Paladin Advances from White Knight.
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Paladin Advances from White Knight.
Maple Warrior: Increase party's every stats by certain percentage.
Maple Warrior effects[show]
* Level 1: MP - 10 / +1% Base Stats / 30 seconds /400% range
* Level 2: MP - 10 / +1% Base Stats / 60 seconds / 400% Range
* Level 3: MP - 10 / +2% Base Stats / 90 seconds / 400% Range
* Level 4: MP - 10 / +2% Base Stats / 120 seconds / 400% Range
* Level 5: MP - 10 / +3% Base Stats / 150 seconds / 400% Range
* Level 6: MP - 20 / +3% Base Stats / 180 seconds / 400% Range
* Level 7: MP - 20 / +4% Base Stats / 210 seconds / 400% Range
* Level 8: MP - 20 / +4% Base Stats / 240 seconds / 400% Range
* Level 9: MP - 20 / +5% Base Stats / 270 seconds / 400% Range
* Level 10: MP - 20 / +5% Base Stats / 300 seconds / 400% Range
* Level 11: MP - 30 / +6% Base Stats / 330 seconds / 400% Range
* Level 12: MP - 30 / +6% Base Stats / 360 seconds / 400% Range
* Level 13: MP - 30 / +7% Base Stats / 390 seconds / 400% Range
* Level 14: MP - 30 / +7% Base Stats / 420 seconds / 400% Range
* Level 15: MP - 30 / +8% Base Stats / 450 seconds / 400% Range
* Level 16: MP - 40 / +8% Base Stats / 480 seconds / 400% Range
* Level 17: MP - 40 / +9% Base Stats / 510 seconds / 400% Range
* Level 18: MP - 40 / +9% Base Stats / 540 seconds / 400% Range
* Level 19: MP - 40 / +10% Base Stats / 570 seconds / 400% Range
* Level 20: MP - 40 / +10% Base Stats / 600 seconds / 400% Range
{{{5}}}
Awakening: Enables one to escape from abnormal conditions. The higher the skill *Level, the more variety of abnormal conditions one can escape from. [Cooldown : 10 minutes]
Awakening effects[show]
* Level 1: MP - 30 escape from abnormal condition
{{{5}}}
Monster Magnet: Pulls a monster from afar up close.
Monster Magnet effects[show]
* Level 1: MP -10, Range 100%, Success rate 42%
* Level 2: MP -10, Range 100%, Success rate 44%
* Level 3: MP -10, Range 100%, Success rate 46%
* Level 4: MP -10, Range 100%, Success rate 48%
* Level 5: MP -10, Range 100%, Success rate 50%
* Level 6: MP -13, Range 100%, Success rate 52%
* Level 7: MP -13, Range 100%, Success rate 54%
* Level 8: MP -13, Range 100%, Success rate 56%
* Level 9: MP -13, Range 100%, Success rate 58%
* Level 10: MP -13, Range 100%, Success rate 60%
* Level 11: MP -18, Range 150%, Success rate 62%
* Level 12: MP -18, Range 150%, Success rate 64%
* Level 13: MP -18, Range 150%, Success rate 66%
* Level 14: MP -18, Range 150%, Success rate 68%
* Level 15: MP -18, Range 150%, Success rate 70%
* Level 16: MP -21, Range 150%, Success rate 72%
* Level 17: MP -21, Range 150%, Success rate 74%
* Level 18: MP -21, Range 150%, Success rate 76%
* Level 19: MP -21, Range 150%, Success rate 78%
* Level 20: MP -21, Range 150%, Success rate 80%
* Level 21: MP -26, Range 200%, Success rate 82%
* Level 22: MP -26, Range 200%, Success rate 84%
* Level 23: MP -26, Range 200%, Success rate 86%
* Level 24: MP -26, Range 200%, Success rate 88%
* Level 25: MP -26, Range 200%, Success rate 90%
* Level 26: MP -25, Range 200%, Success rate 91%
* Level 27: MP -24, Range 200%, Success rate 92%
* Level 28: MP -23, Range 200%, Success rate 93%
* Level 29: MP -22, Range 200%, Success rate 94%
* Level 30: MP -21, Range 200%, Success rate 95%
{{{5}}}
Achilles: Permanently increases the weapon defense of one's armor.
