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Magician/Cleric Guide

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Magician/Cleric Guide Empty Magician/Cleric Guide

Post  vmvznv Wed Apr 09, 2008 10:51 pm

.: Magician Guide made and compiled by andrre aka thirdandlast :.

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Created on 31st December, 2004
Version 0.2c
NOTICE :
Hi everyone, MapleStory is a really nice game and it is my pleasure to be writing this guide. This is my first attempt at writing a guide so please pardon me if i do make any spelling errors. This guide is not completed yet and i'm still working on it, so do check back for updates. Lastly, no one should violate the copyright of this guide without permission or authorization, thank you.

p/s: This guide is more "user-friendly" for mapleSEA players, and is extremely useful for newbies/beginners.

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Table of contents

1. Introduction to the magician class
2. Stats of the magician class
3. Skills of the magician class
4. Guide to becoming a magician *NEW*
5. Efficient training grounds [COMING SOON]
6. Guide to equipment-making [IN THE WORKS]
7. Simple drop-list for the magician [NOT AVAILABLE YET]
8. Guide to 2nd Job Advancement [IN THE WORKS]
9. About the author
10. History
11. Note from the author

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1. Introduction to the magician class

Firstly, lets invetsigate abit on the ratings people usually give to this class;
Magicians, one of the most popular class in the game. This is probably because of the high damage they have to offer at the "early stage" of the game, as in levels 15 to 50. Moreover, magicians have some of the coolest skills the game has to offer, ranging from basic magic attacks like magic claw to fire-elemental attacks like the fire arrow. However, the magicians are infamous for their kill-stealing spree, because of this, they are often rated "the most hated class".

Secondly, lets read up on some general knowledge of the magicians;
Magicians rely on their magical abilities to survive in the game. If under any circumstances should a magician decide to use melee attacks to tackle a monster, even the weakest monster in the game, a green snail, can become a problem. Thus, it is important to know that magicians are totally useless without MP (mana point).

Thirdly, we shall look at the pro's and con's of this class;
By theory, magicians spend most of their lives devoting themselves to the study of magic, thus resulting in themselves being mentally stronger than the other classes. But this has also resulted in them being physically weaker. Because of this, magicians have the lowest HP (hit point) in the game, such that a level 35 magician has almost the same HP as a level 15 warrior. However, they have the upper-hand when it comes to MP for they have the highest amount of it in the game. Thus, a magician has to watch his/her HP carefully when handling battles, this is to prevent death.

Lastly, we will look at how well magicians fare when it comes to role-playing in parties;
When it comes to partying up, magicians are one of the most-wanted class. Reason being they have strong offensive skills and versatile fighting abilities. The three magician classes, namely the Fire/Poison, Ice/Lightning and Cleric are each wanted for different reasons. To put it in a simple way, the Fire/Poison wizards are wanted because of their high damages, the Ice/Lightning wizards are wanted because of their splashing attacks which are useful when facing mobs of monsters, and lastly, the Clerics because of their healing ability which can come in really handy. Of course, the likes of the magicians are many and more, and I will do you a favour by not spoiling the fun for you. Have fun exploring the ways of the magician!

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2. Stats of the magician class

Legend: STR (strength), DEX (dexterity), INT (intelligence), LUK (luck).

Here's the catch to becoming a good magician;
A magician will never ever need to invest AP (attribute point) in STR or DEX. The most impt attribute of the four is INT, INT accounts for almost everything that is related to the magician.

Lets take a look at a list of things that are affected by INT:
- The increase in amount of MP upon every level up.
- The damage done by the magical abilities.
- The accuracy of the magicial abilities, to hit a certain monster, a certain level of INT is needed.
- To wear the a certain magician equipment, a certain level of INT is needed.
- For clerics, the amount of HP healed when using the ability Heal increase as the level of INT increases.
- To become a magician, 20 INT is required.

Alright, I've accounted for STR, DEX and INT, lets move on to LUK;
Another important attribute is the LUK. It is important to know that your LUK should always be your level plus 3, meaning that at level 1 you should have a LUK of 4, at level 30 you should have a LUK of 33. This is because a certain level of LUK is required if you want to equip a certain magician equipment, for example, the level 33 magician robe, say... White Devil's Robe, has a minimum requirement of 33 LUK before you can equip it. Moreover, a higher level of LUK also reduces the amount of exp (experience point) lost whenever you die.

Summary;
- NEVER invest AP on STR/DEX
- LUK must always be Level+3
- Lets make it short and sweet, after every level up, add 4 AP to INT and 1 AP to LUK ^^

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3. Skills of the magician class

There are two types of skills, passive and active skills. Passive skills will occur naturally while active skills need to be casted in order for them to work, thus active skills requite MP usage. Here's a list of the magician's skills :

Passive skills;
-Improving MP Recovery (Mastery Level 16)
-No minimum requirement
With this skill, the amount of MP regenerated after every 10 seconds increases, this skill is a MUST-HAVE skill for all magicians, because MP is critical for a magician's survival on the battlefield and thus the MP used has to be replenished quickly. The rate of recovery of MP increases as the level of your character increases too.

-Improving Max MP Increase (Mastery Level 10)
-Requires Level 5 Improving MP Recovery
With this skill, the increase in the amount of MP you receive after each level up increases. Moreover, if you decide to invest some AP on MP, the amount of MP increased will be more. It is important to master this skill as soon as possible so as to enjoy the maximum effect of this MUST-HAVE skill.

Active skills;
-Magic Guard (Mastery Level 20)
-No minimum requirement
When used, this skill temporarily replaces damage with MP instead of HP. However, if MP reaches 0, the HP will take a full hit. This skill will come in handy when faced with monsters who due damage that is higher than your maximum HP. Thus, this skill should be mastered too. However, it can get irritating at times because it depletes ur MP.

-Magic Armor (Mastery Level 20)
-Requires Level 3 Magic Guard
When used, this skill temporarily boosts the weapon defense of your armour. This skill is useful at the early stages of the game, however if you're deciding to play long-term, meaning all the way to at least Ossyria, you should not touch this skill at all. This is because this skill will become useless at later stages of the game. I suggest this skill be left alone, master magic guard instead.

-Energy Bolt (Mastery Level 20)
-No minimum requirement
When used, it fires a single blue-coloured energy bolt/ball to strike one target.

-Magic Claw (Mastery Level 20)
-Requires Level 1 Energy Bolt
When used, it summons a magical claw to attack a single target twice.

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Comparing Energy Bolt and Magic Claw;
Players have been comparing these two skills since a long long time ago. I personally feel that Magic Claw is a better offensive skill, here is a list of reasons why :

-Firstly, Magic Claw looks much cooler than Energy Bolt.

-Secondly, both skills can only hit a single target, and Magic Claw is able to double-strike that single target, although each strike may not be as damaging as the single-strike from Energy Bolt, the two strikes together will be able to beat the Energy Bolt's damage.

-Thirdly, Magic Claw hits the target the moment it is casted while Energy Bolt needs to wait for its projectile to travel towards the monster before some damage is done. Moreover, the projectile is often blocked by obstacles and result in wastage of MP.

-Lastly, the minimum requirement to learn Magic Claw is a level one Energy Bolt, thus Magic Claw is a more advanced attack than Energy Bolt, it is only right that it has more potential to do better than Energy Bolt.

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Allocation of SP (skill point);
Here's a simple guide to how you should spend your SP for levels 8 - 30:

Level 8 - Add 1 SP to Energy Bolt
Level 9 - Add 3 SP to Improving MP Recovery
Level 10 - Add 2 SP to Improving MP Recovery, Add 1 SP to Improving Max MP Increase
Level 11 - Add 3 SP to Improving Max MP Increase
Level 12 - Add 3 SP to Improving Max MP Increase
Level 13 - Add 3 SP to Improving Max MP Increase
Level 14 - Add 3 SP to Magic Claw
Level 15 - Add 3 SP to Magic Claw
Level 16 - Add 3 SP to Magic Claw
Level 17 - Add 1 SP to Magic Claw, Save 2 SP
Level 18 - Save 3 SP
Level 19 - Save 3 SP
Level 20 - Add 10 SP to Magic Claw, Add 1 SP to Improving MP Recovery
Level 21 - Add 3 SP to Improving MP Recovery
Level 22 - Add 3 SP to Improving MP Recovery
Level 23 - Add 3 SP to Improving MP Recovery
Level 24 - Add 1 SP to Improving MP Recovery, Add 2 SP to Magic Guard
Level 25 - Add 3 SP to Magic Guard
Level 26 - Add 3 SP to Magic Guard
Level 27 - Add 2 SP to Magic Guard, Save 1 SP
Level 28 - Save 3 SP
Level 29 - Save 3 SP
Level 30 - Add 10 SP to Magic Guard

NOTICE: It is better to save SP until you can master it at one shot because the MP needed to cast the spells will be double but the increase in the effects of the spells is insignificant. For example, at level 10, Magic Claw requires 10 MP, however at level 11, Magic Claw requires 20 MP but the increase in damage is little, thus you will just end up using extra MP for an insignificant increase in damage.

Therefore, at level 30, here's a list of skills you will have:

-Level 16 Improving MP Recovery
-Level 10 Improving Max MP Increase
-Level 20 Magic Guard
-Level 1 Energy Bolt
-Level 20 Magic Claw

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http://www.onrpg.com/boards/6848.html
vmvznv
vmvznv

Posts : 119
Join date : 2008-04-01

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