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Priest....

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Priest.... Empty Priest....

Post  eybumm Wed Apr 09, 2008 2:32 am

The first point should be into Element Resistance. This gets you 12% damage reduction from pretty much any magic attack. One point into anything else is not very useful.

Pure Party Build

* 1 Element Resistance
* 1 Shining Ray
* 3 Dispel (Prereq for Door and HS)
* 1 Mystic Door
* 2 Dispel (Level 5)
* 30 Holy Symbol (MAX)


Dispel is very useful for getting rid of Lock and other monster spells. Example: Thantos can disable a party with its multiple spells, and Dispel helps get you out of it. It is also the pre-req for Door and HS. Dispel at level 5 (50% Dispel rate) seems to work a lot better than at Level 3. You may want to add the 2 points somewhere in the middle of maxing HS, depending on what types of parties you are in.

Mystic Door lets you to bring party members to the map you are on. This can be very useful for Zombies and other places. Zombies especially.

Holy Symbol adds to the party members experience gain. Probably the most sought after power up. Thus, you want this maxed. Holy Symbol is less effective in parties less than 3, and solo it does something like 1/6th the exp gain.

Shining Ray lets you mass hit non-undead monsters. A single point lets you use it. Getting it up in strength gives you major damage, for the first time. WOOT.

Solo Build

* 1 Element Resistance
* 3 Dispel (Prereq for Door and HS)
* 1 Mystic Door

Balance between--

* 20 Holy Symbol
* 16 Shining Ray
* 2 Dispel

Door is too useful to not have, and Dispel can save your life. Holy Symbol is not very effective in parties less than 3, and solo it does something like 1/6th the exp gain. However, not having HS makes you less welcome in parties, which is never fun.

At level 20, HS goes from gaining 2% per point to gaining only 1% per point. At level 16, SR gets 40% mastery and after 17 is only adding 1 Magic Attack versus 2.

The Damage resistance gain from ER starts looking more attractive at this point.

One other thing to watch is your stats. You will want to cap your LUK either at 80, 90 or 100, depending on what you plan to wear. And your LUK requirement is reduced by any LUK on your other equips, especially something like a ZHelm (+15 LUK).http://strategywiki.org/wiki/MapleStory/Magician_Guide/Builds
eybumm
eybumm

Posts : 115
Join date : 2008-04-01

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