General information/Goals of each area.
Page 1 of 1
General information/Goals of each area.
This section will divide each of the parts of the temple and tell you what the “Major” goal is. This is helpful if you know all the other information and just want to know what to do in general.
First part (Entrance of the dungeon)
1.)Talk to Regena, talking to her will allow you to get in the dungeon.
(Timer starts after you talk to her once you really get in.)
2.)(CourtRoom)
In this area you need to kill the SpiderSoul (SpiderLord?) to move on.
3.)(MonistaryOfTheParkas)
In this area there are multiple things to do:
-There is a seal crystal you need to break (one of the two crystals the statue at the end talks about)
-You need to kill the SkullKnight (First one you see) to gain access to the laboratory (Killing the SkullKnight gives you Sign of Vasgallio)
-You need to kill LordKunda (Also known as the Purkas) to move on.
4.)(SpaceRoom/TreasureMaze)
In this area there are multiple things to do:
-There is a seal crystal, you need to break it (this is the second of the two crystals the statue at the end talks about)*NOTE THIS IS OUTSIDE OF THE MAZE ITSELF*
-You must talk to the crystal and enter the Maze.
-In the maze you are required only to destroy all the crystals!
5.)(Goddess Throne)
In this area there are a few options…
First (The 50k experiance reward)
-Talk to the statue, this will reveal the two polls (which are required to be killed in order to recieve the final 50k exp reward!)
-Destroy the polls *Note if polls do not show up refer to abouve for information where they are/Dungeon Guide below*
-Talk to the statue again to get your reward. (Talking to it is not required in order to summon the final boss from the throne!)
Second (The Ring)
-Ensure you have all three items and proceede to the throne
-Kill boss
6.)Done
[BST]-Bestiary
Within this dungeon you will encounter MANY diverse and unique monsters! This guide will help you know what you’re up against.
This will go in order of Weakest to Strongest monsters you will see.
Defence stat does NOT apply to Magic spells cast by incar! The defence stat part can be skipped it is just for simple reference!
—-
-Spider Larva: The weakest monster you will see within this dungeon, these feature no special attacks and deal Low damage.
Looks like=Blue Spider, small
Found at: Spider Hallway, Courtroom, and MonistaryOfThePurkas
Hp=Low
Atk=Low
Def=Low
Special=This monster has no special attacks
—-
-Spider: The second weakest monster, this monster boasts the ability to inflict the poison status effect, however it has low damage and defence.
Looks like= green version of the SpiderLarve
Found at: Spider Hallway, Courtroom, MonistaryOfThePurkas
Hp=Low
Atk=Low
Def=Low
Special=Chance of Poison Status
More info thanks to dahmerke:Spiders special attack also causes slower movement.
—-
-Sasquatch: The Third weakest monster, this monster boasts higher attack and the ability to do an attack, which will cause extra damage.
Looks like- The only person like thing you’ll be seeing for a while once you hit 34 *nods*/Person in a warrior outfit, carries a club.
Found at: Courtroom, Spider Hallway, MonistaryOfThePurkas, GodessThrone, PreludeToTreasureMaze
Hp=Low/Medium
Atk=Medium
Def=Low/Medium
Special=Move inflicts extra damage, however nothing too mind boggling
—-
-SkullKnight: Erm… Wizard would make more sense but anyhow… These monsters are MAGIC USERS, they have long range attacks. These monsters boast 2 diffrent types of attacks, a quick low damage attack and a longer time cast higher damage attack (I’ll assume the longer cast time/higher damage attack is their special attack)
Looks like= A human form wizard, carries a large staff.
Found at: MonistaryOfThePurkas, GodessThrone, PreludeToTreasureMaze
**The first one seen within the MonistaryOfThePurkas NEEDS to be killed in order to move onto the Laboratory within the MonistaryOfThePurkas! (Killing it will give you the SignOfVerlissio)
Hp=Medium
Atk=low… low…. range still is annoying >.>
Def=Low/None
Special=Higher damage magic attack, this spell however takes a while to be casted.
