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First Job: Rogue

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First Job: Rogue Empty First Job: Rogue

Post  eybumm Wed Apr 09, 2008 1:23 am

Nimble Body: Increases accuracy and avoidability by up to 20 points. Max is 20 points.
Nimble Body effects[show]

Increases accuracy and avoidability.

* Level 1: accuracy +1, avoidability +1
* Level 2: accuracy +2, avoidability +2
* Level 3: accuracy +3, avoidability +3
* Level 4: accuracy +4, avoidability +4
* Level 5: accuracy +5, avoidability +5
* Level 6: accuracy +6, avoidability +6
* Level 7: accuracy +7, avoidability +7
* Level 8: accuracy +8, avoidability +8
* Level 9: accuracy +9, avoidability +9
* Level 10: accuracy +10, avoidability +10
* Level 11: accuracy +11, avoidability +11
* Level 12: accuracy +12, avoidability +12
* Level 13: accuracy +13, avoidability +13
* Level 14: accuracy +14, avoidability +14
* Level 15: accuracy +15, avoidability +15
* Level 16: accuracy +16, avoidability +16
* Level 17: accuracy +17, avoidability +17
* Level 18: accuracy +18, avoidability +18
* Level 19: accuracy +19, avoidability +19
* Level 20: accuracy +20, avoidability +20

Keen Eyes: Increases the attack range of throwing stars. Requires 3 points in Nimble Body. Max is 8 points.
Keen Eyes effects[show]

Increases the range of attack using throwing weapons such as throwing stars & knives.

* Level 1: Range of attack for the throwing weapon: +25
* Level 2: Range of attack for the throwing weapon: +50
* Level 3: Range of attack for the throwing weapon: +75
* Level 4: Range of attack for the throwing weapon: +100
* Level 5: Range of attack for the throwing weapon: +125
* Level 6: Range of attack for the throwing weapon: +150
* Level 7: Range of attack for the throwing weapon: +175
* Level 8: Range of attack for the throwing weapon: +200

Disorder: Temporarily reduces enemy's weapon attack and defense, and also causes it to lose its lock on a player. Max is 20 points.
Disorder effects[show]

Temporarily decreases the weapon def. and attack of an enemy, and the attacking one may suddenly stop attacking. Can\'t perform the attack on an enemy that\'s already in "disorder" however.

* Level 1: MP -5; enemy's weapon attack -1, weapon def. -1 for 7 sec.
* Level 2: MP -5; enemy's weapon attack -2, weapon def. -2 for 9 sec.
* Level 3: MP -5; enemy's weapon attack -3, weapon def. -3 for 11 sec.
* Level 4: MP -5; enemy's weapon attack -4, weapon def. -4 for 13 sec.
* Level 5: MP -5; enemy's weapon attack -5, weapon def. -5 for 15 sec.
* Level 6: MP -6; enemy's weapon attack -6, weapon def. -6 for 20 sec.
* Level 7: MP -6; enemy's weapon attack -7, weapon def. -7 for 22 sec.
* Level 8: MP -6; enemy's weapon attack -8, weapon def. -8 for 24 sec.
* Level 9: MP -7; enemy's weapon attack -9, weapon def. -9 for 29 sec.
* Level 10: MP -7; enemy's weapon attack -10, weapon def. -10 for 31 sec.
* Level 11: MP -7; enemy's weapon attack -11, weapon def. -11 for 33 sec.
* Level 12: MP -8; enemy's weapon attack -12, weapon def. -12 for 38 sec.
* Level 13: MP -8; enemy's weapon attack -13, weapon def. -13 for 40 sec.
* Level 14: MP -8; enemy's weapon attack -14, weapon def. -14 for 42 sec.
* Level 15: MP -9; enemy's weapon attack -15, weapon def. -15 for 47 sec.
* Level 16: MP -9; enemy's weapon attack -16, weapon def. -16 for 49 sec.
* Level 17: MP -9; enemy's weapon attack -17, weapon def. -17 for 51 sec.
* Level 18: MP -10; enemy's weapon attack -18, weapon def. -18 for 56 sec.
* Level 19: MP -10; enemy's weapon attack -19, weapon def. -19 for 58 sec.
* Level 20: MP -10; enemy's weapon attack -20, weapon def. -20 for 60 sec.

Dark Sight: Prevents touch-based damage to the character at a cost of speed. Attacking, potions, and picking up items are disabled during the effect. Requires 3 points in Disorder. Max is 20 points. At max level, both Dark Sight and a speed bonus may coexist.
Dark Sight effects[show]

Use MP to hide behind the shadows. Can't be attacked, and can't attack either.

* Level 1: MP -24; disappear for 10 sec., speed -30
* Level 2: MP -23; disappear for 20 sec., speed -28
* Level 3: MP -22; disappear for 30 sec., speed -26
* Level 4: MP -21; disappear for 40 sec., speed -24
* Level 5: MP -20; disappear for 50 sec., speed -22
* Level 6: MP -19; disappear for 60 sec., speed -20
* Level 7: MP -18; disappear for 70 sec., speed -18
* Level 8: MP -17; disappear for 80 sec., speed -16
* Level 9: MP -16; disappear for 90 sec., speed -14
* Level 10: MP -15; disappear for 100 sec., speed -12
* Level 11: MP -14; disappear for 110 sec., speed -10
* Level 12: MP -13; disappear for 120 sec., speed -8
* Level 13: MP -12; disappear for 130 sec., speed -7
* Level 14: MP -11; disappear for 140 sec., speed -6
* Level 15: MP -10; disappear for 150 sec., speed -5
* Level 16: MP -9; disappear for 160 sec., speed -4
* Level 17: MP -8; disappear for 170 sec., speed -3
* Level 18: MP -7; disappear for 180 sec., speed -2
* Level 19: MP -6; disappear for 190 sec., speed -1
* Level 20: MP -5; disappear for 200 sec., regular moving speed

{{{5}}}

Double Stab: Uses a dagger to attack an enemy twice. Max is 20 points.
Double Stab effects[show]

Use MP to quickly stab a monster twice at once using a daggar.

* Level 1: MP -6; damage 65%
* Level 2: MP -6; damage 68%
* Level 3: MP -6; damage 71%
* Level 4: MP -6; damage 74%
* Level 5: MP -7; damage 78%
* Level 6: MP -7; damage 81%
* Level 7: MP -7; damage 84%
* Level 8: MP -8; damage 88%
* Level 9: MP -8; damage 91%
* Level 10: MP -9; damage 95%
* Level 11: MP -9; damage 98%
* Level 12: MP -10; damage 102%
* Level 13: MP -10; damage 105%
* Level 14: MP -11; damage 109%
* Level 15: MP -11; damage 112%
* Level 16: MP -12; damage 116%
* Level 17: MP -12; damage 119%
* Level 18: MP -13; damage 123%
* Level 19: MP -13; damage 126%
* Level 20: MP -14; damage 130%

Lucky Seven: Uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK, the formula is:

(Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage(damage percentage is 1.5 for normal or 2.5 for critical throw), (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage

Max is 20 points.

Lucky Seven effectshttp://strategywiki.org/wiki/MapleStory/Thief_Guide/Skills
eybumm
eybumm

Posts : 115
Join date : 2008-04-01

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