Guild Wars Monk
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Guild Wars Monk
Monks employ a direct conduit to the gods, and the answers to their prayers
come in the form of healing and protection for their allies and damage to their
enemies. Combined with any other profession, Monks can alternate between
supporting their party and dealing damage to opponents. Monks enjoy Divine
Favor, which provides extra healing power, while their healing and Protection
Prayers help to keep their allies strong and healthy. Smiting Prayers, on the
other hand, call down divine anger on enemies, exacting holy damage that
ignores armor, though damage-dealing is not the Monk's specialty. What Monks
lack in firepower they make up for with their unparalleled gift for keeping
their allies alive.
Divine Favor: Improves spells in attribute line, any MONK spell you cast on an
ally gets a bonus in healing based on amount of DF. The amount is 3 per point
in Divine Favor.
Healing Prayers: Improves spells in attribute line healing wise.
Protection Prayers: Improves spells in attribute line.
Smiting Prayers: Improves damage of the spells and duration on some.
Because Monks are almost always not doing damage, I will focus on keeping
yourself alive and your party here with the secondary options.
Secondary Options
Mo/Me- Very good energy management options here. Channeling is a great skill
for energy management once you get it. Only thing is that it forces you to get
a little close to the enemy, which can kill you.
Mo/N- Offering of Blood is your best option here, but you won't get it for a
very long time.
Mo/R- Melandru's Resilience is the only energy gainer here, but is risky due to
needing Hexes/Conditions to operate.
Mo/W- Bonneti's Defense is too situational and your only option.
Mo/E- Unless you are using a lot of Heal Party or Aegis, the glyphs won't do
much good for you.
Mo/A- There are a few defensive skills that may interest you.
Mo/P- No reason.
Mo/Rt- See above.
Mo/D- See above, above.
What I recommend: Mo/N or Mo/Me.
What I went with: Mo/Me generally
http://www.gamefaqs.com/computer/doswin/file/914653/36597
come in the form of healing and protection for their allies and damage to their
enemies. Combined with any other profession, Monks can alternate between
supporting their party and dealing damage to opponents. Monks enjoy Divine
Favor, which provides extra healing power, while their healing and Protection
Prayers help to keep their allies strong and healthy. Smiting Prayers, on the
other hand, call down divine anger on enemies, exacting holy damage that
ignores armor, though damage-dealing is not the Monk's specialty. What Monks
lack in firepower they make up for with their unparalleled gift for keeping
their allies alive.
Divine Favor: Improves spells in attribute line, any MONK spell you cast on an
ally gets a bonus in healing based on amount of DF. The amount is 3 per point
in Divine Favor.
Healing Prayers: Improves spells in attribute line healing wise.
Protection Prayers: Improves spells in attribute line.
Smiting Prayers: Improves damage of the spells and duration on some.
Because Monks are almost always not doing damage, I will focus on keeping
yourself alive and your party here with the secondary options.
Secondary Options
Mo/Me- Very good energy management options here. Channeling is a great skill
for energy management once you get it. Only thing is that it forces you to get
a little close to the enemy, which can kill you.
Mo/N- Offering of Blood is your best option here, but you won't get it for a
very long time.
Mo/R- Melandru's Resilience is the only energy gainer here, but is risky due to
needing Hexes/Conditions to operate.
Mo/W- Bonneti's Defense is too situational and your only option.
Mo/E- Unless you are using a lot of Heal Party or Aegis, the glyphs won't do
much good for you.
Mo/A- There are a few defensive skills that may interest you.
Mo/P- No reason.
Mo/Rt- See above.
Mo/D- See above, above.
What I recommend: Mo/N or Mo/Me.
What I went with: Mo/Me generally
http://www.gamefaqs.com/computer/doswin/file/914653/36597
sarah- Posts : 201
Join date : 2008-03-22
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