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Solo Defensive

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Solo Defensive Empty Solo Defensive

Post  eybumm Wed Apr 09, 2008 2:28 am

* 1 Teleport (1)
* 30 Heal (MAX)
* 5 Invincible (5)
* 15 Invincible or 20 Bless (MAX)
* 30 Holy Arrow or 20 MP Eater (MAX)
* 20 MP Eater or 30 Holy Arrow (MAX)

Like the Solo Holy Arrow except you will be focusing defense wise. Useful if you’re training against monsters that deal high damage but have low hp. The only crap thing with this build is that you're going to waste a fair bit of potions unless you max MP Eater earlier than Holy Arrow.

Solo Heal

* 1 Teleport or MP Eater (1)
* 1 MP Eater or Teleport (1)
* 30 Heal (MAX)
* 19 MP Eater (MAX)
* 30 Holy Arrow (MAX)
* 10 Invincible (10)
* 30 points remaining (see below)

The heal build is much easier and cheaper since you will never require regular healing potions, and once you get MP eater maxed, you will barely even need to use mana pots.

Solo Offensive build

* 1 Teleport (1)
* 30 Heal (MAX)
* 3 MP Eater (3)
* 30 Holy Arrow (MAX)
* 5 Invincible (5)
* 20 Bless (MAX)
* 32 points remaining (see below)

This build is useful for clerics who tend to train by themselves and can easily take down Maladys, Dark Yetis or Dark Stone Golems unlike some of the other builds. Also they can KB easily due to their Maxed Holy Arrow.

Extra points

The remaining points can be spent in any order, based on the preferred skill. There is a lot of debate in choosing where to put these final points. Invincible is a very good skill to max, since it will reduce 30% of the damage taken once it is maxed. However as a cleric, you will heal any damage you take simply by healing making it almost useless at low levels. However at higher levels when enemies do 1500+ damage, while you have less than 1000, this will save you a lot of money on mana potions when you get hit with Magic Guard activated. There are many debates about whether to put the final points in Holy Arrow, Bless, or Teleport.

Holy Arrow is good against enemies weak to Holy attacks, however once you get to level 70, it will be made obsolete by Level 11 Shining Ray. Holy Arrows base damage is the same as Magic Claw (80, Claw is 40x2), but it does provide an elemental attack and much better KB.

Bless, like Magic Armor, is a skill which adds a certain amount to various skill rather than a percentage. This becomes less and less useful as your level increases. The main benefit is when partied with Warriors, who will greatly benefit from the +20 ACC.

Teleport is good since you can get around the screen much more easily. Each level increase lowers the MP cost. Once you get it past level 10, the range is increases slightly. This mainly allows higher vertical jumps, which can be critical on some maps. The Perion Guild Party Quest requires a max teleport mage.

Fast Wraith Training build

* 1 Teleport (1)
* 30 Heal (MAX)
* 20 MP Eater (MAX)
* 19 Teleport (MAX)
* 30 Holy Arrow (MAX)
* 20 Invincible (MAX)
* 1 Bless (1)

This build specializes in training on Wraiths. Clerics get maximum exp/hr on wraiths, and with max teleport you can zip around the map without using any ladders. It minimizes the time spent moving between wraiths on Subway Line 4, and you can easily afford the minimal cost teleports. This was used to level from 56 to 70 in 3 weeks. http://strategywiki.org/wiki/MapleStory/Magician_Guide/Builds
eybumm
eybumm

Posts : 115
Join date : 2008-04-01

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