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Rush: Makes a mad dash forward,

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Rush: Makes a mad dash forward, Empty Rush: Makes a mad dash forward,

Post  ssjuc Tue Apr 08, 2008 11:36 pm

Rush: Makes a mad dash forward, pushing off up to 10 monsters. [Affects up to 15 enemies]
Rush effects[show]

* Level 1: MP - 22 , Damage 72%, Range 80%
* Level 2: MP - 24 , Damage 74%, Range 80%
* Level 3: MP - 26 , Damage 76%, Range 80%
* Level 4: MP - 28 , Damage 78%, Range 85%
* Level 5: MP - 30 , Damage 80%, Range 85%
* Level 6: MP - 32 , Damage 82%, Range 85%
* Level 7: MP - 34 , Damage 84%, Range 85%
* Level 8: MP - 36 , Damage 86%, Range 90%
* Level 9: MP - 38 , Damage 88%, Range 90%
* Level 10: MP - 40 , Damage 90%, Range 90%
* Level 11: MP - 42 , Damage 92%, Range 95%
* Level 12: MP - 44 , Damage 94%, Range 95%
* Level 13: MP - 46 , Damage 96%, Range 95%
* Level 14: MP - 48 , Damage 98%, Range 100%
* Level 15: MP - 50 , Damage 100%, Range 100%
* Level 16: MP - 52 , Damage 102%, Range 100%
* Level 17: MP - 54 , Damage 104%, Range 105%
* Level 18: MP - 56 , Damage 106%, Range 105%
* Level 19: MP - 58 , Damage 108%, Range 105%
* Level 20: MP - 60 , Damage 110%, Range 110%
* Level 21: MP - 59 , Damage 112%, Range 110%
* Level 22: MP - 58 , Damage 114%, Range 115%
* Level 23: MP - 57 , Damage 116%, Range 115%
* Level 24: MP - 56 , Damage 118%, Range 115%
* Level 25: MP - 55 , Damage 120%, Range 120%
* Level 26: MP - 54 , Damage 122%, Range 120%
* Level 27: MP - 53 , Damage 124%, Range 120%
* Level 28: MP - 52 , Damage 126%, Range 125%
* Level 29: MP - 51 , Damage 128%, Range 125%
* Level 30: MP - 50 , Damage 130%, Range 125%

{{{5}}}


Blocking: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. [Requires shield equipped]
Blocking effects[show]

* Level 1: Block against enemies attack with success rate 0.5%
* Level 2: Block against enemies attack with success rate 1%
* Level 3: Block against enemies attack with success rate 1.5%
* Level 4: Block against enemies attack with success rate 2%
* Level 5: Block against enemies attack with success rate 2.5%
* Level 6: Block against enemies attack with success rate 3%
* Level 7: Block against enemies attack with success rate 3.5%
* Level 8: Block against enemies attack with success rate 4%
* Level 9: Block against enemies attack with success rate 4.5%
* Level 10: Block against enemies attack with success rate 5%
* Level 11: Block against enemies attack with success rate 5.5%
* Level 12: Block against enemies attack with success rate 6%
* Level 13: Block against enemies attack with success rate 6.5%
* Level 14: Block against enemies attack with success rate 7%
* Level 15: Block against enemies attack with success rate 7.5%
* Level 16: Block against enemies attack with success rate 8%
* Level 17: Block against enemies attack with success rate 8.5%
* Level 18: Block against enemies attack with success rate 9%
* Level 19: Block against enemies attack with success rate 9.5%
* Level 20: Block against enemies attack with success rate 10%
* Level 21: Block against enemies attack with success rate 10.5%
* Level 22: Block against enemies attack with success rate 11%
* Level 23: Block against enemies attack with success rate 11.5%
* Level 24: Block against enemies attack with success rate 12%
* Level 25: Block against enemies attack with success rate 12.5%
* Level 26: Block against enemies attack with success rate 13%
* Level 27: Block against enemies attack with success rate 13.5%
* Level 28: Block against enemies attack with success rate 14%
* Level 29: Block against enemies attack with success rate 14.5%
* Level 30: Block against enemies attack with success rate 15%

{{{5}}}


Blast: Performs a powerful attack against one enemy. Final Attack is not used with this skill. Even though the animation is a stab, the normal damage for swing/stab is still calculated (The swing:stab ratio is 3:2)
Blast effects[show]

* Level 1: MP - 17 , Damage 170%
* Level 2: MP - 17 , Damage 190%
* Level 3: MP - 17 , Damage 210%
* Level 4: MP - 17 , Damage 230%
* Level 5: MP - 17 , Damage 250%
* Level 6: MP - 20 , Damage 270%
* Level 7: MP - 20 , Damage 290%
* Level 8: MP - 20 , Damage 310%
* Level 9: MP - 20 , Damage 330%
* Level 10: MP - 20 , Damage 350%
* Level 11: MP - 23 , Damage 360%
* Level 12: MP - 23 , Damage 370%
* Level 13: MP - 23 , Damage 380%
* Level 14: MP - 23 , Damage 390%
* Level 15: MP - 23 , Damage 400%
* Level 16: MP - 26 , Damage 410%
* Level 17: MP - 26 , Damage 420%
* Level 18: MP - 26 , Damage 430%
* Level 19: MP - 26 , Damage 440%
* Level 20: MP - 26 , Damage 450%
* Level 21: MP - 29 , Damage 460%
* Level 22: MP - 29 , Damage 470%
* Level 23: MP - 29 , Damage 480%
* Level 24: MP - 29 , Damage 490%
* Level 25: MP - 29 , Damage 500%
* Level 26: MP - 28 , Damage 510%
* Level 27: MP - 27 , Damage 520%
* Level 28: MP - 26 , Damage 530%
* Level 29: MP - 25 , Damage 540%
* Level 30: MP - 24 , Damage 550%