—-
-SpiderSoul: The fourth weakest monster, this monster has no special attacks; however it has quite a large attack and hitpoints compared to the other monsters within this dungeon!
Looks like= Giant Spider, these seem to change colors depending on the enviorment they are in.
Found at: CourtRoom, as a required monster to be killed to Move onto the MonistaryOfThePerkas, as well as they make a show in the MonistaryOfThePurkas
**The SpiderSoul seen in the CourtRoom is required to be killed to move onto the monistary.
Hp=Medium
Atk=Medium
Def=Low/Medium
Special=None
-LordKunda: A.K.A. Purkas? What is a Purkas… Anyhow this monster boasts around the same stats at the SpiderSoul, it has no special attack as far as I have observed.
**The LordKunda seen within the MonistaryOfThePurkas is required to be killed in order to move onto the TreasureMaze.
Looks Like=SpiderSoul with a SkullKnight ontop of it, the skull knight on top has glowing green hands
Found at:No where really, this monster makes a few apperances in the TreasureMaze and only one apperance as the Perkas in the MonistaryOfThePurkas.
Hp=Medium/High
Atk=Medium
Def=Medium
Special=None
-Frizkahn: ANNOYING *cough*…. These are the strongest monster you will see within this instance dungeon. These monsters boast high attack, defence, and hitpoints, along with a special move which is IRRITATING.
Looks like=Giant Woman with spider legs on her, has a yellow glow.
Found at: The final stage of the dungeon; GoddessThrone, as well as TreasureMaze in smaller quantities.
Hp=High
Atk=High
Def=Medium
Special= “Lightning move” (?) This skill inflicts slower movement as well as a poison effect which will drain your hitpoints, however this spell has a sort of long casting time.
(Note I will add information about the Final Boss later, I have not collected much information on it.. at all)
And You thought this was The whole guide after you read it? HAH! (lolerz)
[SKL]-Skills
[SKL]
This section will briefely go over spells I found usefull to this dungeon, as well it will point out spells I found unneeded or that would cause more trouble then good.
[IMY]
Incar Mage MUST skills:
-Fire/Ice Bolt spells [Thuder is useless due to short range](These are quickly cast, low mp costing spells and are typically the main “spammed” spell)
-Ice Wave-Probably the best skill you’ll find in your arsenol of power, Slows the enemy, has low cooldown time/casting time.
-Fire Blaze- In this dungeon you’ll find many monsters that will attack you head on/when you go to another area in the dungeon there may be a monster near you-This is a effective spell to stun ALL nearby enemies.
-Fire Ball-Has a effect NEAR chain lightning, however lacks the AOE effect range of chain lightning.
-LightningChase-Has an AOE effect nearby chainlightning, it also does considerable damage and has quick castingtime/cool time.
[IMN]
Incar Mage skills that I would NOT suggest using:
-Energy Bolt/Energy Jab- These skills are weak and have short short SHOOORTTT range, these are “suicidal spells”
-Thunder Bolt-You want to keep a long distance from your opponent in this dungeon, this spell however lacks the ability of long range; When fighting a Frizkhan long range is needed unless you plan to spam many hp pots!
-IceSpike-This spell has a long casting time, this will allow your opponent monsters to run up to you and get in close range of you, also the stun spell (I tried it myself in this dungeon) is not very long and will do next to nothing in the fights.
[AOE]
The Area Of Effect skill set. (Level 36 spells, LightningCircle, IceStorm, FireBoom )
Incar Mage skills I would suggest using after lvl 36… ALL aoe spells are effective, as they land 3 hits of high damage and have effective, fast cool down.. these skills are very valuble as I’m sure many people know and will form the base of your “Inbetween a rock Situation” spells
http://www.2moonsworld.com/2moons-guides/incar-magician-guides/full-guide-on-level-34-dungeon-temple-of-nuvice
First part (Entrance of the dungeon)
1.)Talk to Regena, talking to her will allow you to get in the dungeon.
