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Sharenian Guild Quest

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Sharenian Guild Quest Empty Sharenian Guild Quest

Post  steej88 Sun Mar 30, 2008 12:05 am

This Quest requires a guild (parties don't matter but are recommended) to complete.

Requirements
Many strong (level 80+ recommended) players to fight.
Thief with dark sight
Magician with maxed teleport or an Assassin with flash jump maxed
Ranged Character
One character under level 30
Thief with max haste

[edit] Sharenian Entry Stage
the entry, wearing earrings.First you must wack the purple diamonds thats stuck to the wall after that a earring will drop, this you must wear for the remainder of the Guild Quest. If you take it off then you will die instantly and be teleported back to the entry stage again. Off to the First stage.


[edit] Sharenian Stage 1
The Flashing statue stage.A big map with lots of statues. They will flash in a certain order, and your party must hit the statues in the same order. People in the group will have to split up and watch different statues. Whenever someone sees a statue flash, they should call it out and remember which it was.

Once the statues finish flashing, your party hits them in the same order again. Each person calling out after hitting a statue, and the next person hitting theirs.

This must be done 3 times, first with 4, then 5, and finally 6 statues flashing.


[edit] Sharenian Stage 2
A Lance of Longinus.Required classes
Magician with Teleport
Thief with Dark Sight
Hermit with max Flash Jump or Magician with max Teleport
You have to collect 4 Spears of Longinus to pass this stage.

For the first spear:

You have to kill Muscle Stone Golems
The magician teleports past the rubble to get some keys
Then the thief with dark sight has to take the keys past some super strong monsters (similar to the high damage monsters in the Ludibrium PQ) and go through the door
The other spears are reached after passing some jumping quests. Then they need to be put in another room that requires MORE jumping. You may only carry one spear at a time.


[edit] Sharenian Stage 3
The 3rd stage of the Guild Quest, arranging items.You need to collect four items by:

Killing Black and Myst Knights
Breaking boxes and bottles
The next part is similar to a game of Mastermind. You have to place the items, one in front of each statue, until you find the correct ordering. If you get it wrong, the NPC will tell you how many items are in the correct location, and a few enemies will spawn. Failing 7 times will reset the ordering required to something else, and many enemies will spawn.

Tips:

Correct means item is in right spot
Incorrect means item is in the combination but in the wrong spot
Unknown means that the item is not in the combination at all.
Only the GPQ leader can see what is wrong or right.
The maps are made so that only the person who picked up the items first can pick it up, like the Christmas Trees.

[edit] Sharenian Stage 4
The 4th stage of the Guild Quest, for below 30 characters.Required classes
Character less than level 30
Collect 4 items for a skeleton to pass this stage Room requirements:

Character less than level 30 has to enter and kill enemies (Devil Slimes)
Jumping puzzle
Killing enemies
Gargoyles on the bottom will continue to spawn until the top gargoyle is killed
Another jumping puzzle
The items have to be dropped in front of the skeleton one at a time, waiting between each for the skeleton to wear the item. They have to be dropped in the following order: Shoes, Pants, Jacket, Crown, but its been tested that you don't need to drop them in that specific order, Sharen III's Skeleton is now smart enough to rightly consume the things in order.

The top gargoyle can be reached not only by flash jump, but also by a sin with maxed haste and Keen eyes, as well as an archer with maxed Eye of the Amazon. This method takes a bit longer but is useful if a hermit is not available. Haste is also unnecessary, provided the character has the equivalent amount of speed and jump from their equipments or potions (The new item, Victoria's Amorian Basket, adds 40 speed.).

[edit] Sharenian Stage 5
One character drops their earrings for the door (dying in the process). It is recommended that the character below level 30 is used for this since EXP will be lost, and it will have the least impact on them since they can't aid in the boss fight anyway. Unlike most PQs, The character that dies may walk back to the throne room to continue fighting.

http://strategywiki.org/wiki/MapleStory/Quests/Party_Quests
steej88
steej88

Posts : 61
Join date : 2008-03-29

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