Another skill build for bandits
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Another skill build for bandits
Another skill build for bandits is as follows:
* LVL 30: 1 Dagger Mastery
* LVL 31: 3 Savage Blow
* LVL 32: 3 Savage Blow
* LVL 33: 3 Savage Blow
* LVL 34: 3 Savage Blow
* LVL 35: 3 Savage Blow
* LVL 36: 3 Savage Blow
* LVL 37: 3 Savage Blow
* LVL 38: 3 Savage Blow
* LVL 39: 3 Savage Blow
* LVL 40: 3 Savage Blow (Maxed)
* LVL 41: 3 Dagger Mastery
* LVL 42: 3 Dagger Mastery
* LVL 43: 3 Dagger Booster
* LVL 44: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 45: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 46: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 47: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 48: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 49: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 50: 1 Dagger Mastery (Maxed) ; 2 Dagger Booster
* LVL 51: 3 Haste
* LVL 52: 3 Haste
* LVL 53: 3 Haste
* LVL 54: 3 Haste
* LVL 55: 3 Haste
* LVL 56: 3 Haste
* LVL 57: 2 Haste (Maxed); 1 Endure
* LVL 58: 3 Dagger Booster
* LVL 59: 3 Dagger Booster
* LVL 60: 3 Dagger Booster (Maxed)
* LVL 61 - 70: Ok, at this point you can choose to add the remaining points to either endure or steal...
Leveling abilities is simple for a thief until about level 50. When first rolling your character, you do not look for high numbers. Instead, you want 4 STR and 4 INT. If you are going to become a STR bandit, then you only need 4 INT and need not worry about any of the other statistics. However, since a luck bandit is more powerful, the statistics required for a STR bandit will not be detailed. Assuming you have 4 STR and 4 INT, at level 10 you should have exactly 25 DEX and 37 LUK. LUK plays a larger role in determining damage than DEX or STR, so it gains all the extra AP you gain after the minimum requirements to wear the thief equipment at each level. The requirements, until level 40, for DEX is to have it being twice your level. The levels 12, 17, 22,27, etc that have a LUK dagger for them also require a level up in DEX 5. In essence, after level 10, at every second and fifth level, you should raise DEX 5. Every other level, LUK should be raised by 5. Therefore, the stat increases should look as follows:
* LVL 10: DEX 25, LUK 37
* LVL 11: DEX 25, LUK 42
* LVL 12: DEX 25, LUK 47
* LVL 13: DEX 25, LUK 52
* LVL 14: DEX 25, LUK 57
* LVL 15: DEX 30, LUK 57
* LVL 16: DEX 30, LUK 62
* LVL 17: DEX 35, LUK 62
* LVL 18: DEX 35, LUK 67
...etc.
By level 40, you should have 80 DEX and 132 LUK. At this point, you need only increase your DEX by five at every seventh and tenth level. Therefore, at level 47, 50, 57, 60, 67, and 70; your DEX should increase by 5. At every other level, LUK should be increased by 5. If this is followed through, at level 70 you should have 110 DEX and 247 LUK.
The reason that DEX is kept to the bare minimum is that it plays a much smaller role in determining damage than LUK for a thief. The formula to find maximum damage is
(LUK * 0.9 + (DEX + STR) * 0.25) / 25 * Weapon Atk.
Minimum damage is found using a slightly different formula that involves mastery.
(LUK * 3.24 * Mastery + DEX + STR) / 100 * Weapon Atk.
Assuming you are a Claw Rogue or LUK Dagger Rogue, STR is not needed for your equipment. It can be kept at 4 with INT, which plays no role whatsoever in determining damage. DEX does play a very small role in finding damage, and is needed for equipment, so is slightly useful. It is LUK that makes a thieves damage higher, however.http://strategywiki.org/wiki/MapleStory/Thief_Guide/Builds
* LVL 30: 1 Dagger Mastery
* LVL 31: 3 Savage Blow
* LVL 32: 3 Savage Blow
* LVL 33: 3 Savage Blow
* LVL 34: 3 Savage Blow
* LVL 35: 3 Savage Blow
* LVL 36: 3 Savage Blow
* LVL 37: 3 Savage Blow
* LVL 38: 3 Savage Blow
* LVL 39: 3 Savage Blow
* LVL 40: 3 Savage Blow (Maxed)
* LVL 41: 3 Dagger Mastery
* LVL 42: 3 Dagger Mastery
* LVL 43: 3 Dagger Booster
* LVL 44: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 45: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 46: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 47: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 48: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 49: 2 Dagger Mastery ; 1 Dagger Booster
* LVL 50: 1 Dagger Mastery (Maxed) ; 2 Dagger Booster
* LVL 51: 3 Haste
* LVL 52: 3 Haste
* LVL 53: 3 Haste
* LVL 54: 3 Haste
* LVL 55: 3 Haste
* LVL 56: 3 Haste
* LVL 57: 2 Haste (Maxed); 1 Endure
* LVL 58: 3 Dagger Booster
* LVL 59: 3 Dagger Booster
* LVL 60: 3 Dagger Booster (Maxed)
* LVL 61 - 70: Ok, at this point you can choose to add the remaining points to either endure or steal...
Leveling abilities is simple for a thief until about level 50. When first rolling your character, you do not look for high numbers. Instead, you want 4 STR and 4 INT. If you are going to become a STR bandit, then you only need 4 INT and need not worry about any of the other statistics. However, since a luck bandit is more powerful, the statistics required for a STR bandit will not be detailed. Assuming you have 4 STR and 4 INT, at level 10 you should have exactly 25 DEX and 37 LUK. LUK plays a larger role in determining damage than DEX or STR, so it gains all the extra AP you gain after the minimum requirements to wear the thief equipment at each level. The requirements, until level 40, for DEX is to have it being twice your level. The levels 12, 17, 22,27, etc that have a LUK dagger for them also require a level up in DEX 5. In essence, after level 10, at every second and fifth level, you should raise DEX 5. Every other level, LUK should be raised by 5. Therefore, the stat increases should look as follows:
* LVL 10: DEX 25, LUK 37
* LVL 11: DEX 25, LUK 42
* LVL 12: DEX 25, LUK 47
* LVL 13: DEX 25, LUK 52
* LVL 14: DEX 25, LUK 57
* LVL 15: DEX 30, LUK 57
* LVL 16: DEX 30, LUK 62
* LVL 17: DEX 35, LUK 62
* LVL 18: DEX 35, LUK 67
...etc.
By level 40, you should have 80 DEX and 132 LUK. At this point, you need only increase your DEX by five at every seventh and tenth level. Therefore, at level 47, 50, 57, 60, 67, and 70; your DEX should increase by 5. At every other level, LUK should be increased by 5. If this is followed through, at level 70 you should have 110 DEX and 247 LUK.
The reason that DEX is kept to the bare minimum is that it plays a much smaller role in determining damage than LUK for a thief. The formula to find maximum damage is
(LUK * 0.9 + (DEX + STR) * 0.25) / 25 * Weapon Atk.
Minimum damage is found using a slightly different formula that involves mastery.
(LUK * 3.24 * Mastery + DEX + STR) / 100 * Weapon Atk.
Assuming you are a Claw Rogue or LUK Dagger Rogue, STR is not needed for your equipment. It can be kept at 4 with INT, which plays no role whatsoever in determining damage. DEX does play a very small role in finding damage, and is needed for equipment, so is slightly useful. It is LUK that makes a thieves damage higher, however.http://strategywiki.org/wiki/MapleStory/Thief_Guide/Builds
eybumm- Posts : 115
Join date : 2008-04-01
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