From level 30 to 70 – SP build for Page
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From level 30 to 70 – SP build for Page
Level 30 - 1 SP into Sword or Mace Mastery (chose ONLY 1 of this 2, very important!!!)
Level 31 - 3 SP into Sword or Mace Mastery
Level 32 - 3 SP into Sword or Mace Mastery
Level 33 - 3 SP into Sword or Mace Mastery
Level 34 - 3 SP into Sword or Mace Mastery
Level 35 - 3 SP into Sword or Mace Mastery
Level 36 - 3 SP into Sword or Mace Mastery
Mastery is now 19, you do not need add the final point as it only add 1 accuracy. Mastery is already at 60% at 19. You should learn mastery 1st as it increases your minimum damage, I am sure by now warriors will realize that your damage can be like 50-500. With this skill master, your damage will be much more consistent.
Level 37 – save 3 SP
Level 38 – save 3 SP
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – 30 SP into Final Attack: Sword or Mace
I suggest saving up 30 points for Final Attack as a not maxed Final Attack when activated deals very little damage and hinders your movement, and may cause you to get hit for nothing.
Level 47 – 3 SP into Sword or Mace Booster
Level 48 – 3 SP into Sword or Mace Booster
Booster make you attack faster and thus level up faster. 6 SP on Booster is added 1st as this is sufficient. 14 SP will be added on Booster at late level 60’s.
Level 49 – 3 SP into Threaten
Level 50 – 3 SP into Power Guard
Level 51 – 3 SP into Power Guard
Level 52 – 3 SP into Power Guard
Level 53 – 3 SP into Power Guard
Level 54 – 3 SP into Power Guard
Level 55 – 3 SP into Power Guard
Level 56 – 3 SP into Power Guard
Level 57 – 3 SP into Power Guard
Level 58 – 3 SP into Power Guard
Level 59 – 3 SP into Power Guard (Power Guard maxed)
The creatures you now face have relatively high damage, so it’s the perfect time to master power guard.
Level 60 – 3 SP into Threaten
Level 61 – 3 SP into Threaten
Level 62 – 3 SP into Threaten
Level 63 – 3 SP into Threaten
Level 64 – 3 SP into Threaten
Level 65 – 2 SP into Threaten, 1 on Sword or Mace Booster
According to my friends in CMS, Threaten is translated wrongly. It is not minus 20 weapon defense and attack of the creature, it is minus 20%. This makes threaten a good skill indeed.
.
Level 66 – 3 SP into Sword or Mace Booster
Level 67 – 3 SP into Sword or Mace Booster
Level 68 – 3 SP into Sword or Mace Booster
Level 69 – 3 SP into Sword or Mace Booster
Level 70 – 1 SP into Sword or Mace Booster (Booster maxed), 1 SP into Sword or Mace mastery, 1 SP into Improving HP Recovery
Actually the last SP you can put anywhere you like, not important at all =D
Final SP allocation = 20 Sword or Mace Mastery, 30 Final Attack: Sword or Mace, 20 Sword or Mace Booster, 30 Power Guard, 20 Threaten, 1 SP into Improving HP Recovery to make it 12.
From level 70 to 120 - training ground
I will only give the training grounds available in Victoria and Ossyria, as these are the 2 maps available to me till I quit CMS.
70 to 75 - trees of undead, cursed sanctuary 2, icy cold field, ice valley 1
75 to 80 - trees of undead, cursed sanctuary 2, icy cold field, ice valley 1 & 2
80 to 85 – ice valley 2, cerebus, lucida, werewolf, lycanthrope
85 to 90 - ice valley 2, cerebus, lucida, werewolf, lycanthrope, dark yeti & pepe
90-120 - dark yeti & pepe, bain http://www.onrpg.com/boards/90.html
Level 31 - 3 SP into Sword or Mace Mastery
Level 32 - 3 SP into Sword or Mace Mastery
Level 33 - 3 SP into Sword or Mace Mastery
Level 34 - 3 SP into Sword or Mace Mastery
Level 35 - 3 SP into Sword or Mace Mastery
Level 36 - 3 SP into Sword or Mace Mastery
Mastery is now 19, you do not need add the final point as it only add 1 accuracy. Mastery is already at 60% at 19. You should learn mastery 1st as it increases your minimum damage, I am sure by now warriors will realize that your damage can be like 50-500. With this skill master, your damage will be much more consistent.
Level 37 – save 3 SP
Level 38 – save 3 SP
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – 30 SP into Final Attack: Sword or Mace
I suggest saving up 30 points for Final Attack as a not maxed Final Attack when activated deals very little damage and hinders your movement, and may cause you to get hit for nothing.
Level 47 – 3 SP into Sword or Mace Booster
Level 48 – 3 SP into Sword or Mace Booster
Booster make you attack faster and thus level up faster. 6 SP on Booster is added 1st as this is sufficient. 14 SP will be added on Booster at late level 60’s.
Level 49 – 3 SP into Threaten
Level 50 – 3 SP into Power Guard
Level 51 – 3 SP into Power Guard
Level 52 – 3 SP into Power Guard
Level 53 – 3 SP into Power Guard
Level 54 – 3 SP into Power Guard
Level 55 – 3 SP into Power Guard
Level 56 – 3 SP into Power Guard
Level 57 – 3 SP into Power Guard
Level 58 – 3 SP into Power Guard
Level 59 – 3 SP into Power Guard (Power Guard maxed)
The creatures you now face have relatively high damage, so it’s the perfect time to master power guard.
Level 60 – 3 SP into Threaten
Level 61 – 3 SP into Threaten
Level 62 – 3 SP into Threaten
Level 63 – 3 SP into Threaten
Level 64 – 3 SP into Threaten
Level 65 – 2 SP into Threaten, 1 on Sword or Mace Booster
According to my friends in CMS, Threaten is translated wrongly. It is not minus 20 weapon defense and attack of the creature, it is minus 20%. This makes threaten a good skill indeed.
.
Level 66 – 3 SP into Sword or Mace Booster
Level 67 – 3 SP into Sword or Mace Booster
Level 68 – 3 SP into Sword or Mace Booster
Level 69 – 3 SP into Sword or Mace Booster
Level 70 – 1 SP into Sword or Mace Booster (Booster maxed), 1 SP into Sword or Mace mastery, 1 SP into Improving HP Recovery
Actually the last SP you can put anywhere you like, not important at all =D
Final SP allocation = 20 Sword or Mace Mastery, 30 Final Attack: Sword or Mace, 20 Sword or Mace Booster, 30 Power Guard, 20 Threaten, 1 SP into Improving HP Recovery to make it 12.
From level 70 to 120 - training ground
I will only give the training grounds available in Victoria and Ossyria, as these are the 2 maps available to me till I quit CMS.
70 to 75 - trees of undead, cursed sanctuary 2, icy cold field, ice valley 1
75 to 80 - trees of undead, cursed sanctuary 2, icy cold field, ice valley 1 & 2
80 to 85 – ice valley 2, cerebus, lucida, werewolf, lycanthrope
85 to 90 - ice valley 2, cerebus, lucida, werewolf, lycanthrope, dark yeti & pepe
90-120 - dark yeti & pepe, bain http://www.onrpg.com/boards/90.html
vmvznv- Posts : 119
Join date : 2008-04-01
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