Achilles effects[show]
* Level 1: Damage taken from enemy -0.5%.
* Level 2: Damage taken from enemy -1%.
* Level 3: Damage taken from enemy -1.5%.
* Level 4: Damage taken from enemy -2%.
* Level 5: Damage taken from enemy -2.5%.
* Level 6: Damage taken from enemy -3%.
* Level 7: Damage taken from enemy -3.5%.
* Level 8: Damage taken from enemy -4%.
* Level 9: Damage taken from enemy -4.5%.
* Level 10: Damage taken from enemy -5%.
* Level 11: Damage taken from enemy -5.5%.
* Level 12: Damage taken from enemy -6%.
* Level 13: Damage taken from enemy -6.5%.
* Level 14: Damage taken from enemy -7%.
* Level 15: Damage taken from enemy -7.5%.
* Level 16: Damage taken from enemy -8%.
* Level 17: Damage taken from enemy -8.5%.
* Level 18: Damage taken from enemy -9%.
* Level 19: Damage taken from enemy -9.5%.
* Level 20: Damage taken from enemy -10%.
* Level 21: Damage taken from enemy -10.5%.
* Level 22: Damage taken from enemy -11%.
* Level 23: Damage taken from enemy -11.5%.
* Level 24: Damage taken from enemy -12%.
* Level 25: Damage taken from enemy -12.5%.
* Level 26: Damage taken from enemy -13%.
* Level 27: Damage taken from enemy -13.5%.
* Level 28: Damage taken from enemy -14%.
* Level 29: Damage taken from enemy -14.5%.
* Level 30: Damage taken from enemy -15%.
{{{5}}}
Stance: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
Stance effectshttp://strategywiki.org/wiki/MapleStory/Warrior_Guide/Skills
Maple Warrior effects[show]
* Level 1: MP - 10 / +1% Base Stats / 30 seconds /400% range
* Level 2: MP - 10 / +1% Base Stats / 60 seconds / 400% Range
* Level 3: MP - 10 / +2% Base Stats / 90 seconds / 400% Range
* Level 4: MP - 10 / +2% Base Stats / 120 seconds / 400% Range
* Level 5: MP - 10 / +3% Base Stats / 150 seconds / 400% Range
* Level 6: MP - 20 / +3% Base Stats / 180 seconds / 400% Range
* Level 7: MP - 20 / +4% Base Stats / 210 seconds / 400% Range
* Level 8: MP - 20 / +4% Base Stats / 240 seconds / 400% Range
* Level 9: MP - 20 / +5% Base Stats / 270 seconds / 400% Range
* Level 10: MP - 20 / +5% Base Stats / 300 seconds / 400% Range
* Level 11: MP - 30 / +6% Base Stats / 330 seconds / 400% Range
* Level 12: MP - 30 / +6% Base Stats / 360 seconds / 400% Range
* Level 13: MP - 30 / +7% Base Stats / 390 seconds / 400% Range
* Level 14: MP - 30 / +7% Base Stats / 420 seconds / 400% Range
* Level 15: MP - 30 / +8% Base Stats / 450 seconds / 400% Range
* Level 16: MP - 40 / +8% Base Stats / 480 seconds / 400% Range
* Level 17: MP - 40 / +9% Base Stats / 510 seconds / 400% Range
* Level 18: MP - 40 / +9% Base Stats / 540 seconds / 400% Range
* Level 19: MP - 40 / +10% Base Stats / 570 seconds / 400% Range
* Level 20: MP - 40 / +10% Base Stats / 600 seconds / 400% Range
{{{5}}}
Awakening: Enables one to escape from abnormal conditions. The higher the skill *Level, the more variety of abnormal conditions one can escape from. [Cooldown : 10 minutes]
Awakening effects[show]
* Level 1: MP - 30 escape from abnormal condition
{{{5}}}
Monster Magnet: Pulls a monster from afar up close.
