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Guides For All Classes

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Guides For All Classes Empty Guides For All Classes

Post  vmvznv Wed Apr 09, 2008 11:25 pm

[Credit Goes To SleepyWood]

Use Ctrl+F to find the guide you want.

Stats

Here is how you should distribute your stats of each class.

'Starting' means your starting stats, at the start when u roll the dice.

Although it is hard to get but you wouldnt want to waste any stats point do u.
4,5 or 5,5 starting stats are ok any more than that is bad



Scroll down to see skill distribution



WARRIOR (Weapon Equiping Stat)

STR increase by 15 and DEX increase by 10 every 5
level

Starting INT= 4, LUK= 4

Lv.10 - STR 50, DEX 12

Lv.15 - STR 65, DEX 22

Lv.20 - STR 70, DEX 42

Lv.25 - STR 85, DEX 52

Lv.30 - STR 100, DEX 62

Lv.35 - STR 115, DEX 72

Lv.40 - STR 130, DEX 82

Lv.45 - STR 145, DEX 92

Lv.50 - STR 160, DEX 102

Lv.55 - STR 175, DEX 112

Lv.60 - STR 190, DEX 122

Lv.65 - STR 205, DEX 132

Lv.70 - STR 220, DEX 142



WARRIOR (Glove Equiping Stat)

STR increase by 15 and DEX increase by 10 every 5
level

For lv30~35: All to STR (since glove requirement for
STR jumps from 90 -> 125)

Starting INT= 4, LUK= 4

Lv.10 - STR 50, DEX 12

Lv.15 - STR 65, DEX 22

Lv.20 - STR 70, DEX 42

Lv.25 - STR 85, DEX 52

Lv.30 - STR 100, DEX 62

Lv.35 - STR 125, DEX 62

Lv.40 - STR 150, DEX 62

Lv.45 - STR 165, DEX 72

Lv.50 - STR 180, DEX 82

Lv.55 - STR 195, DEX 92

Lv.60 - STR 210, DEX 102

Lv.65 - STR 225, DEX 112

Lv.70 - STR 240, DEX 122





MAGICIAN

LUK = LV+3, the rest = INT

Starting STR= 4, DEX= 4

Lv.10 - INT 49, LUK 13

Lv.15 - INT 69, LUK 18

Lv.20 - INT 89, LUK 23

Lv.25 - INT 109, LUK 28

Lv.30 - INT 129, LUK 33

Lv.35 - INT 149, LUK 38

Lv.40 - INT 169, LUK 43

Lv.45 - INT 189, LUK 48

Lv.50 - INT 209, LUK 53

Lv.55 - INT 229, LUK 58

Lv.60 - INT 249, LUK 63

Lv.65 - INT 269, LUK 68

Lv.70 - INT 289, LUK 73



ARCHER

STR = LV+5, the rest = DEX

Starting LUK= 4, INT=4

Lv.10 - STR 15, DEX 47

Lv.15 - STR 20, DEX 67

Lv.20 - STR 25, DEX 87

Lv.25 - STR 30, DEX 107

Lv.30 - STR 35, DEX 127

Lv.35 - STR 40, DEX 147

Lv.40 - STR 45, DEX 167

Lv.45 - STR 50, DEX 187

Lv.50 - STR 55, DEX 207

Lv.55 - STR 60, DEX 227

Lv.60 - STR 65, DEX 247

Lv.65 - STR 70, DEX 267

Lv.70 - STR 75, DEX 287





THIEF (DAGGER, STR BANDIT)

For lv10~lv40: STR = LV-10, DEX = LVx2, the rest =
LUK

For lv40~lv70: STR= LV-10, DEX = +5 every 5 lv, the rest = LUK

For lv70+: DEX= +5 every 5 lv, the rest = LUK

Starting INT=4

Lv.10 - STR 10, DEX 25, LUK 31

Lv.15 - STR 10, DEX 30, LUK 51

Lv.20 - STR 10, DEX 40, LUK 66

Lv.25 - STR 15, DEX 50, LUK 76

Lv.30 - STR 20, DEX 60, LUK 86

Lv.35 - STR 25, DEX 70, LUK 96

Lv.40 - STR 30, DEX 80, LUK 106

Lv.45 - STR 35, DEX 85, LUK 121

Lv.50 - STR 40, DEX 90, LUK 136

Lv.55 - STR 45, DEX 95, LUK 151

Lv.60 - STR 50, DEX 100, LUK 166

Lv.65 - STR 55, DEX 105, LUK 181

Lv.70 - STR 60, DEX 110, LUK 196

Note: Maximum STR for now should only be 60 since the best dagger requires 60
STR



