Anti-Builds
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Anti-Builds
These are a collection of builds that look great on paper but don't work in practice.
[edit] HP Cleric
Instead of spending stat points in INT and LUK, wear a bathrobe, and put it all in HP. This way your heal will heal tons of HP since it is based on your HP. You will be extremely popular with parties, because of your high durability and high healing rate. However, recent testing has determined HP healed depends quite a bit on INT and thus this build will only heal very small, below 20, HP per heal.
[edit] STR Cleric
You may be thinking, Magicians have access to maces, so it should be a good idea to do a warrior-ish build, just adding enough INT to make the first advancement then doing a similar STR/DEX build to a warrior.
Unfortunately, there are a few problems wrong with this idea. First of all, a lack of mastery and weapon-based skills makes this build nearly as weak, if not weaker, than a perma-beginner. Even then, perma-beginners have access to the 200+ attack weapons (Not in Maple Global). Second, the few Magician/Cleric skills available won't nearly be enough to compensate for its weaknesses. Why?
* As stated, with so little INT, Heal will heal very little amounts of HP and do very little damage.
o
+ However, it should be noted that the skill Heal is based on percentage of ones HP, not INT***
* Skills that aren't based on INT (Magic Guard/Armour, Bless, Invincible) still work, but they would anyway in a normal build.
* Attack skills (Magic Claw, Holy Arrow) also do little damage, if any.
Third, Magic Guard will likely be the only thing saving you from death at stronger monsters; At least Warriors have their massive HP, Bandits a good amount of HP and (eventually) Meso Guard, and perma-beginners have no EXP loss on death.
As such, Perma-beginners will likely be better than a STR Cleric in most areas except partying... And the lack of Heal really hurts a STR Cleric in that regard anyway.http://strategywiki.org/wiki/MapleStory/Magician_Guide/Builds
[edit] HP Cleric
Instead of spending stat points in INT and LUK, wear a bathrobe, and put it all in HP. This way your heal will heal tons of HP since it is based on your HP. You will be extremely popular with parties, because of your high durability and high healing rate. However, recent testing has determined HP healed depends quite a bit on INT and thus this build will only heal very small, below 20, HP per heal.
[edit] STR Cleric
You may be thinking, Magicians have access to maces, so it should be a good idea to do a warrior-ish build, just adding enough INT to make the first advancement then doing a similar STR/DEX build to a warrior.
Unfortunately, there are a few problems wrong with this idea. First of all, a lack of mastery and weapon-based skills makes this build nearly as weak, if not weaker, than a perma-beginner. Even then, perma-beginners have access to the 200+ attack weapons (Not in Maple Global). Second, the few Magician/Cleric skills available won't nearly be enough to compensate for its weaknesses. Why?
* As stated, with so little INT, Heal will heal very little amounts of HP and do very little damage.
o
+ However, it should be noted that the skill Heal is based on percentage of ones HP, not INT***
* Skills that aren't based on INT (Magic Guard/Armour, Bless, Invincible) still work, but they would anyway in a normal build.
* Attack skills (Magic Claw, Holy Arrow) also do little damage, if any.
Third, Magic Guard will likely be the only thing saving you from death at stronger monsters; At least Warriors have their massive HP, Bandits a good amount of HP and (eventually) Meso Guard, and perma-beginners have no EXP loss on death.
As such, Perma-beginners will likely be better than a STR Cleric in most areas except partying... And the lack of Heal really hurts a STR Cleric in that regard anyway.http://strategywiki.org/wiki/MapleStory/Magician_Guide/Builds
eybumm- Posts : 115
Join date : 2008-04-01
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