(Timer starts after you talk to her once you really get in.)
2.)(CourtRoom)
In this area you need to kill the SpiderSoul (SpiderLord?) to move on.
3.)(MonistaryOfTheParkas)
In this area there are multiple things to do:
-There is a seal crystal you need to break (one of the two crystals the statue at the end talks about)
-You need to kill the SkullKnight (First one you see) to gain access to the laboratory (Killing the SkullKnight gives you Sign of Vasgallio)
-You need to kill LordKunda (Also known as the Purkas) to move on.
4.)(SpaceRoom/TreasureMaze)
In this area there are multiple things to do:
-There is a seal crystal, you need to break it (this is the second of the two crystals the statue at the end talks about)*NOTE THIS IS OUTSIDE OF THE MAZE ITSELF*
-You must talk to the crystal and enter the Maze.
-In the maze you are required only to destroy all the crystals!
5.)(Goddess Throne)
In this area there are a few options…
First (The 50k experiance reward)
-Talk to the statue, this will reveal the two polls (which are required to be killed in order to recieve the final 50k exp reward!)
-Destroy the polls *Note if polls do not show up refer to abouve for information where they are/Dungeon Guide below*
-Talk to the statue again to get your reward. (Talking to it is not required in order to summon the final boss from the throne!)
Second (The Ring)
-Ensure you have all three items and proceede to the throne
-Kill boss
6.)Done
[BST]-Bestiary
Within this dungeon you will encounter MANY diverse and unique monsters! This guide will help you know what you’re up against.
This will go in order of Weakest to Strongest monsters you will see.
Defence stat does NOT apply to Magic spells cast by incar! The defence stat part can be skipped it is just for simple reference!
—-
-Spider Larva: The weakest monster you will see within this dungeon, these feature no special attacks and deal Low damage.
Looks like=Blue Spider, small
Found at: Spider Hallway, Courtroom, and MonistaryOfThePurkas
Hp=Low
Atk=Low
Def=Low
Special=This monster has no special attacks
—-
-Spider: The second weakest monster, this monster boasts the ability to inflict the poison status effect, however it has low damage and defence.
Looks like= green version of the SpiderLarve
Found at: Spider Hallway, Courtroom, MonistaryOfThePurkas
Hp=Low
Atk=Low
Def=Low
Special=Chance of Poison Status
More info thanks to dahmerke:Spiders special attack also causes slower movement.
—-
-Sasquatch: The Third weakest monster, this monster boasts higher attack and the ability to do an attack, which will cause extra damage.
Looks like- The only person like thing you’ll be seeing for a while once you hit 34 *nods*/Person in a warrior outfit, carries a club.
Found at: Courtroom, Spider Hallway, MonistaryOfThePurkas, GodessThrone, PreludeToTreasureMaze
Hp=Low/Medium
Atk=Medium
Def=Low/Medium
Special=Move inflicts extra damage, however nothing too mind boggling
—-
-SkullKnight: Erm… Wizard would make more sense but anyhow… These monsters are MAGIC USERS, they have long range attacks. These monsters boast 2 diffrent types of attacks, a quick low damage attack and a longer time cast higher damage attack (I’ll assume the longer cast time/higher damage attack is their special attack)
Looks like= A human form wizard, carries a large staff.
Found at: MonistaryOfThePurkas, GodessThrone, PreludeToTreasureMaze
**The first one seen within the MonistaryOfThePurkas NEEDS to be killed in order to move onto the Laboratory within the MonistaryOfThePurkas! (Killing it will give you the SignOfVerlissio)
Hp=Medium
Atk=low… low…. range still is annoying >.>
Def=Low/None
Special=Higher damage magic attack, this spell however takes a while to be casted.
—-
-SpiderSoul: The fourth weakest monster, this monster has no special attacks; however it has quite a large attack and hitpoints compared to the other monsters within this dungeon!
Looks like= Giant Spider, these seem to change colors depending on the enviorment they are in.
