Priest ....
Page 1 of 1
Priest ....
Elemental Resistance: Reduces damage from ALL elements (and the poison status effect) by up to 50%. Max is 20 points.
Elemental Resistance effects[show]
Gains a higher tolerance for all element-based spell attacks from the enemy.
* Level 1: 12% increase in tolerance against element-based spell attacks.
* Level 2: 14% increase in tolerance against element-based spell attacks.
* Level 3: 16% increase in tolerance against element-based spell attacks.
* Level 4: 18% increase in tolerance against element-based spell attacks.
* Level 5: 20% increase in tolerance against element-based spell attacks.
* Level 6: 22% increase in tolerance against element-based spell attacks.
* Level 7: 24% increase in tolerance against element-based spell attacks.
* Level 8: 26% increase in tolerance against element-based spell attacks.
* Level 9: 28% increase in tolerance against element-based spell attacks.
* Level 10: 30% increase in tolerance against element-based spell attacks.
* Level 11: 32% increase in tolerance against element-based spell attacks.
* Level 12: 34% increase in tolerance against element-based spell attacks.
* Level 13: 36% increase in tolerance against element-based spell attacks.
* Level 14: 38% increase in tolerance against element-based spell attacks.
* Level 15: 40% increase in tolerance against element-based spell attacks.
* Level 16: 42% increase in tolerance against element-based spell attacks.
* Level 17: 44% increase in tolerance against element-based spell attacks.
* Level 18: 46% increase in tolerance against element-based spell attacks.
* Level 19: 48% increase in tolerance against element-based spell attacks.
* Level 20: 50% increase in tolerance against element-based spell attacks.
Dispel: Removes status effects from the caster and the party members, as well as removing any stat bonuses on the enemies. Max is 20 points.
Dispel effects[show]
Cancels out all spell effects of the enemies within a certain area, along with curing everyone in the party of all sicknesses.
* Level 1: Use MP 15, Area Affected: 110%, Dispel Rate: 34%
* Level 2: Use MP 15, Area Affected: 120%, Dispel Rate: 38%
* Level 3: Use MP 15, Area Affected: 130%, Dispel Rate: 42%
* Level 4: Use MP 15, Area Affected: 140%, Dispel Rate: 46%
* Level 5: Use MP 15, Area Affected: 150%, Dispel Rate: 50%
* Level 6: Use MP 15, Area Affected: 160%, Dispel Rate: 54%
* Level 7: Use MP 15, Area Affected: 170%, Dispel Rate: 58%
* Level 8: Use MP 15, Area Affected: 180%, Dispel Rate: 62%
* Level 9: Use MP 15, Area Affected: 190%, Dispel Rate: 66%
* Level 10: Use MP 15, Area Affected: 200%, Dispel Rate: 70%
* Level 11: Use MP 20, Area Affected: 210%, Dispel Rate: 73%
* Level 12: Use MP 20, Area Affected: 220%, Dispel Rate: 76%
* Level 13: Use MP 20, Area Affected: 230%, Dispel Rate: 79%
* Level 14: Use MP 20, Area Affected: 240%, Dispel Rate: 82%
* Level 15: Use MP 20, Area Affected: 250%, Dispel Rate: 85%
* Level 16: Use MP 20, Area Affected: 260%, Dispel Rate: 88%
* Level 17: Use MP 20, Area Affected: 270%, Dispel Rate: 91%
* Level 18: Use MP 20, Area Affected: 280%, Dispel Rate: 94%
* Level 19: Use MP 20, Area Affected: 290%, Dispel Rate: 97%
* Level 20: Use MP 20, Area Affected: 300%, Dispel Rate: 100%
Mystic Door: Uses a Magic Rock to open a two-way door to the nearest town. Can be used by the caster and party members. Lasts for 3 minutes at max. Requires 3 points in Dispel. Max is 20 points.
Mystic Door effects[show]
Creates a portal that heads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press↑ to move.
* Level 1: MP -80, use 1 Magic Rock, Portal works for 30 sec.
* Level 2: MP -77, use 1 Magic Rock, Portal works for 40 sec.
* Level 3: MP -74, use 1 Magic Rock, Portal works for 50 sec.