THIEF (THROWING STAR, ASSASSIN, LUK BANDIT)

For lv10~lv40: DEX = LVx2, the rest = LUK

For lv40+: DEX = +5 every 5 lv, the rest = LUK

Starting STR= 4, INT=4

Lv.10 - DEX 25, LUK 37

Lv.15 - DEX 30, LUK 57

Lv.20 - DEX 40, LUK 72

Lv.25 - DEX 50, LUK 87

Lv.30 - DEX 60, LUK 102

Lv.35 - DEX 70, LUK 117

Lv.40 - DEX 80, LUK 132

Lv.45 - DEX 85, LUK 152

Lv.50 - DEX 90, LUK 172

Lv.55 - DEX 95, LUK 192

Lv.60 - DEX 100, LUK 212

Lv.65 - DEX 105, LUK 232

Lv.70 - DEX 110, LUK 252


Skills

Warrior



-Improving HP Recovery



Skill Level/ HP Recovery Bonus

Lv 1 +3

Lv 2 +6

Lv 3 +9

Lv 4 +12

Lv 5 +15

Lv 6 +18

Lv 7 +21

Lv 8 +24

Lv 9 +27

Lv 10 +30

Lv 11 +33

Lv 12 +36

Lv 13 +39

Lv 14 +42

Lv 15 +45

Lv 16 +50



-Improving Max HP Increase



Skill Level/ HP Bonus Every Level/ HP Bonus through AP

Lv 1 4 3

Lv 2 8 6

Lv 3 12 9

Lv 4 16 12

Lv 5 20 15

Lv 6 24 18

Lv 7 28 21

Lv 8 32 24

Lv 9 36 27

Lv 10 40 30



-Endure



Skill Level/ HP Recovery Time on Rope

Lv 1 31

Lv 2 28

Lv 3 25

Lv 4 22

Lv 5 19

Lv 6 16

Lv 7 13

Lv 8 10



-Iron Body

MP cost = 5, 10 after skill level 11



Skill Level/ Weapon Def Bonus/ Duration (seconds)

Lv 1 +2 15

Lv 2 +4 30

Lv 3 +6 45

Lv 4 +8 60

Lv 5 +10 75

Lv 6 +12 90

Lv 7 +14 105

Lv 8 +16 120

Lv 9 +18 135

Lv 10 +20 150

Lv 11 +22 165

Lv 12 +24 180

Lv 13 +26 195

Lv 14 +28 210

Lv 15 +30 225

Lv 16 +32 240

Lv 17 +34 255

Lv 18 +36 270

Lv 19 +38 285

Lv 20 +40 300



-Power Strike

MP cost = 6, 12 after skill level 11



Skill Level/ Damage (%)

Lv 1 108

Lv 2 116

Lv 3 124

Lv 4 132

Lv 5 140

Lv 6 148

Lv 7 156

Lv 8 164

Lv 9 172

Lv 10 180

Lv 11 188

Lv 12 196

Lv 13 204

Lv 14 212

Lv 15 220

Lv 16 228

Lv 17 236

Lv 18 244

Lv 19 252

Lv 20 260



-Slash Blast

MP cost = 7, 14 after skill level 11

HP cost = 8, 16 after skill level 11



Skill Level/ Damage (%)