Monster Magnet effects[show]
* Level 1: MP -10, Range 100%, Success rate 42%
* Level 2: MP -10, Range 100%, Success rate 44%
* Level 3: MP -10, Range 100%, Success rate 46%
* Level 4: MP -10, Range 100%, Success rate 48%
* Level 5: MP -10, Range 100%, Success rate 50%
* Level 6: MP -13, Range 100%, Success rate 52%
* Level 7: MP -13, Range 100%, Success rate 54%
* Level 8: MP -13, Range 100%, Success rate 56%
* Level 9: MP -13, Range 100%, Success rate 58%
* Level 10: MP -13, Range 100%, Success rate 60%
* Level 11: MP -18, Range 150%, Success rate 62%
* Level 12: MP -18, Range 150%, Success rate 64%
* Level 13: MP -18, Range 150%, Success rate 66%
* Level 14: MP -18, Range 150%, Success rate 68%
* Level 15: MP -18, Range 150%, Success rate 70%
* Level 16: MP -21, Range 150%, Success rate 72%
* Level 17: MP -21, Range 150%, Success rate 74%
* Level 18: MP -21, Range 150%, Success rate 76%
* Level 19: MP -21, Range 150%, Success rate 78%
* Level 20: MP -21, Range 150%, Success rate 80%
* Level 21: MP -26, Range 200%, Success rate 82%
* Level 22: MP -26, Range 200%, Success rate 84%
* Level 23: MP -26, Range 200%, Success rate 86%
* Level 24: MP -26, Range 200%, Success rate 88%
* Level 25: MP -26, Range 200%, Success rate 90%
* Level 26: MP -25, Range 200%, Success rate 91%
* Level 27: MP -24, Range 200%, Success rate 92%
* Level 28: MP -23, Range 200%, Success rate 93%
* Level 29: MP -22, Range 200%, Success rate 94%
* Level 30: MP -21, Range 200%, Success rate 95%
{{{5}}}
Achilles: Permanently increases the weapon defense of one's armor.
Achilles effects[show]
* Level 1: Damage taken from enemy -0.5%.
* Level 2: Damage taken from enemy -1%.
* Level 3: Damage taken from enemy -1.5%.
* Level 4: Damage taken from enemy -2%.
* Level 5: Damage taken from enemy -2.5%.
* Level 6: Damage taken from enemy -3%.
* Level 7: Damage taken from enemy -3.5%.
* Level 8: Damage taken from enemy -4%.
* Level 9: Damage taken from enemy -4.5%.
* Level 10: Damage taken from enemy -5%.
* Level 11: Damage taken from enemy -5.5%.
* Level 12: Damage taken from enemy -6%.
* Level 13: Damage taken from enemy -6.5%.
* Level 14: Damage taken from enemy -7%.
* Level 15: Damage taken from enemy -7.5%.
* Level 16: Damage taken from enemy -8%.
* Level 17: Damage taken from enemy -8.5%.
* Level 18: Damage taken from enemy -9%.
* Level 19: Damage taken from enemy -9.5%.
* Level 20: Damage taken from enemy -10%.
* Level 21: Damage taken from enemy -10.5%.
* Level 22: Damage taken from enemy -11%.
* Level 23: Damage taken from enemy -11.5%.
* Level 24: Damage taken from enemy -12%.
* Level 25: Damage taken from enemy -12.5%.
* Level 26: Damage taken from enemy -13%.
* Level 27: Damage taken from enemy -13.5%.
* Level 28: Damage taken from enemy -14%.
* Level 29: Damage taken from enemy -14.5%.
* Level 30: Damage taken from enemy -15%.
{{{5}}}
Stance: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
Stance effectshttp://strategywiki.org/wiki/MapleStory/Warrior_Guide/Skills
ssjuc- Posts : 119
Join date : 2008-04-01
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