Found at: CourtRoom, as a required monster to be killed to Move onto the MonistaryOfThePerkas, as well as they make a show in the MonistaryOfThePurkas
**The SpiderSoul seen in the CourtRoom is required to be killed to move onto the monistary.
Hp=Medium
Atk=Medium
Def=Low/Medium
Special=None
-LordKunda: A.K.A. Purkas? What is a Purkas… Anyhow this monster boasts around the same stats at the SpiderSoul, it has no special attack as far as I have observed.
**The LordKunda seen within the MonistaryOfThePurkas is required to be killed in order to move onto the TreasureMaze.
Looks Like=SpiderSoul with a SkullKnight ontop of it, the skull knight on top has glowing green hands
Found at:No where really, this monster makes a few apperances in the TreasureMaze and only one apperance as the Perkas in the MonistaryOfThePurkas.
Hp=Medium/High
Atk=Medium
Def=Medium
Special=None
-Frizkahn: ANNOYING *cough*…. These are the strongest monster you will see within this instance dungeon. These monsters boast high attack, defence, and hitpoints, along with a special move which is IRRITATING.
Looks like=Giant Woman with spider legs on her, has a yellow glow.
Found at: The final stage of the dungeon; GoddessThrone, as well as TreasureMaze in smaller quantities.
Hp=High
Atk=High
Def=Medium
Special= “Lightning move” (?) This skill inflicts slower movement as well as a poison effect which will drain your hitpoints, however this spell has a sort of long casting time.
(Note I will add information about the Final Boss later, I have not collected much information on it.. at all)
And You thought this was The whole guide after you read it? HAH! (lolerz)
[SKL]-Skills
[SKL]
This section will briefely go over spells I found usefull to this dungeon, as well it will point out spells I found unneeded or that would cause more trouble then good.
[IMY]
Incar Mage MUST skills:
-Fire/Ice Bolt spells [Thuder is useless due to short range](These are quickly cast, low mp costing spells and are typically the main “spammed” spell)
-Ice Wave-Probably the best skill you’ll find in your arsenol of power, Slows the enemy, has low cooldown time/casting time.
-Fire Blaze- In this dungeon you’ll find many monsters that will attack you head on/when you go to another area in the dungeon there may be a monster near you-This is a effective spell to stun ALL nearby enemies.
-Fire Ball-Has a effect NEAR chain lightning, however lacks the AOE effect range of chain lightning.
-LightningChase-Has an AOE effect nearby chainlightning, it also does considerable damage and has quick castingtime/cool time.
[IMN]
Incar Mage skills that I would NOT suggest using:
-Energy Bolt/Energy Jab- These skills are weak and have short short SHOOORTTT range, these are “suicidal spells”
-Thunder Bolt-You want to keep a long distance from your opponent in this dungeon, this spell however lacks the ability of long range; When fighting a Frizkhan long range is needed unless you plan to spam many hp pots!
-IceSpike-This spell has a long casting time, this will allow your opponent monsters to run up to you and get in close range of you, also the stun spell (I tried it myself in this dungeon) is not very long and will do next to nothing in the fights.
[AOE]
The Area Of Effect skill set. (Level 36 spells, LightningCircle, IceStorm, FireBoom )
Incar Mage skills I would suggest using after lvl 36… ALL aoe spells are effective, as they land 3 hits of high damage and have effective, fast cool down.. these skills are very valuble as I’m sure many people know and will form the base of your “Inbetween a rock Situation” spells
http://www.2moonsworld.com/2moons-guides/incar-magician-guides/full-guide-on-level-34-dungeon-temple-of-nuvice
nbgac- Posts : 99
Join date : 2008-04-01
Similar topics
» My goals...
» Cargo's Area
» Mind your area
» quick grinding area...., for the mid-30's
» Level 70+ ChiefBandit Training Area, Where do we train? D=
» Cargo's Area
» Mind your area
» quick grinding area...., for the mid-30's
» Level 70+ ChiefBandit Training Area, Where do we train? D=
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum