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Cleric Pure Heal

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Cleric  Pure Heal Empty Cleric Pure Heal

Post  eybumm Wed Apr 09, 2008 2:26 am

* 1 Teleport
* 30 Heal (MAX)
* 20 MP Eater (MAX)
* 20 Invincible or Bless (MAX)
* 20 Bless or Invincible (MAX)
* 19 Teleport (MAX)
* 11 Holy Arrow

This is one of the best builds you can have as being a cleric who plans on making it to the third job and above. With this set of skills, the best option is to take down monsters weak to heal or by PQing your way through, the only bummer is that you're going to get bored to death when training on monsters weak to heal unless your very patient. You can always switch the order of Bless, Invincible, and Teleport, or slowly raise them all. You will put the last 11 points into Holy Arrow. The reason that Holy Arrow isn’t strongly recommended is because your main attack will be Heal and Level 11 Shining Ray will replace Holy Arrow.

Party Support

* 1 Teleport or MP Eater (1)
* 1 MP Eater or Teleport (1)
* 5 Heal (5)
* 5 Invincible (5)
* 20 Bless (MAX)
* 25 Heal (MAX)
* 19 MP Eater (MAX)
* 15 Invincible (MAX)
* 30 points Remaining (see below)

For those who will always have a good party to level with there is this build where bless is maxed first, then heal. MP Eater and Invincible aren't raised until later since they only help the cleric without increasing the killing power for the rest of the party. This may cause a problem because you will be using more HP pots than the average cleric who will max Heal first. However, this build lacks damage dealing skills, so it may be more difficult to find a party. http://strategywiki.org/wiki/MapleStory/Magician_Guide/Builds
eybumm
eybumm

Posts : 115
Join date : 2008-04-01

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