Fire Fire Fire
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Fire Fire Fire
Fire: Incredibly high damage output. No slowing, no utility, it's all damage.
Fire is a good element for someone who's going to spend a lot of time hitting
stuff and hitting stuff gooder. The only effect fire has on the enemy in terms
of status ailments is burning the enemy, whose damage is truly paltry in
comparison to the damage you'll be doing.
Fire's second ability is to increase magic resistance. If you're using armor,
your physical defense will be high, and your magic defense will be low.
With fire, you'll have high defense in both areas, and you'll be nothing short
of a tank.
Even it's third rank ability, which is a utility ability on the other elements,
is a power booster.
Yet another power booster is Flame - Devil force which permanently increases
your power by 1% per level of the ability.
Strongly recommended for: Swords, Glaives, Armor
Recommended for swords because of the compatibility of shields with the shield
infusing spell.
Recommended for glaives because of the already naturally high attack power of
the weapon as a complement to the additional power offered by Fire.
Recommended for Armor because you won't be stopping the enemy from hitting you
in any way, so you'll have to be able to take a hit.
http://www.gamefaqs.com/computer/doswin/file/930711/43300
Fire is a good element for someone who's going to spend a lot of time hitting
stuff and hitting stuff gooder. The only effect fire has on the enemy in terms
of status ailments is burning the enemy, whose damage is truly paltry in
comparison to the damage you'll be doing.
Fire's second ability is to increase magic resistance. If you're using armor,
your physical defense will be high, and your magic defense will be low.
With fire, you'll have high defense in both areas, and you'll be nothing short
of a tank.
Even it's third rank ability, which is a utility ability on the other elements,
is a power booster.
Yet another power booster is Flame - Devil force which permanently increases
your power by 1% per level of the ability.
Strongly recommended for: Swords, Glaives, Armor
Recommended for swords because of the compatibility of shields with the shield
infusing spell.
Recommended for glaives because of the already naturally high attack power of
the weapon as a complement to the additional power offered by Fire.
Recommended for Armor because you won't be stopping the enemy from hitting you
in any way, so you'll have to be able to take a hit.
http://www.gamefaqs.com/computer/doswin/file/930711/43300
tuinman159- Posts : 100
Join date : 2008-04-01
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