* Level 4: MP -71, use 1 Magic Rock, Portal works for 60 sec.
* Level 5: MP -68, use 1 Magic Rock, Portal works for 70 sec.
* Level 6: MP -65, use 1 Magic Rock, Portal works for 80 sec.
* Level 7: MP -62, use 1 Magic Rock, Portal works for 90 sec.
* Level 8: MP -59, use 1 Magic Rock, Portal works for 100 sec.
* Level 9: MP -56, use 1 Magic Rock, Portal works for 110 sec.
* Level 10: MP -53, use 1 Magic Rock, Portal works for 120 sec.
* Level 11: MP -51, use 1 Magic Rock, Portal works for 126 sec.
* Level 12: MP -49, use 1 Magic Rock, Portal works for 132 sec.
* Level 13: MP -47, use 1 Magic Rock, Portal works for 138 sec.
* Level 14: MP -45, use 1 Magic Rock, Portal works for 144 sec.
* Level 15: MP -43, use 1 Magic Rock, Portal works for 150 sec.
* Level 16: MP -41, use 1 Magic Rock, Portal works for 156 sec.
* Level 17: MP -39, use 1 Magic Rock, Portal works for 162 sec.
* Level 18: MP -37, use 1 Magic Rock, Portal works for 168 sec.
* Level 19: MP -35, use 1 Magic Rock, Portal works for 174 sec.
* Level 20: MP -33, use 1 Magic Rock, Portal works for 180 sec.
Holy Symbol: Boosts the EXP gain of at least two players by up to 1.5x. If not in a party, or without another party member in the same map, Holy Symbol has a lesser effect. Requires 3 points in Dispel. Max is 30 points.
Holy Symbol effects[show]
For a certain amount of time, everyone in the party can gain more EXP while hunting monsters. It only works 100% when the party is bigger than 2.
* Level 1: MP - 51; For 32 sec., all members of the party gain 102% EXP
* Level 2: MP - 52; For 35 sec., all members of the party gain 104% EXP
* Level 3: MP - 53; For 38 sec., all members of the party gain 106% EXP
* Level 4: MP - 54; For 41 sec., all members of the party gain 108% EXP
* Level 5: MP - 55; For 44 sec., all members of the party gain 110% EXP
* Level 6: MP - 56; For 47 sec., all members of the party gain 112% EXP
* Level 7: MP - 57; For 50 sec., all members of the party gain 114% EXP
* Level 8: MP - 58; For 53 sec., all members of the party gain 116% EXP
* Level 9: MP - 59; For 56 sec., all members of the party gain 118% EXP
* Level 10: MP - 60; For 59 sec., all members of the party gain 120% EXP
* Level 11: MP - 61; For 62 sec., all members of the party gain 122% EXP
* Level 12: MP - 62; For 65 sec., all members of the party gain 124% EXP
* Level 13: MP - 63; For 68 sec., all members of the party gain 126% EXP
* Level 14: MP - 64; For 71 sec., all members of the party gain 128% EXP
* Level 15: MP - 65; For 74 sec., all members of the party gain 130% EXP
* Level 16: MP - 66; For 77 sec., all members of the party gain 132% EXP
* Level 17: MP - 67; For 80 sec., all members of the party gain 134% EXP
* Level 18: MP - 68; For 83 sec., all members of the party gain 136% EXP
* Level 19: MP - 69; For 86 sec., all members of the party gain 138% EXP
* Level 20: MP - 70; For 90 sec., all members of the party gain 140% EXP
* Level 21: MP - 71; For 93 sec., all members of the party gain 141% EXP
* Level 22: MP - 72; For 96 sec., all members of the party gain 142% EXP
* Level 23: MP - 73; For 99 sec., all members of the party gain 143% EXP
* Level 24: MP - 74; For 102 sec., all members of the party gain 144% EXP
* Level 25: MP - 75; For 105 sec., all members of the party gain 145% EXP
* Level 26: MP - 76; For 108 sec., all members of the party gain 146% EXP
* Level 27: MP - 77; For 111 sec., all members of the party gain 147% EXP
* Level 28: MP - 78; For 114 sec., all members of the party gain 148% EXP
* Level 29: MP - 79; For 117 sec., all members of the party gain 149% EXP
* Level 30: MP - 80; For 120 sec., all members of the party gain 150% EXP
Shining Ray: Attacks up to six nearby enemies with light-based magic. Max is 30 points.
Shining Ray effects[show]
Attacks multiple enemies at once with the ray of holy light. Applies massive damage to the undead monsters.
* Level 1: MP - 21, Attack 60, Mastery 15%
* Level 2: MP - 22, Attack 62, Mastery 15%
* Level 3: MP - 23, Attack 64, Mastery 15%
* Level 4: MP - 24, Attack 66, Mastery 20%
* Level 5: MP - 25, Attack 68, Mastery 20%
* Level 6: MP - 26, Attack 70, Mastery 20%
* Level 7: MP - 27, Attack 72, Mastery 25%
* Level 8: MP - 28, Attack 74, Mastery 25%
* Level 9: MP - 29, Attack 76, Mastery 25%
* Level 10: MP - 30, Attack 78, Mastery 30%
* Level 11: MP - 31, Attack 80, Mastery 30%
* Level 12: MP - 32, Attack 82, Mastery 30%
* Level 13: MP - 33, Attack 84, Mastery 35%
* Level 14: MP - 34, Attack 86, Mastery 35%
* Level 15: MP - 35, Attack 88, Mastery 35%
* Level 16: MP - 36, Attack 90, Mastery 40%
* Level 17: MP - 37, Attack 92, Mastery 40%
* Level 18: MP - 38, Attack 93, Mastery 40%
* Level 19: MP - 39, Attack 94, Mastery 45%
* Level 20: MP - 40, Attack 95, Mastery 45%
* Level 21: MP - 41, Attack 96, Mastery 45%
* Level 22: MP - 42, Attack 97, Mastery 50%
* Level 23: MP - 43, Attack 98, Mastery 50%
* Level 24: MP - 44, Attack 99, Mastery 50%
* Level 25: MP - 45, Attack 100, Mastery 55%
* Level 26: MP - 46, Attack 101, Mastery 55%
* Level 27: MP - 47, Attack 102, Mastery 55%
* Level 28: MP - 48, Attack 103, Mastery 60%
* Level 29: MP - 49, Attack 104, Mastery 60%
* Level 30: MP - 50, Attack 105, Mastery 60%
Doom: Uses a Magic Rock to turn nearby monsters into snails (doesn't work against boss monsters though). All attributes except for HP, EXP, and items change. Max is 30 points.
Doom effects[show]
Turns multiple monsters into snails at once. Speed, attacking ability, and the looks all change. Does not work on boss monsters, and can only change upto 6 monsters at once.
* Level 1: MP - 88, use 1 Magic Rock; Changes for 5 sec., with 52% success rate
* Level 2: MP - 86, use 1 Magic Rock; Changes for 6 sec., with 54% success rate
* Level 3: MP - 84, use 1 Magic Rock; Changes for 6 sec., with 56% success rate
* Level 4: MP - 82, use 1 Magic Rock; Changes for 7 sec., with 58% success rate
* Level 5: MP - 80, use 1 Magic Rock; Changes for 7 sec., with 60% success rate
* Level 6: MP - 78, use 1 Magic Rock; Changes for 8 sec., with 62% success rate
* Level 7: MP - 76, use 1 Magic Rock; Changes for 8 sec., with 64% success rate
* Level 8: MP - 74, use 1 Magic Rock; Changes for 9 sec., with 66% success rate
* Level 9: MP - 72, use 1 Magic Rock; Changes for 9 sec., with 68% success rate
* Level 10: MP - 70, use 1 Magic Rock; Changes for 10 sec., with 70% success rate
* Level 11: MP - 68, use 1 Magic Rock; Changes for 10 sec., with 71% success rate
* Level 12: MP - 66, use 1 Magic Rock; Changes for 11 sec., with 72% success rate
* Level 13: MP - 64, use 1 Magic Rock; Changes for 11 sec., with 73% success rate
* Level 14: MP - 62, use 1 Magic Rock; Changes for 12 sec., with 74% success rate
* Level 15: MP - 60, use 1 Magic Rock; Changes for 12 sec., with 75% success rate
* Level 16: MP - 58, use 1 Magic Rock; Changes for 13 sec., with 76% success rate
* Level 17: MP - 56, use 1 Magic Rock; Changes for 13 sec., with 77% success rate
* Level 18: MP - 54, use 1 Magic Rock; Changes for 14 sec., with 78% success rate
* Level 19: MP - 52, use 1 Magic Rock; Changes for 14 sec., with 79% success rate
* Level 20: MP - 50, use 1 Magic Rock; Changes for 15 sec., with 80% success rate
* Level 21: MP - 48, use 1 Magic Rock; Changes for 15 sec., with 81% success rate
* Level 22: MP - 46, use 1 Magic Rock; Changes for 16 sec., with 82% success rate
* Level 23: MP - 44, use 1 Magic Rock; Changes for 16 sec., with 83% success rate
* Level 24: MP - 42, use 1 Magic Rock; Changes for 17 sec., with 84% success rate
* Level 25: MP - 40, use 1 Magic Rock; Changes for 17 sec., with 85% success rate
* Level 26: MP - 38, use 1 Magic Rock; Changes for 18 sec., with 86% success rate
* Level 27: MP - 36, use 1 Magic Rock; Changes for 18 sec., with 87% success rate
* Level 28: MP - 34, use 1 Magic Rock; Changes for 19 sec., with 88% success rate
* Level 29: MP - 32, use 1 Magic Rock; Changes for 19 sec., with 89% success rate
* Level 30: MP - 30, use 1 Magic Rock; Changes for 20 sec., with 90% success rate
Summon Dragon: Uses a Summoning Rock to summon a dragon to attack nearby enemies. Automatically attacks with holy power every few seconds. Max is 30 points.
Summon Dragon effectshttp://strategywiki.org/wiki/MapleStory/Magician_Guide/Skills
Elemental Resistance effects[show]
Gains a higher tolerance for all element-based spell attacks from the enemy.
* Level 1: 12% increase in tolerance against element-based spell attacks.
* Level 2: 14% increase in tolerance against element-based spell attacks.
* Level 3: 16% increase in tolerance against element-based spell attacks.
* Level 4: 18% increase in tolerance against element-based spell attacks.
* Level 5: 20% increase in tolerance against element-based spell attacks.
* Level 6: 22% increase in tolerance against element-based spell attacks.
* Level 7: 24% increase in tolerance against element-based spell attacks.
* Level 8: 26% increase in tolerance against element-based spell attacks.
* Level 9: 28% increase in tolerance against element-based spell attacks.
* Level 10: 30% increase in tolerance against element-based spell attacks.
* Level 11: 32% increase in tolerance against element-based spell attacks.
* Level 12: 34% increase in tolerance against element-based spell attacks.
* Level 13: 36% increase in tolerance against element-based spell attacks.
* Level 14: 38% increase in tolerance against element-based spell attacks.
* Level 15: 40% increase in tolerance against element-based spell attacks.
* Level 16: 42% increase in tolerance against element-based spell attacks.
* Level 17: 44% increase in tolerance against element-based spell attacks.
* Level 18: 46% increase in tolerance against element-based spell attacks.
* Level 19: 48% increase in tolerance against element-based spell attacks.
* Level 20: 50% increase in tolerance against element-based spell attacks.
Dispel: Removes status effects from the caster and the party members, as well as removing any stat bonuses on the enemies. Max is 20 points.
Dispel effects[show]
Cancels out all spell effects of the enemies within a certain area, along with curing everyone in the party of all sicknesses.
