Cave of Life Party Quest
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Cave of Life Party Quest
This Party Quest is located in the Cave of Life in the Leafre Canyons. It leads up to the fight with the most powerful boss monster in the game, Horntail. To enter, one must be in a party of 6, and be over the level of 80. They also must have completed the Secret Medicine of Transformation quest, which will immediately transform them into cornians once they have spoken to Moira and given her the quest items. The time limit is 30 minutes.
The reasons for performing the Cave of Life Party Quests are…
Obtaining Life Root for Bishop's Genesis Storybook
Obtaining Holy water for Paladins Divine/Holy Charge
Completing the Badge of Members of Squad quest
To fight Horned Tail
[edit] Room of Maze
Cave of Life
Room of MazeThis is a room full of Cornians, the first in the PQ. Each party member needs to be in possession of one Key to proceed. Keys are dropped by the cornians, so simply defeat them as quickly as possible. Once everyone has a key, move to the portal on the right side and have the leader talk to the NPC to proceed. Leave one party member here to catch the keys in the future as you send them back.
[edit] 1st Room of Maze
Cave of Life
1st Room of MazeThis is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Cornians.
[edit] 2nd Room of Maze
Cave of Life
2nd Room of MazeThis is the Second in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Cornians.
[edit] 3rd Room of Maze
This is the Third in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward.
[edit] 4th Room of Maze
Cave of Life
4th Room of MazeThis is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Wyverns.
[edit] 5th Room of Maze
Cave of Life
5th Room of MazeThis is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Wyverns.
[edit] Room of Maze
Cave of Life
Room of MazeThis is the first room again. Here, you collect your 6th party member who waited behind. Now you can proceed.
[edit] Cave of Choice
Cave of Life
Cave of ChoiceOnce all 6 members are reunited, they will proceed together into a new map. this map consists of a lamp which will change color when hit with a normal attack. If the party attacks until the bulb turns black, the party leader can enter the Cave of Light, where skelegons are the only monsters. If the bulb is white and the party leader enters the portal, then it will lead to the Cave of Darkness, where the monsters are Jr. Newties and Nest Golems. It's necessary to enter the Cave of Light to proceed.
[edit] Cave of Light
Cave of Life
Cave of LightThis is the Cave of Light mentioned in the previous stage. All the Skelegons must be defeated to proceed, as well as collecting red keys that they drop. Upon completing this section by killing all mobs, the party leader can speak to the npc and thus exit and end the quest. The next map will be the map to horntail itself as well the holy water on its extreme right.
[edit] Entrance to Horned Tail's Cave
Cave of Life
Entrance to Horned Tail's CaveThis is the "exit stage" of this Party Quest. Here, you can either choose to fight Horned Tail, or leave the area. The Holy Water needed for a Paladin quest is located on the extreme right of this map.
http://strategywiki.org/wiki/MapleStory/Quests/Party_Quests
The reasons for performing the Cave of Life Party Quests are…
Obtaining Life Root for Bishop's Genesis Storybook
Obtaining Holy water for Paladins Divine/Holy Charge
Completing the Badge of Members of Squad quest
To fight Horned Tail
[edit] Room of Maze
Cave of Life
Room of MazeThis is a room full of Cornians, the first in the PQ. Each party member needs to be in possession of one Key to proceed. Keys are dropped by the cornians, so simply defeat them as quickly as possible. Once everyone has a key, move to the portal on the right side and have the leader talk to the NPC to proceed. Leave one party member here to catch the keys in the future as you send them back.
[edit] 1st Room of Maze
Cave of Life
1st Room of MazeThis is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Cornians.
[edit] 2nd Room of Maze
Cave of Life
2nd Room of MazeThis is the Second in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Cornians.
[edit] 3rd Room of Maze
This is the Third in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward.
[edit] 4th Room of Maze
Cave of Life
4th Room of MazeThis is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Wyverns.
[edit] 5th Room of Maze
Cave of Life
5th Room of MazeThis is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Wyverns.
[edit] Room of Maze
Cave of Life
Room of MazeThis is the first room again. Here, you collect your 6th party member who waited behind. Now you can proceed.
[edit] Cave of Choice
Cave of Life
Cave of ChoiceOnce all 6 members are reunited, they will proceed together into a new map. this map consists of a lamp which will change color when hit with a normal attack. If the party attacks until the bulb turns black, the party leader can enter the Cave of Light, where skelegons are the only monsters. If the bulb is white and the party leader enters the portal, then it will lead to the Cave of Darkness, where the monsters are Jr. Newties and Nest Golems. It's necessary to enter the Cave of Light to proceed.
[edit] Cave of Light
Cave of Life
Cave of LightThis is the Cave of Light mentioned in the previous stage. All the Skelegons must be defeated to proceed, as well as collecting red keys that they drop. Upon completing this section by killing all mobs, the party leader can speak to the npc and thus exit and end the quest. The next map will be the map to horntail itself as well the holy water on its extreme right.
[edit] Entrance to Horned Tail's Cave
Cave of Life
Entrance to Horned Tail's CaveThis is the "exit stage" of this Party Quest. Here, you can either choose to fight Horned Tail, or leave the area. The Holy Water needed for a Paladin quest is located on the extreme right of this map.
http://strategywiki.org/wiki/MapleStory/Quests/Party_Quests
steej88- Posts : 61
Join date : 2008-03-29
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