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The Dual Wielding Knight

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The Dual Wielding Knight Empty The Dual Wielding Knight

Post  nbgac Wed Apr 02, 2008 7:05 am

Note: Before anything else, a Knight can use this build with ANY weapons he chooses… But considering weapon class-specific skills are useless to dual wielding, the most effecient choice is clearly Axes. They have more damage than other weapons, and none of the others have any significant advantage over them (2% blocking? Not worth it in my opinion…).

Level needed to complete the build: 129 (For the last level of Spout Anger)

Skill points left at 150: 24

Skill Point Distribuition:


Pros:

- Fast. Very. Not only it has the best standard attack speed, but it’s power moves have less recovery time than most other build’s

- High Damage powermoves and quick medium/medium-low damage follow ups. Spout Anger has the second best damage potential of all Knight builds.

- One ranged move - Energetic Blade. Definetly can’t be spammed to use the Knight as an archer (lol), but it’s a good pre-emptive strike, and good to hault a runner or break a knock-back combo chain from a ranged class.

Cons:

- The “follow up” moves, though fast, don’t do all that much damage.

- Low survivability… The best weapon of this build is it’s speed, and it relies on it to hault enemy’s attacks… But that doesn’t always work… It has almost no defensive tactics whatsoever…

Description:

Definetly an offense-inclined build. Lives by the principle: “The best defence is a good offence”. The strong point of this build is to be relentless in an attack, not giving the oponent any room to fight back.

Important skills:

- Dual Mastery - Obviously, since it affects the damage of almost every attack you have.

- Spout Anger - Your “tactical nuke”. 7 hits followed up by a 3 second life drain. Second highest damage a Knight can deliver, and can be easily followed up by other moves.

- Energetic Blade - A ranged attack that can be used either as preemptive attack, “interruptor” against ranged classes, “stunner” against runners, or just overall nuissance in a war. Good damage to go with it too.

- Strenghten Health - Priceless for any build. And when your defence isn’t all that good, beeing able to recover after a hard blow makes all the diference.

- Attack Acceleration - Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name and allied to Dual Advance (for extra critical probability) and the already fast speed of Dual wielding, this makes the entire foundation of a dual knight’s relentless attack.


The 2 Handed Sword Knight

Power AND defence. The allied power of 2 handed weapons very high damage with sword’s defensive abilities, creating a fine balance between offence and defence.

Level needed to complete the build: 141 (Yes, very high. But it can easily drop to 129 if the player “forfeits” maxing a few extra skills)

Skill points left at 150: 9

Skill Point Distribuition:



Alternatively:


Pros:

- Very High damage. Genocide alone has the highest damage potential in the whole game, having more than double the damage of almost all other high-damage skills except for a couple skills which have slightly more than half the damage.

- Good defence. Sword Defence grants a temporary very high block rate, Berserker gives a 3 second stun, and Sword Mastery ups the defence a considerable ammount.

Cons:

- Slower than other builds. This makes it hard to land hits on quicker builds.

Description:

The power and brutality of 2 handed weapons, brought together with sword’s defensive skills. Though slower than some other builds, Sword Defence’s huge boost to block and/or a well placed Berserker can create openings in an oponent’s attacks, after which, the raw might and power of Genocide followed up by Air Smashing will deliver letal punishment.

Important skills:

- Sword Mastery - Obviously, since it affects the damage of almost every attack you have.

- Genocide - Simply put: The most damaging skill in the entire game. Make the math.

- Sword Defence - Priceless for any build. Grants 80% block when maxed + 25% defence (allied to Two-Hand-Mastery’s defence bonus). Blocking temporarely stuns your oponent, leaving him wide open to brutal and merciless retaliation.

- Strenghten Health - Priceless for any build. And when your defence isn’t all that good, beeing able to recover after a hard blow makes all the diference.

- Attack Acceleration - Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name. In a build that’s slow but powerful, this skill evens out the speed, and pumps up the damage even more.

- Berserker - Admitedly, first time I looked at this skill, I completely dismissed it. However, with one single point, this skill will deliver, not only meaningful damage, but damage bonus to the Knight, AND a 3 second stun to the foe. And we all like our foes good, stunned and completely helpless.

- Air Smashing - Second highest damage attack of this build, and an extremely good follow up to Genocide.

http://www.2moonsworld.com/2moons-guides/azure-knight/azure-knight-the-ultimate-guide-for-all-builds
nbgac
nbgac

Posts : 99
Join date : 2008-04-01

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