* Level 1: Use MP 15, Area Affected: 110%, Dispel Rate: 34%
* Level 2: Use MP 15, Area Affected: 120%, Dispel Rate: 38%
* Level 3: Use MP 15, Area Affected: 130%, Dispel Rate: 42%
* Level 4: Use MP 15, Area Affected: 140%, Dispel Rate: 46%
* Level 5: Use MP 15, Area Affected: 150%, Dispel Rate: 50%
* Level 6: Use MP 15, Area Affected: 160%, Dispel Rate: 54%
* Level 7: Use MP 15, Area Affected: 170%, Dispel Rate: 58%
* Level 8: Use MP 15, Area Affected: 180%, Dispel Rate: 62%
* Level 9: Use MP 15, Area Affected: 190%, Dispel Rate: 66%
* Level 10: Use MP 15, Area Affected: 200%, Dispel Rate: 70%
* Level 11: Use MP 20, Area Affected: 210%, Dispel Rate: 73%
* Level 12: Use MP 20, Area Affected: 220%, Dispel Rate: 76%
* Level 13: Use MP 20, Area Affected: 230%, Dispel Rate: 79%
* Level 14: Use MP 20, Area Affected: 240%, Dispel Rate: 82%
* Level 15: Use MP 20, Area Affected: 250%, Dispel Rate: 85%
* Level 16: Use MP 20, Area Affected: 260%, Dispel Rate: 88%
* Level 17: Use MP 20, Area Affected: 270%, Dispel Rate: 91%
* Level 18: Use MP 20, Area Affected: 280%, Dispel Rate: 94%
* Level 19: Use MP 20, Area Affected: 290%, Dispel Rate: 97%
* Level 20: Use MP 20, Area Affected: 300%, Dispel Rate: 100%
Mystic Door: Uses a Magic Rock to open a two-way door to the nearest town. Can be used by the caster and party members. Lasts for 3 minutes at max. Requires 3 points in Dispel. Max is 20 points.
Mystic Door effects[show]
Creates a portal that heads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press↑ to move.
* Level 1: MP -80, use 1 Magic Rock, Portal works for 30 sec.
* Level 2: MP -77, use 1 Magic Rock, Portal works for 40 sec.
* Level 3: MP -74, use 1 Magic Rock, Portal works for 50 sec.
* Level 4: MP -71, use 1 Magic Rock, Portal works for 60 sec.
* Level 5: MP -68, use 1 Magic Rock, Portal works for 70 sec.
* Level 6: MP -65, use 1 Magic Rock, Portal works for 80 sec.
* Level 7: MP -62, use 1 Magic Rock, Portal works for 90 sec.
* Level 8: MP -59, use 1 Magic Rock, Portal works for 100 sec.
* Level 9: MP -56, use 1 Magic Rock, Portal works for 110 sec.
* Level 10: MP -53, use 1 Magic Rock, Portal works for 120 sec.
* Level 11: MP -51, use 1 Magic Rock, Portal works for 126 sec.
* Level 12: MP -49, use 1 Magic Rock, Portal works for 132 sec.
* Level 13: MP -47, use 1 Magic Rock, Portal works for 138 sec.
* Level 14: MP -45, use 1 Magic Rock, Portal works for 144 sec.
* Level 15: MP -43, use 1 Magic Rock, Portal works for 150 sec.
* Level 16: MP -41, use 1 Magic Rock, Portal works for 156 sec.
* Level 17: MP -39, use 1 Magic Rock, Portal works for 162 sec.
* Level 18: MP -37, use 1 Magic Rock, Portal works for 168 sec.
* Level 19: MP -35, use 1 Magic Rock, Portal works for 174 sec.
* Level 20: MP -33, use 1 Magic Rock, Portal works for 180 sec.
Holy Symbol: Boosts the EXP gain of at least two players by up to 1.5x. If not in a party, or without another party member in the same map, Holy Symbol has a lesser effect. Requires 3 points in Dispel. Max is 30 points.
Holy Symbol effects[show]
For a certain amount of time, everyone in the party can gain more EXP while hunting monsters. It only works 100% when the party is bigger than 2.
