you need to. Before recovery, the only instant heal spell u have is healing division, and this is best to use when soloing as you don’t have to target yourself either. Also remember to buff yourself.
Clerics are actually very good solo players, however they are slow, you wont die (if you keep to normal mobs) but a wizard or rogue will be able to earn exp fast than you.
Now as Hakubini has mentioned it is better to perhaps use auto attack that overhealing. I personally dont due to my auto attack always taking about 20 seconds to stop when i try and cast another spell (its killed me a few times... ). However he is right in that your auto attack probably does provide greater dps, even if indervidual hits are lower, however overhealing is still a must have for high magic defence targets, even if you dont use it for grinding.
For solo play make sure you have enough mana potions, in a good grind session you will use very few HP pots (tho ofc take some with you) however will eat MP pots like theres no tomorrow, i expect to use a mp pot almost every cooldown. - maybe 120 an hr... depending on what and how im hunting. also make sure you have a stack of vigor pots for emergancys.
Party Play
This is where we shine. The most important thing for you is to have a good tank to work with, find someone who you can trust and who will always taunt mobs off you as soon as they may aggro on you. If you have a good tank, and you yourself are good then even if the rest of the group are idiots you should still do OK.
Now when in a party understand that you are the most important one there (this sounds big headed, and it is, but you need to take control). Tell everyone that if anyone other than those designated tanks or pullers aggro they wont get healed, also let them know that if they run off you wont follow them. In a party your job is to keep the Tank alive, if the tank is doing a good job no one else should take more than 1 hit of damage. This isn’t always the case and always be ready to heal when something goes wrong, but don’t put up with idiots, a Party isn’t just a place where 7 people can solo party mobs because the 8th is healing them. That I can’t stress enough, if people start to run off and solo play expecting you to heal them, just let them die. Its bad enough when fighting a PT giant and a pt champ spawned on your wizards as it is, you don’t need a rogue somewhere off screen swearing at you cause when they tried to solo a pt mob on their own with xbow extreme up that they didn’t get healed.
Positioning
This can be crucial to staying alive. Knowing where to stand can make both your life easier, and that of the warriors. The perfect spot to stand (see picture below) is between warriors and the DPS Classes. you do not want to crowd the fighting scene, as it can make targeting hard, and if the target uses an AOE attack then you must be outside of its range. However the closer you are to a tank the faster a warrior can get to you if you accidentally aggro somthing. however make sure all the members of the party fighting are within healing range, out of range problems will often cause deaths, dont let it happen.
Finally by being placed in the middle of the group you should not be th one who accidentally aggro nearby mobs patrolling the area, as you should have party members all around you who can do that first .
The image shows how i (Varzze) am nicely plaed between the Tank (Malbec) and the two dealing damage (the other two party members were AFK at the time).
Finally Know your own limits, yes the best exp might be gained from fighting mobs 11 levels higher than you, but if you find that hard to heal don’t do it, know what you can do, and work within that. If you do you will keep everyone alive, become known as a good healer and always have ppl asking you for partys… which gets very annoying
Who do you heal when?
This is a tough area, and one which often makes the difference between a good healer and a great healer. Your main job is keeping everyone alive, most of the time your main target for healing should always be the warrior...if others start to take damage, chuck out a group heal and hope the warrior takes aggro off them. However what to do when it all goes wrong...
First notice how fast people are taking damage - a wizard may still have 80%hp, when a warrior has only 30% but 99% of the time the wizard will be killed in the next hit when the warrior may be good for another 10. so look to the int builds with low hp and make them safe - if you have grouphealing, healing divsion and group recovery you can just spam these untill things settle down.
One thing to remember is that if your the only cleric there, your the only one with Res, so make sure you yourself stay alive, after you try and keep the tank alive - you would be amazed what just a cleric and warrior can do.
Tied into this is who do you buff, if your alone, and got 8 ppl everyone cant have all the buffs. If your with a good grp, who you trust and know then Give Str to Str users, and Int to Int users to maximise damage. however if your unsure or got ppl dying a lot then buff those who are most vaulrable - for me this often means Main tank (give him all the help you can) and then wizards followed by bards - a pure Int wizard with life control has very little HP, so your buffs really help. Sorry rogues and warlocks but your too good at surviving on your own.
