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Warrior Guide For Noobs and Veterans

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Warrior Guide For Noobs and Veterans Empty Warrior Guide For Noobs and Veterans

Post  btdxcl Fri Apr 04, 2008 2:50 am

I have gathered information from around the world. I have read many FAQs and guides from many websites and magazines, many with differing ideas, and then tried them out in-game to see what is right.

First you must know what a Warrior is. A Warrior is for the most part a tank. A tank in an Massive Multiplayer Online Role Playing Game (MMORPG) is the damage taker. You will attack the enemy and keep the enemy on you at all times. If you cannot keep the enemy on you, you have failed as a Warrior.

Starting out you will also be a good damage dealer but past level 20 or so other classes such as the Mage will pass you as the one doing most of the damage.

Your best friend as a Warrior will be the Priest. No other class can beat a Priest set up for full healing. Others can come close such as the Druid.

Starting out you can do fine with a Shaman or Paladin helping you with the hard stuff, depending on your faction, but by level 45 to 50 they can no longer be the only healer in the group and you will need two of them or one of them and a Priest or Druid for a well balanced group.

As a Warrior you will have a variety of attack options and most likely will not be repeating the same thing over and over again. You will can and will change the way you fight with each battle. You will also level faster than most other classes.

You have many things to offer a party such as a modest DOT (Damage Over Time), enemy damage debuff, and a melee buff of the group.

As a Warrior you are an active class that responds immediately to changes in a battle with Hamstring and Mocking Blow. You will also be changing your Stance with changes in the battle. There are three stances that changes the Warriors aspect, from Battle Stance that is balanced, Defensive Stance for protection, and Berserker Stance for more damage.

The more damage you do the more rage you gain. You will also gain a lesser amount of rage from the damage you take. Rage is used to do special attacks. When you are out of battle you will slowly loose the rage gained in battle.

Starting out you can and will be solo most of the time. Fight enemies two levels below your level. You will do more damage to them and therefore gain more rage for faster kills and less downtime. This is good advice for most classes also.

Here is the good and the bad of the Warrior class.

The Good

Variety of attack options
Fast leveling
Can solo very well
Exciting play style
Can wear heavy plate armor (at level 40)
Can use all weapons except Wands

The Bad

Must find or buy top-notch weapons and armor frequently
Not the greatest damage output. (Rogues, Warlocks, and Mages do more)
Difficult to get into groups as there are plenty of Warriors (depending on what's being done)
Not much damage from ranged attacks (Warriors can use guns and bows)
Can only use potions and First Aid to heal.
So now you know what a Warrior is and what a Warrior does and the good and bad of the Warrior and you still want to be a Warrior but what race?

First you must choose a faction. There are two factions, Alliance and Horde. The Alliance are the “pretty” races and the Horde are the “ugly” races. On most servers the Horde are better at PvP but there are fewer of them and they are more rude. The Alliance on most servers are not very good at PvP but there are more of them and they are less rude.

Here is a list of what races can be Warriors and what makes them good or bad at being a Warrior to help you choose.

Alliance

Human: Perception: Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown is useful for PvP.

The Human Spirit gives +5% spirit and is useless for a Warrior.

Diplomacy: 10% bonus to faction point gain is somewhat useful for gaining faction reputation.

Sword and Mace Specialization: +5 to sword and mace weapon skill is good if you plan on using swords or maces but is not really that big (about 1% more damage).

Night Elf: Shadowmeld: activate while immobile and out of combat to enter stealth mode - lasts until canceled - 10 sec cooldown is good for PvP.
Quickness gives you a +1% chance to dodge and is ok.

Wisp Spirit: Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost) is nice so you can get to your body faster after you die.

Nature Resistance adds 10 to your Nature Resistance and is good.

Dwarf: Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown is ok.
+5 to gun skill fairly useless.

Frost Resistance: +10 Cold Resistance is nice.

Find Treasure: Activate to see treasure chests on mini map - lasts until canceled - no cooldown. The Find Treasure skill is almost useless unless you have Engineering or Blacksmithing and their bombs and keys to open locked chests.

Gnome: Escape Artist: Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown is great for PvP.

Expansive Mind: Increase Intelligence by 5% is useless.

Arcane Resistance: +10 to arcane resistance is nice.

Engineering Specialization: +15 to Engineering skill can be useful if you go Engineering.

Horde

Orc: Blood Fury: Activate to increase base melee attack power by 25% for 15 sec but applies a healing effectiveness debuff for 45 sec after Bloody Fury wears off - lasts 15 sec - 2 min cooldown is ok.

Hardiness: 25% resistance to stun and knockout effects is good.

Command: Pet melee damage increased by 5% is useless for a Warrior.

Axe Specialization is ok but does not really do a whole lot more damage (about 1% more damage).

Tauren: War Stomp: Activate to stun up to 5 opponents within 8 yards - lasts 2 sec - 2 min cooldown is the best racial talent and is great for a Warrior in PvE or PvP.

Endurance: Max Health increased by 5% is just what a Warrior needs.

Cultivation: 15 skill bonus to Herbalism is ok if you plan on making your own potions.

Nature Resistance: +10 to nature resistance is good.

Undead: Will of the Forsaken: Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown is great for PvP and some PvE.

Cannibalize: Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown is good for soloing.

Underwater Breathing: Underwater breath lasts 300% longer than normal can help sometimes.

Shadow Resistance: +10 to shadow resist is good.