{{{5}}}


Holy Charge: For a duration, a holy charge is granted to the sword. If Charge Blow is used while Holy Charge is active, the charge dissipates.
Holy Charge effects[show]

* Level 1: MP - 20 , Damage increases by 102% for 15secs
* Level 2: MP - 20 , Damage increases by 104% for 30secs
* Level 3: MP - 20 , Damage increases by 106% for 45secs
* Level 4: MP - 20 , Damage increases by 108% for 60secs
* Level 5: MP - 20 , Damage increases by 110% for 75secs
* Level 6: MP - 20 , Damage increases by 112% for 90secs
* Level 7: MP - 20 , Damage increases by 114% for 105secs
* Level 8: MP - 20 , Damage increases by 116% for 120secs
* Level 9: MP - 20 , Damage increases by 118% for 135secs
* Level 10: MP - 20 , Damage increases by 120% for 150secs
* Level 11: MP - 30 , Damage increases by 122% for 165secs
* Level 12: MP - 30 , Damage increases by 124% for 180secs
* Level 13: MP - 30 , Damage increases by 126% for 195secs
* Level 14: MP - 30 , Damage increases by 128% for 210secs
* Level 15: MP - 30 , Damage increases by 130% for 225secs
* Level 16: MP - 30 , Damage increases by 132% for 240secs
* Level 17: MP - 30 , Damage increases by 134% for 255secs
* Level 18: MP - 30 , Damage increases by 136% for 270secs
* Level 19: MP - 30 , Damage increases by 138% for 285secs
* Level 20: MP - 30 , Damage increases by 140% for 300secs

{{{5}}}


Divine Charge: For a duration, a holy charge is granted to the blunt weapon. If Charge Blow is used while Holy Charge is active, the charge dissipates.
Divine Charge effects[show]

* Level 1: MP - 20 , Damage increases by 102% for 15secs
* Level 2: MP - 20 , Damage increases by 104% for 30secs
* Level 3: MP - 20 , Damage increases by 106% for 45secs
* Level 4: MP - 20 , Damage increases by 108% for 60secs
* Level 5: MP - 20 , Damage increases by 110% for 75secs
* Level 6: MP - 20 , Damage increases by 112% for 90secs
* Level 7: MP - 20 , Damage increases by 114% for 105secs
* Level 8: MP - 20 , Damage increases by 116% for 120secs
* Level 9: MP - 20 , Damage increases by 118% for 135secs
* Level 10: MP - 20 , Damage increases by 120% for 150secs
* Level 11: MP - 30 , Damage increases by 122% for 165secs
* Level 12: MP - 30 , Damage increases by 124% for 180secs
* Level 13: MP - 30 , Damage increases by 126% for 195secs
* Level 14: MP - 30 , Damage increases by 128% for 210secs
* Level 15: MP - 30 , Damage increases by 130% for 225secs
* Level 16: MP - 30 , Damage increases by 132% for 240secs
* Level 17: MP - 30 , Damage increases by 134% for 255secs
* Level 18: MP - 30 , Damage increases by 136% for 270secs
* Level 19: MP - 30 , Damage increases by 138% for 285secs
* Level 20: MP - 30 , Damage increases by 140% for 300secs

{{{5}}}


Advanced Charge Blow: As the skill *Level rises, damage rises and the chance of not losing your charge rises.
Advanced Charge Blow effects[show]

* Level 1: Damage 260%, Charge remains intact on a success rate 10%.
* Level 2: Damage 270%, Charge remains intact on a success rate 20%.
* Level 3: Damage 280%, Charge remains intact on a success rate 30%.
* Level 4: Damage 290%, Charge remains intact on a success rate 40%.
* Level 5: Damage 300%, Charge remains intact on a success rate 50%.
* Level 6: Damage 310%, Charge remains intact on a success rate 60%.
* Level 7: Damage 320%, Charge remains intact on a success rate 70%.
* Level 8: Damage 330%, Charge remains intact on a success rate 80%.
* Level 9: Damage 340%, Charge remains intact on a success rate 90%.
* Level 10: Damage 350%, Charge remains intact on a success rate 100%.

{{{5}}}


Sanctuary: The ground is shaken with an enormous, saintly hammer. With this skill, the HP of the afflicted enemies can only be decreased up to 1. [Attacks up to 15 enemies]
Sanctuary effectshttp://strategywiki.org/wiki/MapleStory/Warrior_Guide/Skills
ssjuc
ssjuc

Posts : 119
Join date : 2008-04-01

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