Ok Final section; Sub - Classes
Ill split this into two bits, first for those who want cleric as their main, the second for those who are intrested or have cleric as a back up class.
If your a cleric, with an Int heavy build do not choose Warriors or rogues as a subclass - they offer very little. this leaves you with Bard, Warlock or wizard. which to choose depends on what you want, If you want a true subclass (aka a class that is used for just a few aspects) then go for Bard, After Cleric bards offer the best buffs and abilites to help you along your way. However if you want to duel mastery (play two masterys at the same lvl) then choose one of the others - i have a wizard who's mastery is the same as my clerics. The duel mastery is basiclly chosen for solo Play, wizards especially are good grinders - able to 1hit most things their lvl with life control, and if you keep RD up you will have a nice bit of healing too. With this build i basically play cleric when in groups and wizard when alone - although when with a good grp i often just leave RD up and then use wizard to boost the groups dmg - but remember you are still the groups healer and so you need ot be good at changing weapons and casting those last minute heals.
Taking a subclass ofc requires more SP, if you just want a subclass for a few talents (aka bard) you may get away with a 2-3lvl gp (depending on SP tickets etc.) However i need a 4lvl gap to have duel mastery, which makes leveling slower, tho i feel more fun.
For Those thinking of a cleric as a subclass you need ot decide if your going to heal - if you are then great, read the guide, have a 4 lvl gap and be duel. however if you just want a few spells get the following; Ressurection, Bless Spell, Healing cycle, Recovery Division. With these (especially warriors it seems) you can greatly add to your own abilites, having a warrior with 8k hp, high defences and being healed every 5 seconds by RD is very very hard to kill for a lvl 42. again a 3gap should be enough to get all these talents.
Ok, that’s a rough guide for now, will continue to update as questions are asked etc. , if there any questions ask away.
http://www.silkroadforums.com/viewtopic.php?f=5&t=59156
Basically you spam Cross and over healing at your target until its dead, healing when you need to. Before recovery, the only instant heal spell u have is healing division, and this is best to use when soloing as you don’t have to target yourself either. Also remember to buff yourself.
Clerics are actually very good solo players, however they are slow, you wont die (if you keep to normal mobs) but a wizard or rogue will be able to earn exp fast than you.
Now as Hakubini has mentioned it is better to perhaps use auto attack that overhealing. I personally dont due to my auto attack always taking about 20 seconds to stop when i try and cast another spell (its killed me a few times... ). However he is right in that your auto attack probably does provide greater dps, even if indervidual hits are lower, however overhealing is still a must have for high magic defence targets, even if you dont use it for grinding.
For solo play make sure you have enough mana potions, in a good grind session you will use very few HP pots (tho ofc take some with you) however will eat MP pots like theres no tomorrow, i expect to use a mp pot almost every cooldown. - maybe 120 an hr... depending on what and how im hunting. also make sure you have a stack of vigor pots for emergancys.
Party Play
This is where we shine. The most important thing for you is to have a good tank to work with, find someone who you can trust and who will always taunt mobs off you as soon as they may aggro on you. If you have a good tank, and you yourself are good then even if the rest of the group are idiots you should still do OK.
Now when in a party understand that you are the most important one there (this sounds big headed, and it is, but you need to take control). Tell everyone that if anyone other than those designated tanks or pullers aggro they wont get healed, also let them know that if they run off you wont follow them. In a party your job is to keep the Tank alive, if the tank is doing a good job no one else should take more than 1 hit of damage. This isn’t always the case and always be ready to heal when something goes wrong, but don’t put up with idiots, a Party isn’t just a place where 7 people can solo party mobs because the 8th is healing them. That I can’t stress enough, if people start to run off and solo play expecting you to heal them, just let them die. Its bad enough when fighting a PT giant and a pt champ spawned on your wizards as it is, you don’t need a rogue somewhere off screen swearing at you cause when they tried to solo a pt mob on their own with xbow extreme up that they didn’t get healed.