Troll: Berserking: Activate after being the victim of a critical strike to increase attack and casting speed by 25% but take 10% more damage in the process - lasts 20 sec - 2 min cooldown can be good for lower level enemies where you don't take a lot of damage.

Regeneration: 10% health regeneration bonus, 10% active in combat is so-so.

Beast Slaying: 5% damage bonus to Beasts is so-so also.

Throwing Specialization: +5 to Throwing Weapon skill is the most useless of all racial talents.

Bow Specialization: +5 to Bow skill and is not really useful for a Warrior.

Starting Stats: Strength Agility Stamina Intelligence Spirit Health
Human 23 20 22 20 20 60
Night Elf 19 25 21 20 20 50
Dwarf 25 17 25 19 19 90
Gnome 18 23 21 23 20 50
Orc 26 17 24 17 21 80
Tauren 28 16 24 16 21 80
Undead 22 18 23 17 25 70
Troll 23 22 23 17 21 70

Talents

If you have know “What's the best race for a Warrior” Tauren would be it. Their War Stomp and +5% health really help out. If you go Alliance Dwarfs are setup nicely for a Warrior.

Ok here are the Warrior Talents. Talents specialize you in a certain area. Normally you spend points in two trees. Trees are different aspects of Warrior.

Arms
This tree provides Warriors various bonuses to existing weapon skills, access to new weapon skills, and training in weapon proficiency.

Improved Heroic Strike: Reduces the cost of your Heroic Strike ability by 1 Rage Point. Can be upgraded to Rank 3 with a maximum cost reduction of 3 Rage Points.

Deflection: Increases your chance to Parry an attack by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% chance to Parry.

Improved Rend: Increases the bleed damage caused by your Rend ability by 15%. Can be upgraded to Rank 3 a maximum increase of 35% bleed damage.

Improved Charge (requires 5 points in Arms Talents): Increases the amount of rage generated by your Charge ability by 3 Rage Points. Can be upgraded to Rank 2 with a maximum increase of 6 additional Rage Points generated.

Tactical Mastery (requires 5 points in Arms Talents): You will retain up to 5 Rage Points when switching stances. Can be upgraded to Rank 5 with a maximum retainment of up to 25 Rage Points.

Improved Thunder Clap (requires 5 points in Arms Talents): Decreases the Rage Cost of your Thunder Clap ability by 1 point. Can be upgraded to a maximum Rage Cost reduction of 4 points.

Improved Overpower (requires 10 points in Arms Talents): Increases the Critical Hit rate if your Overpower skill by 25%. Can be upgraded to Rank 2 with a maximum increase of 50% Critical Hit Rate.

Anger Management (requires 10 points in Arms Talents, 5 points in Tactical Mastery): Increases the time required for your Rage Points to decay while out of combat by 30%.

Deep Wounds (requires 10 points in Arms Talents, 3 points in Improved Rend): Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 seconds. Can be upgraded to Rank 3 with a maximum effect of 60% of your melee weapon's average damage.

Two-Handed Weapon Specialization (requires 15 points in Arms Talents): Increases the damage you deal with two-handed melee weapons by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% damage dealt.

Impale (requires 15 points in Arms talents, 3 points in Deep Wounds): Increases Critical Hit damage done by your abilities in Battle, Defensive, and Berserker stances by 10%. Can be upgraded to Rank 2 a maximum increase of 20% Critical Hit damage.

Axe Specialization (requires 20 points in Arms Talents): Increases your chance to land a Critical Hit with an Axe by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% Critical Hit chance.

Sword Specialization (requires 20 points in Arms Talents): Gives you a 1% chance to deal an additional attack after dealing damage with a Sword. Can be upgraded to Rank 5 yielding a maximum chance of 6%.

Mace Specialization (requires 20 points in Arms Talents): Gives you a 1% chance to stun your target for 3 seconds after dealing damage with a Mace. Can be upgraded to Rank 5 with a maximum 6% chance to stun.

Sweeping Strikes (requires 20 points in Arms Talents): 30 Rage cost, Instant Cast, 30 second cooldown. Requires Battle Stance, and user must be wielding a melee weapon. Your next 5 melee weapon swings will strike an additional nearby opponent.

Polearm Specialization (requires 25 points in Arms Talents): Increases your chance to land a Critical Hit with a Polearm by 1%. Can by upgraded to a maximum of Rank 5 with a maximum increase of 5% Critical Hit chance.

Improved Hamstring (requires 25 points in Arms Talents): Gives your Hamstring ability a 5% chance to Immobilize the target for 5 seconds. Can be upgraded to Rank 3 for a maximum 15% chance to Immobilize the target.

Mortal Strike (requires 30 points in Arms Talents, 1 point in Sweeping Strikes): 30 Rage cost, Instant Cast, 6 second cooldown, 5 yard range. User must be wielding a melee weapon. Deals a vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.




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btdxcl
btdxcl

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Join date : 2008-04-01

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Warrior Guide For Noobs and Veterans Empty Re: Warrior Guide For Noobs and Veterans

Post  tank Tue Apr 15, 2008 8:23 am

First you must know what a Warrior is. A Warrior is for the most part a tank. A tank in an Massive Multiplayer Online Role Playing Game (MMORPG) is the damage taker. You will attack the enemy and keep the enemy on you at all times. If you cannot keep the enemy on you, you have failed as a Warrior.

tank
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