* Level 1: MP - 51; For 32 sec., all members of the party gain 102% EXP
* Level 2: MP - 52; For 35 sec., all members of the party gain 104% EXP
* Level 3: MP - 53; For 38 sec., all members of the party gain 106% EXP
* Level 4: MP - 54; For 41 sec., all members of the party gain 108% EXP
* Level 5: MP - 55; For 44 sec., all members of the party gain 110% EXP
* Level 6: MP - 56; For 47 sec., all members of the party gain 112% EXP
* Level 7: MP - 57; For 50 sec., all members of the party gain 114% EXP
* Level 8: MP - 58; For 53 sec., all members of the party gain 116% EXP
* Level 9: MP - 59; For 56 sec., all members of the party gain 118% EXP
* Level 10: MP - 60; For 59 sec., all members of the party gain 120% EXP
* Level 11: MP - 61; For 62 sec., all members of the party gain 122% EXP
* Level 12: MP - 62; For 65 sec., all members of the party gain 124% EXP
* Level 13: MP - 63; For 68 sec., all members of the party gain 126% EXP
* Level 14: MP - 64; For 71 sec., all members of the party gain 128% EXP
* Level 15: MP - 65; For 74 sec., all members of the party gain 130% EXP
* Level 16: MP - 66; For 77 sec., all members of the party gain 132% EXP
* Level 17: MP - 67; For 80 sec., all members of the party gain 134% EXP
* Level 18: MP - 68; For 83 sec., all members of the party gain 136% EXP
* Level 19: MP - 69; For 86 sec., all members of the party gain 138% EXP
* Level 20: MP - 70; For 90 sec., all members of the party gain 140% EXP
* Level 21: MP - 71; For 93 sec., all members of the party gain 141% EXP
* Level 22: MP - 72; For 96 sec., all members of the party gain 142% EXP
* Level 23: MP - 73; For 99 sec., all members of the party gain 143% EXP
* Level 24: MP - 74; For 102 sec., all members of the party gain 144% EXP
* Level 25: MP - 75; For 105 sec., all members of the party gain 145% EXP
* Level 26: MP - 76; For 108 sec., all members of the party gain 146% EXP
* Level 27: MP - 77; For 111 sec., all members of the party gain 147% EXP
* Level 28: MP - 78; For 114 sec., all members of the party gain 148% EXP
* Level 29: MP - 79; For 117 sec., all members of the party gain 149% EXP
* Level 30: MP - 80; For 120 sec., all members of the party gain 150% EXP
Shining Ray: Attacks up to six nearby enemies with light-based magic. Max is 30 points.
Shining Ray effects[show]
Attacks multiple enemies at once with the ray of holy light. Applies massive damage to the undead monsters.
* Level 1: MP - 21, Attack 60, Mastery 15%
* Level 2: MP - 22, Attack 62, Mastery 15%
* Level 3: MP - 23, Attack 64, Mastery 15%
* Level 4: MP - 24, Attack 66, Mastery 20%
* Level 5: MP - 25, Attack 68, Mastery 20%
* Level 6: MP - 26, Attack 70, Mastery 20%
* Level 7: MP - 27, Attack 72, Mastery 25%
* Level 8: MP - 28, Attack 74, Mastery 25%
* Level 9: MP - 29, Attack 76, Mastery 25%
* Level 10: MP - 30, Attack 78, Mastery 30%
* Level 11: MP - 31, Attack 80, Mastery 30%
* Level 12: MP - 32, Attack 82, Mastery 30%
* Level 13: MP - 33, Attack 84, Mastery 35%
* Level 14: MP - 34, Attack 86, Mastery 35%
* Level 15: MP - 35, Attack 88, Mastery 35%
* Level 16: MP - 36, Attack 90, Mastery 40%
* Level 17: MP - 37, Attack 92, Mastery 40%
* Level 18: MP - 38, Attack 93, Mastery 40%
* Level 19: MP - 39, Attack 94, Mastery 45%
* Level 20: MP - 40, Attack 95, Mastery 45%
* Level 21: MP - 41, Attack 96, Mastery 45%
* Level 22: MP - 42, Attack 97, Mastery 50%
* Level 23: MP - 43, Attack 98, Mastery 50%
* Level 24: MP - 44, Attack 99, Mastery 50%
* Level 25: MP - 45, Attack 100, Mastery 55%
* Level 26: MP - 46, Attack 101, Mastery 55%
* Level 27: MP - 47, Attack 102, Mastery 55%
* Level 28: MP - 48, Attack 103, Mastery 60%
* Level 29: MP - 49, Attack 104, Mastery 60%
* Level 30: MP - 50, Attack 105, Mastery 60%
Doom: Uses a Magic Rock to turn nearby monsters into snails (doesn't work against boss monsters though). All attributes except for HP, EXP, and items change. Max is 30 points.