Lv 1 56

Lv 2 60

Lv 3 64

Lv 4 68

Lv 5 72

Lv 6 76

Lv 7 80

Lv 8 84

Lv 9 88

Lv 10 92

Lv 11 94

Lv 12 98

Lv 13 102

Lv 14 106

Lv 15 110

Lv 16 114

Lv 17 118

Lv 18 122

Lv 19 126

Lv 20 130







Magician



-Improving MP Recovery



The formula is: [Character Level x (Skill Level / 10) ]+3



-Improving Max MP Increase



Skill Level/ MP Bonus Every Level/ MP Bonus through AP

Lv 1 2 1

Lv 2 4 2

Lv 3 6 3

Lv 4 8 4

Lv 5 10 5

Lv 6 12 6

Lv 7 14 7

Lv 8 16 8

Lv 9 18 9

Lv 10 20 10



-Magic Guard

MP cost = 6, 12 after skill level 11



Skill Level/ Conversion(%)/ Duration (seconds)

Lv 1 +4 30

Lv 2 +8 60

Lv 3 +12 90

Lv 4 +16 120

Lv 5 +20 150

Lv 6 +24 180

Lv 7 +28 210

Lv 8 +32 240

Lv 9 +36 270

Lv 10 +40 300

Lv 11 +44 330

Lv 12 +48 360

Lv 13 +52 390

Lv 14 +56 420

Lv 15 +60 450

Lv 16 +64 480

Lv 17 +68 510

Lv 18 +72 540

Lv 19 +76 570

Lv 20 +80 600



-Magic Armor

MP cost = 8, 16 after skill level 11



Skill Level/ Weapon Def Bonus/ Duration (seconds)

Lv 1 +2 20

Lv 2 +4 40

Lv 3 +6 60

Lv 4 +8 80

Lv 5 +10 100

Lv 6 +12 120

Lv 7 +14 140

Lv 8 +16 160

Lv 9 +18 180

Lv 10 +20 200

Lv 11 +22 220

Lv 12 +24 240

Lv 13 +26 260

Lv 14 +28 280

Lv 15 +30 300

Lv 16 +32 320

Lv 17 +34 340

Lv 18 +36 360

Lv 19 +38 385

Lv 20 +40 400



-Energy Bolt

MP cost = 7, 14 after skill level 11



Skill Level/ Damage / Mastery (%)

Lv 1 17 15

Lv 2 19 15

Lv 3 21 20

Lv 4 23 20

Lv 5 25 25

Lv 6 27 25

Lv 7 29 30

Lv 8 31 30

Lv 9 33 35

Lv 10 35 35

Lv 11 37 40

Lv 12 39 40

Lv 13 41 45

Lv 14 43 45

Lv 15 45 50

Lv 16 47 50

Lv 17 49 55

Lv 18 51 55

Lv 19 53 60

Lv 20 55 60



-Magic Claw

MP cost = 10, 20 after skill level 11



Skill Level/ Damage / Mastery (%)

Lv 1 6 15

Lv 2 7 15

Lv 3 8 20

Lv 4 9 20

Lv 5 10 25

Lv 6 12 25

Lv 7 14 30

Lv 8 16 30

Lv 9 18 35

Lv 10 20 35

Lv 11 22 40

Lv 12 24 40

Lv 13 26 45

Lv 14 28 45

Lv 15 30 50

Lv 16 32 50

Lv 17 34 55

Lv 18 36 55

Lv 19 38 60

Lv 20 40 60





Bowman



-Amazon's Bless



Skill Level/ Accuracy Bonus

Lv 1 +1

Lv 2 +2

Lv 3 +3

Lv 4 +5

Lv 5 +5

Lv 6 +6

Lv 7 +7

Lv 8 +8

Lv 9 +9

Lv 10 +10

Lv 11 +11

Lv 12 +12

Lv 13 +13

Lv 14 +14

Lv 15 +15

Lv 16 +16



-Amazon's Eye



Skill Level/ Range (%)

Lv 1 125

Lv 2 150

Lv 3 175

Lv 4 200

Lv 5 225

Lv 6 250

Lv 7 275

Lv 8 300



-Critical Shot



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40



-Focus

MP cost = 8, 16 after skill level 11



Skill Level/ Accuracy and Evasion Bonus/ Duration (seconds)

Lv 1 +1 15

Lv 2 +2 30

Lv 3 +3 45

Lv 4 +4 60

Lv 5 +5 75

Lv 6 +6 90

Lv 7 +7 105

Lv 8 +8 120

Lv 9 +9 135

Lv 10 +10 150

Lv 11 +11 165

Lv 12 +12 180

Lv 13 +13 195

Lv 14 +14 210

Lv 15 +15 225

Lv 16 +16 240

Lv 17 +17 255

Lv 18 +18 270

Lv 19 +19 285

Lv 20 +20 300



-Double Shot

MP cost = 8, 16 after skill level 11



Skill Level/ Damage (%)

Lv 1 56

Lv 2 60

Lv 3 64

Lv 4 68

Lv 5 72

Lv 6 76

Lv 7 80

Lv 8 84

Lv 9 88

Lv 10 92

Lv 11 94

Lv 12 98

Lv 13 102

Lv 14 106

Lv 15 110

Lv 16 114

Lv 17 118

Lv 18 122

Lv 19 126

Lv 20 130



-Arrow Blow

MP cost = 7, 14 after skill level 11



Skill Level/ Damage (%)

Lv 1 108

Lv 2 116

Lv 3 124

Lv 4 132

Lv 5 140

Lv 6 148

Lv 7 156

Lv 8 164

Lv 9 172

Lv 10 180

Lv 11 188

Lv 12 196

Lv 13 204

Lv 14 212

Lv 15 220

Lv 16 228

Lv 17 236

Lv 18 244

Lv 19 252

Lv 20 260





Thief



-Nimble Body



Skill Level/ Accuracy and Evasion Bonus/

Lv 1 +1

Lv 2 +2

Lv 3 +3

Lv 4 +4

Lv 5 +5

Lv 6 +6

Lv 7 +7

Lv 8 +8

Lv 9 +9

Lv 10 +10

Lv 11 +11

Lv 12 +12

Lv 13 +13

Lv 14 +14

Lv 15 +15

Lv 16 +16

Lv 17 +17

Lv 18 +18

Lv 19 +19

Lv 20 +20



-Keen Eyes



Skill Level/ Range (%)

Lv 1 125

Lv 2 150

Lv 3 175

Lv 4 200

Lv 5 225

Lv 6 250

Lv 7 275

Lv 8 300



-Disorder



Skill Level/ Enemy's Damage and Defense/ Duration (seconds)

Lv 1 -1 3

Lv 2 -2 6

Lv 3 -3 9

Lv 4 -4 12

Lv 5 -5 15

Lv 6 -6 18

Lv 7 -7 21

Lv 8 -8 24

Lv 9 -9 27

Lv 10 -10 30

Lv 11 -11 33

Lv 12 -12 36

Lv 13 -13 39

Lv 14 -14 42

Lv 15 -15 45

Lv 16 -16 48

Lv 17 -17 51

Lv 18 -18 54

Lv 19 -19 57

Lv 20 -20 60



-Dark Sight

Skill Level/ Speed Penalty (%)/ Duration (seconds)/ MP cost

Lv 1 -19 10 24

Lv 2 -18 20 23

Lv 3 -17 30 22

Lv 4 -16 40 21

Lv 5 -15 50 20

Lv 6 -14 60 19

Lv 7 -13 70 18

Lv 8 -12 80 17

Lv 9 -11 90 16

Lv 10 -10 100 15

Lv 11 -9 110 14

Lv 12 -8 120 13

Lv 13 -7 130 12

Lv 14 -6 140 11

Lv 15 -5 150 10

Lv 16 -4 160 9

Lv 17 -3 170 8

Lv 18 -2 180 7

Lv 19 -1 190 6

Lv 20 -0 200 5



-Double Stab

MP cost = 7, 14 after skill level 11



Skill Level/ Damage (%)

Lv 1 56

Lv 2 60

Lv 3 64

Lv 4 68

Lv 5 72

Lv 6 76

Lv 7 80

Lv 8 84

Lv 9 88

Lv 10 92

Lv 11 94

Lv 12 98

Lv 13 102

Lv 14 106

Lv 15 110

Lv 16 114

Lv 17 118

Lv 18 122

Lv 19 126

Lv 20 130http://www.onrpg.com/boards/20120.html
vmvznv
vmvznv

Posts : 119
Join date : 2008-04-01

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