Update: Thursday, September 29
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Update: Thursday, September 29
Balance Changes
Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer
Epidemic Decreased casting time to .25 seconds.
Guilt Decreased Energy cost to 5.
Hex Breaker Increased recharge time to 15 seconds.
Soothing Images Increased Energy cost to 15.
Energy Drain Skill reworked. New description: Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost. Also increased recharge to 30 seconds.
Energy Tap - Skill reworked. New description: Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost. Also increased recharge to 30 seconds.
Diversion Increased casting time to 3; Increased recharge to 10 seconds.
Ether Feast Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Signet of Weariness Increased casting time to 2.
Fragility Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
Mantra of Persistence Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
Necrotic Traversal Removed delay before teleport.
Order of Pain Only affects party members within radar.
Order of the Vampire Only affects party members within radar.
Dark Fury Only affects party members within radar.
Unholy Feast Now steals 5..50 Health from up to 1..5 foes.
Insidious Parasite Decreased casting time to 1 second.
Dark Bond Decreased Energy cost to 5, decreased recharge to 20.
Infuse Condition Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch Increased damage to 20..65.
Desecrate Enchantments Decreased Energy to 10.
Aura of the Lich Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed half healing from description.
Rend Enchantments Now removes 5..9 Enchantments and you lose 55..25 Health for each.
Grenth's Balance Decreased recharge to 10 seconds.
Vampiric Touch Decreased recharge to 2 seconds.
Blood Renewal Decreased sacrifice cost to 25%.
Plague Signet Decreased casting time to 1 second.
Faintheartedness Increased recharge to 8 seconds.
Elementalist
Ether Renewal Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
Ward Against Foes Increased Energy cost to 15.
Whirlwind Decreased recharge to 10 seconds.
Kinetic Armor Increased armor gained to 20..80.
Magnetic Aura Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
Ether Prodigy Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
Incendiary Bonds Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
Glyph of Sacrifice Increased duration to 15 seconds.
Glyph of Renewal Now instantly recharges next spell.
Rust Decreased recharge time to 30 seconds.
Mind Freeze Increased slow to 90%.
Frozen Burst Increased damage to 20..110.
Ice Spear Increased damage to 5..65.
Lightning Touch Increased damage to 10..60.
Deep Freeze Increased slow to 66% and increased radius to all foes in the location.
Windborne Speed Increased duration to 5..11.
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison Fixed a bug that prevented these spells from slowing more than 50%.
Rodgort's Invocation - Decreased casting time to 3.
Monk
Smite Increased conditional damage to 5..35.
Divine Intervention Decreased Energy cost to 5.
Shield of Deflection Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
Pacifism Decreased casting time to 2 seconds.
Amity Decreased recharge time to 45 seconds.
Mark of Protection Decreased Energy to 10.
Divine Healing Decreased recharge to 30 seconds.
Vital Blessing Decreased casting time to .75 seconds; increased recharge to 2.
Live Vicariously Decreased Energy cost to 5.
Divine Spirit Increased duration to 1..14 seconds.
Holy Strike - Increased conditional damage to 10..55.
Draw Conditions Increased recharge to 2 seconds.
Aegis Increased casting time to 2 seconds.
Holy Veil Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura Increased casting time to 2 seconds; increased recharge to 25.
Zealot's Fire Decreased damage to 5..35.
Warrior
Cleave Increased damage to 10..30.
Endure Pain Increased duration to 7..18 seconds.
Belly Smash Decreased swing time to 1 second.
Earth Shaker Lowered adrenaline to 8 strikes.
Dolyak Signet Increased armor to 10..40.
Shield Bash Decreased recharge to 20 seconds.
Warrior's Endurance Increased Energy maximum to 5..25.
Riposte Increased damage to 15..60.
Deadly Riposte Increased damage to 5..50.
Defy Pain Increased duration to 12 seconds.
Skull Crack Lowered adrenaline to 9 strikes.
Fear Me Decreased area of effect to all nearby foes.
Ranger
Pet Attacks - Each attack functions just like a Shout.
Debilitating Shot Increased recharge to 10 seconds.
Called Shot Decreased Energy to 5 and recharge to 3 seconds.
Point Blank Shot Increased damage to 10..25.
Read the Wind Increased duration to 24 seconds.
Escape Decreased recharge to 30 seconds.
Lightning Reflex Decreased recharge to 45 seconds.
Dust Trap Decreased damage to 10..25; now pulses 5 times.
Dodge Duration now scales 5..11 seconds.
Distracting Shot Added a delay after skill is used before another can be used.
Savage Shot Added a delay after skill is used before another can be used.
Concussion Shot Added a delay after skill is used before another can be used.
Punishing Shot Added a delay after skill is used before another can be used.
http://www.guildwars.com/support/gameupdates/updatearchive-2005-09.php
Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer
Epidemic Decreased casting time to .25 seconds.
