[Build] FOTM Smiting, Done! Use it before it's nerfed.
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[Build] FOTM Smiting, Done! Use it before it's nerfed.
This build is a basic template for when Basiners want a powerful build for tombing or GvGing and don't mind playing an FOTM build so they don't have to make stuff up on the spot. It's pretty powerful, can cut through hate, and is somewhat easy to play (at least until it gets nerfed in 3 days). It also has some flexible slots, although the three Smiters have to have the skills and attributes listed (and a good +% enchanting staff wrapping).
3x E/Mo Smiters
12 Smiting, 9 Protection Prayers, 9+(at least 1) Energy Storage
Draw Conditions/Reversal of Fortune/Ether Renewal/Balthazar's Aura/Judge's Insight OR Smite Hex/Aegis/Zealot's Fire/Aura of Restoration
NOTE: designate one Smiter to smite off whoever's getting attacked by enemy Warriors. This Smiter should be prepared to smite off a Warrior if one of the other Smiters get shut down. This Smiter should be carrying Smite Hex.
NOTE: you'll need to coordinate Aegis so it'll be almost always up. Be sure to discuss who casts Aegis first, second, and third, etc.
NOTE: this character needs a high +% Enchantment Duration staff wrapping, preferably a perfect 20% one.
1x Mo/N Healer/Dehexer
10+4 Healing Prayers, 10+1 Divine Favor, 5+1 Protection Prayers, 1+1 Smiting Prayers, 10 Blood Magic
Orison of Healing/Dwayna's Kiss/Healing Touch/Mend Ailment/Signet of Devotion/Remove Hex OR Smite Hex/Convert Hexes/Offering of Blood
1x Mo/Me Boon Prot
11+4 Divine Favor, 10+1 Protection Prayers, 1+1 Smiting Prayers, 10 Inspiration
Reversal of Fortune/Mend Ailment/Mend Condition/Shielding Hands/Protective Spirit/Channeling OR Drain Enchantment OR Smite Hex OR Remove Hex/Energy Drain/Divine Boon
NOTE: The Monks are flexible. These are only examples of what the makeup could be. I'm not exactly known for making great Monk teams, so feel free to improvise.
NOTE: There are only two Monks due to the perma-Aegis that'll be up. If you feel the need for another, you could drop an E/Mo or have one in the utility slot.
Pick Two Of The Following Warriors In Any Combination:
NOTE: it'd probably be nice for all of the Warriors except for the Barrier one to have a Zealous weapon mod. Not crucial, but nice.
NOTE: all Warriors should be wearing Gladiator's armor with an Absorption Rune in the chest.
W/E Hammer Knockdown-Spike
12+4 Hammer Mastery/3+1 Strength/12 Earth Magic
Devastating Hammer/Crushing Blow/Hammer Bash/Aftershock/Ward Against Foes OR Grasping Earth/Frenzy/Sprint/Resurrection Signet
NOTE: Ward Against Foes may be replaced if energy is a concern.
NOTE: if using Grasping Earth, make sure the Warriors are using elemental weapons. Elemental weapon mods conflicts with the Zealous mod though, which is too bad .
W/Mo OR W/E Axe Spike
12+4 Axe Mastery/3+1 Strength/12 Smiting Prayers OR 12+4 Axe Mastery/3+1 Strength/12 Water Magic
Eviscerate/Executioner's Strike/Penetrating Blow/Frenzy/Sprint/Smite Hex OR Shard Storm/Strength of Honor OR Conjure Water/Resurrection Signet
NOTE: other Conjures can be used, but water has a hex-based snare.
NOTE: I'd use Ice Prison, but Zealot's Fire does fire damage .
W/Mo Protector
12+4 Swordsmanship/3+1 Tactics/12 Protection Prayers
Sever Artery/Gash/Galrath Slash/Final Thrust/Rush/Purge Signet OR "Watch Yourself!"/Life Barrier/Ressurection Signet
NOTE: using "Watch Yourself!" will slow the rate at which you gain adrenaline. Then again, Purge Signet is really slow to use and recharge, although its drawback is really irrelevant.
NOTE: Panic or Nature's Renewal will make you lose Barriers.
Pick One Of The Following Utility In Any Combination:
W/Me "Fear Me!" Spam
12+4 Axe Mastery/12+1 Tactics/3+1 Strength
Cyclone Axe OR Penetrating Blow/Distracting Blow/Frenzy/Sprint/Echo/"Fear Me!"/"To The Limit!"/Resurrection Signet
NOTE: be sure to use the "Fear Me!" copy that replaced Echo first. I've had many instances where I'd use the real "Fear Me!" first, and before I could use the Echo one, it'd revert to being Echo.
NOTE: this character cannot shut down Smiters.
R/W Hammer Knocklock
12 Hammer Mastery/12+2 Expertise OR 12 Hammer Mastery/10+4 Expertise/8+1 Beast Mastery
Irresistable Blow/Backbreaker/Crushing Blow/Hammer Bash/Frenzy OR Tiger's Fury/"For Great Justice!"/Distracting Blow/Resurrection Signet
NOTE: use the appropriate attribute setup based on whether you're using Frenzy or Tiger's Fury.
NOTE: this guy can deal good damage, but its purpose is primarily to disrupt the enemy through knocklocks. It can be on or off target, and
NOTE: Backbreaker doesn't play nice with attack speed. Make sure the opponent is completely up for about half a second before using Hammer Bash, or you've just wasted a Hammer Bash.
NOTE: Ranger primary is for Expertise for "For Great Justice!" spam and Irresistable Blow spam.
R/Me Echo-Debil Shutdown
10+4 Expertise/11 Inspiration Magic/10 Domination Magic
Echo/Debilitating Shot/Signet of Weariness/Signet of Humility/Distracting Shot/Power Drain/Mantra of Inscriptions/Resurrection Signet
NOTE: this character cannot shut down Smiters.
Me/Mo Fast Recharge Diversion
11+4 Fast Casting/10+1 Domination Magic/10+1 Inspiration Magic
Diversion/Backfire/Shatter Enchantment/Drain Enchantment/Power Drain/Energy Tap/Mantra of Recovery/Inspired Enchantment OR Ressurection Signet
NOTE: this character is very effective vs. Smiters.
NOTE: this character is going to be public enemy #1, so I'm not sure if he's going to survive long enough to make Resurrection Signet worthwhile.
N/Mo Lich Order Curser
Blood Magic 12+4/Curses 10+1/Soul Reaping 8+1
Order of Pain/Dark Fury/Vampiric Gaze/Rigor Mortis/Rend Enchantments/Aura of the Lich/Blood Renewal/Resurrection Signet
N/Mo Martyr Order Curser
Blood Magic 12+4/Curses 10+1/Soul Reaping 8+1
Order of Pain/Dark Fury/Vampiric Gaze/Strip Enchantment/Rend Enchantments/Rigor Mortis/Martyr/Resurrection Signet
Side Note: Right after I posted this half-way done, I somehow closed this tab. So I lost 3 lines of work instead of 50 . http://www.theamazonbasin.com/gw/forums/index.php?showtopic=3321
3x E/Mo Smiters
12 Smiting, 9 Protection Prayers, 9+(at least 1) Energy Storage
Draw Conditions/Reversal of Fortune/Ether Renewal/Balthazar's Aura/Judge's Insight OR Smite Hex/Aegis/Zealot's Fire/Aura of Restoration
NOTE: designate one Smiter to smite off whoever's getting attacked by enemy Warriors. This Smiter should be prepared to smite off a Warrior if one of the other Smiters get shut down. This Smiter should be carrying Smite Hex.
NOTE: you'll need to coordinate Aegis so it'll be almost always up. Be sure to discuss who casts Aegis first, second, and third, etc.
NOTE: this character needs a high +% Enchantment Duration staff wrapping, preferably a perfect 20% one.
1x Mo/N Healer/Dehexer
10+4 Healing Prayers, 10+1 Divine Favor, 5+1 Protection Prayers, 1+1 Smiting Prayers, 10 Blood Magic
Orison of Healing/Dwayna's Kiss/Healing Touch/Mend Ailment/Signet of Devotion/Remove Hex OR Smite Hex/Convert Hexes/Offering of Blood
1x Mo/Me Boon Prot
11+4 Divine Favor, 10+1 Protection Prayers, 1+1 Smiting Prayers, 10 Inspiration
Reversal of Fortune/Mend Ailment/Mend Condition/Shielding Hands/Protective Spirit/Channeling OR Drain Enchantment OR Smite Hex OR Remove Hex/Energy Drain/Divine Boon
NOTE: The Monks are flexible. These are only examples of what the makeup could be. I'm not exactly known for making great Monk teams, so feel free to improvise.
NOTE: There are only two Monks due to the perma-Aegis that'll be up. If you feel the need for another, you could drop an E/Mo or have one in the utility slot.
Pick Two Of The Following Warriors In Any Combination:
NOTE: it'd probably be nice for all of the Warriors except for the Barrier one to have a Zealous weapon mod. Not crucial, but nice.
NOTE: all Warriors should be wearing Gladiator's armor with an Absorption Rune in the chest.
W/E Hammer Knockdown-Spike
12+4 Hammer Mastery/3+1 Strength/12 Earth Magic
Devastating Hammer/Crushing Blow/Hammer Bash/Aftershock/Ward Against Foes OR Grasping Earth/Frenzy/Sprint/Resurrection Signet
NOTE: Ward Against Foes may be replaced if energy is a concern.
NOTE: if using Grasping Earth, make sure the Warriors are using elemental weapons. Elemental weapon mods conflicts with the Zealous mod though, which is too bad .
W/Mo OR W/E Axe Spike
12+4 Axe Mastery/3+1 Strength/12 Smiting Prayers OR 12+4 Axe Mastery/3+1 Strength/12 Water Magic
Eviscerate/Executioner's Strike/Penetrating Blow/Frenzy/Sprint/Smite Hex OR Shard Storm/Strength of Honor OR Conjure Water/Resurrection Signet
NOTE: other Conjures can be used, but water has a hex-based snare.
NOTE: I'd use Ice Prison, but Zealot's Fire does fire damage .
W/Mo Protector
12+4 Swordsmanship/3+1 Tactics/12 Protection Prayers
Sever Artery/Gash/Galrath Slash/Final Thrust/Rush/Purge Signet OR "Watch Yourself!"/Life Barrier/Ressurection Signet
NOTE: using "Watch Yourself!" will slow the rate at which you gain adrenaline. Then again, Purge Signet is really slow to use and recharge, although its drawback is really irrelevant.
NOTE: Panic or Nature's Renewal will make you lose Barriers.
Pick One Of The Following Utility In Any Combination:
W/Me "Fear Me!" Spam
12+4 Axe Mastery/12+1 Tactics/3+1 Strength
Cyclone Axe OR Penetrating Blow/Distracting Blow/Frenzy/Sprint/Echo/"Fear Me!"/"To The Limit!"/Resurrection Signet
NOTE: be sure to use the "Fear Me!" copy that replaced Echo first. I've had many instances where I'd use the real "Fear Me!" first, and before I could use the Echo one, it'd revert to being Echo.
NOTE: this character cannot shut down Smiters.
R/W Hammer Knocklock
12 Hammer Mastery/12+2 Expertise OR 12 Hammer Mastery/10+4 Expertise/8+1 Beast Mastery
Irresistable Blow/Backbreaker/Crushing Blow/Hammer Bash/Frenzy OR Tiger's Fury/"For Great Justice!"/Distracting Blow/Resurrection Signet
NOTE: use the appropriate attribute setup based on whether you're using Frenzy or Tiger's Fury.
NOTE: this guy can deal good damage, but its purpose is primarily to disrupt the enemy through knocklocks. It can be on or off target, and
NOTE: Backbreaker doesn't play nice with attack speed. Make sure the opponent is completely up for about half a second before using Hammer Bash, or you've just wasted a Hammer Bash.
NOTE: Ranger primary is for Expertise for "For Great Justice!" spam and Irresistable Blow spam.
R/Me Echo-Debil Shutdown
10+4 Expertise/11 Inspiration Magic/10 Domination Magic
Echo/Debilitating Shot/Signet of Weariness/Signet of Humility/Distracting Shot/Power Drain/Mantra of Inscriptions/Resurrection Signet
NOTE: this character cannot shut down Smiters.
Me/Mo Fast Recharge Diversion
11+4 Fast Casting/10+1 Domination Magic/10+1 Inspiration Magic
Diversion/Backfire/Shatter Enchantment/Drain Enchantment/Power Drain/Energy Tap/Mantra of Recovery/Inspired Enchantment OR Ressurection Signet
NOTE: this character is very effective vs. Smiters.
NOTE: this character is going to be public enemy #1, so I'm not sure if he's going to survive long enough to make Resurrection Signet worthwhile.
N/Mo Lich Order Curser
Blood Magic 12+4/Curses 10+1/Soul Reaping 8+1
Order of Pain/Dark Fury/Vampiric Gaze/Rigor Mortis/Rend Enchantments/Aura of the Lich/Blood Renewal/Resurrection Signet
N/Mo Martyr Order Curser
Blood Magic 12+4/Curses 10+1/Soul Reaping 8+1
Order of Pain/Dark Fury/Vampiric Gaze/Strip Enchantment/Rend Enchantments/Rigor Mortis/Martyr/Resurrection Signet
Side Note: Right after I posted this half-way done, I somehow closed this tab. So I lost 3 lines of work instead of 50 . http://www.theamazonbasin.com/gw/forums/index.php?showtopic=3321
saeimc- Posts : 133
Join date : 2008-04-01
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