Positioning
This can be crucial to staying alive. Knowing where to stand can make both your life easier, and that of the warriors. The perfect spot to stand (see picture below) is between warriors and the DPS Classes. you do not want to crowd the fighting scene, as it can make targeting hard, and if the target uses an AOE attack then you must be outside of its range. However the closer you are to a tank the faster a warrior can get to you if you accidentally aggro somthing. however make sure all the members of the party fighting are within healing range, out of range problems will often cause deaths, dont let it happen.
Finally by being placed in the middle of the group you should not be th one who accidentally aggro nearby mobs patrolling the area, as you should have party members all around you who can do that first .
The image shows how i (Varzze) am nicely plaed between the Tank (Malbec) and the two dealing damage (the other two party members were AFK at the time).
Finally Know your own limits, yes the best exp might be gained from fighting mobs 11 levels higher than you, but if you find that hard to heal don’t do it, know what you can do, and work within that. If you do you will keep everyone alive, become known as a good healer and always have ppl asking you for partys… which gets very annoying
Who do you heal when?
This is a tough area, and one which often makes the difference between a good healer and a great healer. Your main job is keeping everyone alive, most of the time your main target for healing should always be the warrior...if others start to take damage, chuck out a group heal and hope the warrior takes aggro off them. However what to do when it all goes wrong...
First notice how fast people are taking damage - a wizard may still have 80%hp, when a warrior has only 30% but 99% of the time the wizard will be killed in the next hit when the warrior may be good for another 10. so look to the int builds with low hp and make them safe - if you have grouphealing, healing divsion and group recovery you can just spam these untill things settle down.
One thing to remember is that if your the only cleric there, your the only one with Res, so make sure you yourself stay alive, after you try and keep the tank alive - you would be amazed what just a cleric and warrior can do.
Tied into this is who do you buff, if your alone, and got 8 ppl everyone cant have all the buffs. If your with a good grp, who you trust and know then Give Str to Str users, and Int to Int users to maximise damage. however if your unsure or got ppl dying a lot then buff those who are most vaulrable - for me this often means Main tank (give him all the help you can) and then wizards followed by bards - a pure Int wizard with life control has very little HP, so your buffs really help. Sorry rogues and warlocks but your too good at surviving on your own.
Ok Final section; Sub - Classes
Ill split this into two bits, first for those who want cleric as their main, the second for those who are intrested or have cleric as a back up class.
If your a cleric, with an Int heavy build do not choose Warriors or rogues as a subclass - they offer very little. this leaves you with Bard, Warlock or wizard. which to choose depends on what you want, If you want a true subclass (aka a class that is used for just a few aspects) then go for Bard, After Cleric bards offer the best buffs and abilites to help you along your way. However if you want to duel mastery (play two masterys at the same lvl) then choose one of the others - i have a wizard who's mastery is the same as my clerics. The duel mastery is basiclly chosen for solo Play, wizards especially are good grinders - able to 1hit most things their lvl with life control, and if you keep RD up you will have a nice bit of healing too. With this build i basically play cleric when in groups and wizard when alone - although when with a good grp i often just leave RD up and then use wizard to boost the groups dmg - but remember you are still the groups healer and so you need ot be good at changing weapons and casting those last minute heals.
Taking a subclass ofc requires more SP, if you just want a subclass for a few talents (aka bard) you may get away with a 2-3lvl gp (depending on SP tickets etc.) However i need a 4lvl gap to have duel mastery, which makes leveling slower, tho i feel more fun.
For Those thinking of a cleric as a subclass you need ot decide if your going to heal - if you are then great, read the guide, have a 4 lvl gap and be duel. however if you just want a few spells get the following; Ressurection, Bless Spell, Healing cycle, Recovery Division. With these (especially warriors it seems) you can greatly add to your own abilites, having a warrior with 8k hp, high defences and being healed every 5 seconds by RD is very very hard to kill for a lvl 42. again a 3gap should be enough to get all these talents.
Ok, that’s a rough guide for now, will continue to update as questions are asked etc. , if there any questions ask away.
http://www.silkroadforums.com/viewtopic.php?f=5&t=59156
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Join date : 2008-03-21
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