Doom effects[show]
Turns multiple monsters into snails at once. Speed, attacking ability, and the looks all change. Does not work on boss monsters, and can only change upto 6 monsters at once.
* Level 1: MP - 88, use 1 Magic Rock; Changes for 5 sec., with 52% success rate
* Level 2: MP - 86, use 1 Magic Rock; Changes for 6 sec., with 54% success rate
* Level 3: MP - 84, use 1 Magic Rock; Changes for 6 sec., with 56% success rate
* Level 4: MP - 82, use 1 Magic Rock; Changes for 7 sec., with 58% success rate
* Level 5: MP - 80, use 1 Magic Rock; Changes for 7 sec., with 60% success rate
* Level 6: MP - 78, use 1 Magic Rock; Changes for 8 sec., with 62% success rate
* Level 7: MP - 76, use 1 Magic Rock; Changes for 8 sec., with 64% success rate
* Level 8: MP - 74, use 1 Magic Rock; Changes for 9 sec., with 66% success rate
* Level 9: MP - 72, use 1 Magic Rock; Changes for 9 sec., with 68% success rate
* Level 10: MP - 70, use 1 Magic Rock; Changes for 10 sec., with 70% success rate
* Level 11: MP - 68, use 1 Magic Rock; Changes for 10 sec., with 71% success rate
* Level 12: MP - 66, use 1 Magic Rock; Changes for 11 sec., with 72% success rate
* Level 13: MP - 64, use 1 Magic Rock; Changes for 11 sec., with 73% success rate
* Level 14: MP - 62, use 1 Magic Rock; Changes for 12 sec., with 74% success rate
* Level 15: MP - 60, use 1 Magic Rock; Changes for 12 sec., with 75% success rate
* Level 16: MP - 58, use 1 Magic Rock; Changes for 13 sec., with 76% success rate
* Level 17: MP - 56, use 1 Magic Rock; Changes for 13 sec., with 77% success rate
* Level 18: MP - 54, use 1 Magic Rock; Changes for 14 sec., with 78% success rate
* Level 19: MP - 52, use 1 Magic Rock; Changes for 14 sec., with 79% success rate
* Level 20: MP - 50, use 1 Magic Rock; Changes for 15 sec., with 80% success rate
* Level 21: MP - 48, use 1 Magic Rock; Changes for 15 sec., with 81% success rate
* Level 22: MP - 46, use 1 Magic Rock; Changes for 16 sec., with 82% success rate
* Level 23: MP - 44, use 1 Magic Rock; Changes for 16 sec., with 83% success rate
* Level 24: MP - 42, use 1 Magic Rock; Changes for 17 sec., with 84% success rate
* Level 25: MP - 40, use 1 Magic Rock; Changes for 17 sec., with 85% success rate
* Level 26: MP - 38, use 1 Magic Rock; Changes for 18 sec., with 86% success rate
* Level 27: MP - 36, use 1 Magic Rock; Changes for 18 sec., with 87% success rate
* Level 28: MP - 34, use 1 Magic Rock; Changes for 19 sec., with 88% success rate
* Level 29: MP - 32, use 1 Magic Rock; Changes for 19 sec., with 89% success rate
* Level 30: MP - 30, use 1 Magic Rock; Changes for 20 sec., with 90% success rate
Summon Dragon: Uses a Summoning Rock to summon a dragon to attack nearby enemies. Automatically attacks with holy power every few seconds. Max is 30 points.
Summon Dragon effectshttp://strategywiki.org/wiki/MapleStory/Magician_Guide/Skills
eybumm- Posts : 115
Join date : 2008-04-01
Similar topics
» Priest....
» MapleStory Lvl 100 Priest
» CPHWizard - Priest. (Incomplete)
» Priest Training Locations
» Crucify the Priest 2Moons
» MapleStory Lvl 100 Priest
» CPHWizard - Priest. (Incomplete)
» Priest Training Locations
» Crucify the Priest 2Moons
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum