Healer with a bite
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Healer with a bite
Healer with a bite
This is to be put into the 2Mooons vault for the segnale character.
2Moons
Class; Segnale
The Segnale is a fearsome character not to be dealt with lightly. The Segnale class is the more popular class for parties, being as they can one-hit their targets. Not saying that they can kill every pitborn they come in contact with in just one strike, but more so that they can easily one hit their allies. The Segnale class has the ability to heal their allies back either to the brink or tip of their health bars. With a heal specified to heal themselves, heal their allies, and also one to heal themselves and their allies in an AoE attack on decreasing health. A problem is that the heal may seem to slow at times, but not to worry, the Segnale class has the ability to revive the dead. At the high level of 42 a Segnale can not only crush their opponents with their blood whip, but also revive those around them, a helpful tool for any serious party. Many may think of the Segnale class as only a healer class, but once one takes on the role of a Segnale they realize it is so much more.
With moves that allow for vampirism to not only inflict massive damage to the opponent but also use the blood acquired from the target to heal their own wounds, it is no wonder that a Segnale may sometimes wish to train alone. Their attacks can be close ranged or distanced based, their melee attacks are even long ranged because of the distance that is put between the pitborn and themselves due to the length of the blood whip. Curse attacks are not to be overlooked, distance keeps ones health bar full. A Segnale can fire off curse attacks and then close the distance with their blood whip, by that time the enemy is already drained of health as is, but with quick close ranged attacks like Blood hit and Evil crow the monster stands no chance.
Forget not the Buffing and de-buffing abilities. Best used while soloing, a Segnale can increase their own attack, their own defense (as well as others), and lower the opponents attack and defense. These buffs are short-lived but give the Segnale the means to kill faster and more efficiently. Higher level buffs of these can help save the life of a friend in need of a quick fix, but you can always revive them anyways. If you are a blood drinker and wish to join the ferocious class of the Segnale, you can sign up at any recruitment center near you.
http://forum.mmosite.com/topics/169/200708/16/699,1.html?time=1187340359
This is to be put into the 2Mooons vault for the segnale character.
2Moons
Class; Segnale
The Segnale is a fearsome character not to be dealt with lightly. The Segnale class is the more popular class for parties, being as they can one-hit their targets. Not saying that they can kill every pitborn they come in contact with in just one strike, but more so that they can easily one hit their allies. The Segnale class has the ability to heal their allies back either to the brink or tip of their health bars. With a heal specified to heal themselves, heal their allies, and also one to heal themselves and their allies in an AoE attack on decreasing health. A problem is that the heal may seem to slow at times, but not to worry, the Segnale class has the ability to revive the dead. At the high level of 42 a Segnale can not only crush their opponents with their blood whip, but also revive those around them, a helpful tool for any serious party. Many may think of the Segnale class as only a healer class, but once one takes on the role of a Segnale they realize it is so much more.
With moves that allow for vampirism to not only inflict massive damage to the opponent but also use the blood acquired from the target to heal their own wounds, it is no wonder that a Segnale may sometimes wish to train alone. Their attacks can be close ranged or distanced based, their melee attacks are even long ranged because of the distance that is put between the pitborn and themselves due to the length of the blood whip. Curse attacks are not to be overlooked, distance keeps ones health bar full. A Segnale can fire off curse attacks and then close the distance with their blood whip, by that time the enemy is already drained of health as is, but with quick close ranged attacks like Blood hit and Evil crow the monster stands no chance.
Forget not the Buffing and de-buffing abilities. Best used while soloing, a Segnale can increase their own attack, their own defense (as well as others), and lower the opponents attack and defense. These buffs are short-lived but give the Segnale the means to kill faster and more efficiently. Higher level buffs of these can help save the life of a friend in need of a quick fix, but you can always revive them anyways. If you are a blood drinker and wish to join the ferocious class of the Segnale, you can sign up at any recruitment center near you.
http://forum.mmosite.com/topics/169/200708/16/699,1.html?time=1187340359
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