Guilt Decreased Energy cost to 5.
Hex Breaker Increased recharge time to 15 seconds.
Soothing Images Increased Energy cost to 15.
Energy Drain Skill reworked. New description: Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost. Also increased recharge to 30 seconds.
Energy Tap - Skill reworked. New description: Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost. Also increased recharge to 30 seconds.
Diversion Increased casting time to 3; Increased recharge to 10 seconds.
Ether Feast Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Signet of Weariness Increased casting time to 2.
Fragility Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
Mantra of Persistence Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
Necrotic Traversal Removed delay before teleport.
Order of Pain Only affects party members within radar.
Order of the Vampire Only affects party members within radar.
Dark Fury Only affects party members within radar.
Unholy Feast Now steals 5..50 Health from up to 1..5 foes.
Insidious Parasite Decreased casting time to 1 second.
Dark Bond Decreased Energy cost to 5, decreased recharge to 20.
Infuse Condition Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch Increased damage to 20..65.
Desecrate Enchantments Decreased Energy to 10.
Aura of the Lich Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed half healing from description.
Rend Enchantments Now removes 5..9 Enchantments and you lose 55..25 Health for each.
Grenth's Balance Decreased recharge to 10 seconds.
Vampiric Touch Decreased recharge to 2 seconds.
Blood Renewal Decreased sacrifice cost to 25%.
Plague Signet Decreased casting time to 1 second.
Faintheartedness Increased recharge to 8 seconds.
Elementalist
Ether Renewal Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
Ward Against Foes Increased Energy cost to 15.
Whirlwind Decreased recharge to 10 seconds.
Kinetic Armor Increased armor gained to 20..80.
Magnetic Aura Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
Ether Prodigy Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
Incendiary Bonds Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
Glyph of Sacrifice Increased duration to 15 seconds.
Glyph of Renewal Now instantly recharges next spell.
Rust Decreased recharge time to 30 seconds.
Mind Freeze Increased slow to 90%.
Frozen Burst Increased damage to 20..110.
Ice Spear Increased damage to 5..65.
Lightning Touch Increased damage to 10..60.
Deep Freeze Increased slow to 66% and increased radius to all foes in the location.
Windborne Speed Increased duration to 5..11.
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison Fixed a bug that prevented these spells from slowing more than 50%.
Rodgort's Invocation - Decreased casting time to 3.
Monk
Smite Increased conditional damage to 5..35.
Divine Intervention Decreased Energy cost to 5.
Shield of Deflection Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
Pacifism Decreased casting time to 2 seconds.
Amity Decreased recharge time to 45 seconds.
Mark of Protection Decreased Energy to 10.
Divine Healing Decreased recharge to 30 seconds.
Vital Blessing Decreased casting time to .75 seconds; increased recharge to 2.
Live Vicariously Decreased Energy cost to 5.
Divine Spirit Increased duration to 1..14 seconds.
Holy Strike - Increased conditional damage to 10..55.
Draw Conditions Increased recharge to 2 seconds.
Aegis Increased casting time to 2 seconds.
Holy Veil Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura Increased casting time to 2 seconds; increased recharge to 25.
Zealot's Fire Decreased damage to 5..35.
Warrior
Cleave Increased damage to 10..30.
Endure Pain Increased duration to 7..18 seconds.
Belly Smash Decreased swing time to 1 second.
Earth Shaker Lowered adrenaline to 8 strikes.
Dolyak Signet Increased armor to 10..40.
Shield Bash Decreased recharge to 20 seconds.
Warrior's Endurance Increased Energy maximum to 5..25.
Riposte Increased damage to 15..60.
Deadly Riposte Increased damage to 5..50.
Defy Pain Increased duration to 12 seconds.
Skull Crack Lowered adrenaline to 9 strikes.
Fear Me Decreased area of effect to all nearby foes.
Ranger
Pet Attacks - Each attack functions just like a Shout.
Debilitating Shot Increased recharge to 10 seconds.
Called Shot Decreased Energy to 5 and recharge to 3 seconds.
Point Blank Shot Increased damage to 10..25.
Read the Wind Increased duration to 24 seconds.
Escape Decreased recharge to 30 seconds.
Lightning Reflex Decreased recharge to 45 seconds.
Dust Trap Decreased damage to 10..25; now pulses 5 times.
Dodge Duration now scales 5..11 seconds.
Distracting Shot Added a delay after skill is used before another can be used.
Savage Shot Added a delay after skill is used before another can be used.
Concussion Shot Added a delay after skill is used before another can be used.
Punishing Shot Added a delay after skill is used before another can be used.
http://www.guildwars.com/support/gameupdates/updatearchive-2005-09.php
Doki66- Posts : 97
Join date : 2008-03-29
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