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*Ten endure is enough to nullify the effects of cold

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*Ten endure is enough to nullify the effects of cold Empty *Ten endure is enough to nullify the effects of cold

Post  vmvznv Thu Apr 10, 2008 2:43 am

*Ten endure is enough to nullify the effects of cold while hanging on a rope thus allowing you to go safely afk in the snowfields indefinitely, more useful than maxed dark sight first because dying while afk costs you EXP of course. if you are anything like most people i know, youre going to find this indefinite afk protection very useful in the long run, especially because youll be training in the snowfields a lot at these levels.
** remember darksight is a 1st job skill and you got ten points in it already. You can instead opt to max endure before darksight but maxed darksight will be more useful for those races to mushmom/balrog that youre going to be taking part in. Youre going to max both in the end anyways
**** after this point it really does not matter much at all what you put. Usually theives put 1 point in steal for fun. I put points in doublestab for a more stable higher damage finishing move since i cant use the 3rd job skills(for you this may be different). some opt to max booster. Whatever you choose to use, you will have 12 points to do whatever you want with.

~~~~~~~~~~

Now comes the complicated part. What you do with your LUK and DEX after 45 will soley depend on how much money you can spend on DEX scrolled equips. First ill list the DEX schedule you need to adhere to, then ill post what you can do to get more DEX

DEX schedule: the amount of dex you need at this level is the MINIMUM required dex for that level, the number is soley based on how much dex is required to equip the geta at level 60(the dagger that you use after korean fan), how fast you can reasonably be expected to add dex(5 per level to be safe) and how many levels away you are from level 60. you can be ahead of the schedule if you buy new equips or add too much dex and the problem fixes itself in time however i strongly reccomend you do NOT fall behind the schedule because it may delay your abiliy to weild the geta for a level or more, or put otherwise unnecessary pressure on you to buy dex equips.


if you look at your stat screen where it lists your STR, DEX, INT and LUK, look at your DEX number. well take this number as an exmaple: 103 (100+3)
the 100 in that number is your base dex. that is, the amount of dex youll have if you deequip your weapon and go naked. the 3 is your equip dex, that is the sum of all the dex provided by your equips.
to find how much base dex you should add up to, take the reccomended dex, subtract your equip dex by the amount of reccomended des and thats what your base dex should be.


level \ dex
level45 25
level46 30
level47 35
level48 40
level49 45
level50 50
level51 55
level52 60
level53 65
level54 70
level55 75
level56 80
level57 85
level58 90
level59 95
level60 100
levels 61~68 will remain the same
level 69 105
level 70 110

also you may note that following this schedule you wont be able to equip the shinkita, fruits(avenger), or gephart on time. the shinkita isnt worth equipping in the first place, the gephart has an equivalent 0dex korean fan that can be used, and the avenger is not useful until you approach high levels when you need to add dex to equip the geta. the schedule was designed with only maximum damage in mind. http://www.onrpg.com/boards/96.html
vmvznv
vmvznv

Posts : 119
Join date : 2008-04-01

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*Ten endure is enough to nullify the effects of cold Empty Re: *Ten endure is enough to nullify the effects of cold

Post  endure Wed Apr 16, 2008 9:06 am

Ten endure is enough to nullify the effects of cold while hanging on a rope thus allowing you to go safely afk in the snowfields indefinitely, more useful than maxed dark sight first because dying while afk costs you EXP of course. if you are anything like most people i know, youre going to find this indefinite afk protection very useful in the long run, especially because youll be training in the snowfields a lot at these levels.
** remember darksight is a 1st job skill and you got ten points in it already. You can instead opt to max endure before darksight but maxed darksight will be more useful for those races to mushmom/balrog that youre going to be taking part in. Youre going to max both in the end anyways
**** after this point it really does not matter much at all what you put. Usually theives put 1 point in steal for fun. I put points in doublestab for a more stable higher damage finishing move since i cant use the 3rd job skills(for you this may be different). some opt to max booster. Whatever you choose to use, you will have 12 points to do whatever you want with.

endure
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