Guides For All Classes
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Guides For All Classes
[Credit Goes To SleepyWood]
Use Ctrl+F to find the guide you want.
Stats
Here is how you should distribute your stats of each class.
'Starting' means your starting stats, at the start when u roll the dice.
Although it is hard to get but you wouldnt want to waste any stats point do u.
4,5 or 5,5 starting stats are ok any more than that is bad
Scroll down to see skill distribution
WARRIOR (Weapon Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 115, DEX 72
Lv.40 - STR 130, DEX 82
Lv.45 - STR 145, DEX 92
Lv.50 - STR 160, DEX 102
Lv.55 - STR 175, DEX 112
Lv.60 - STR 190, DEX 122
Lv.65 - STR 205, DEX 132
Lv.70 - STR 220, DEX 142
WARRIOR (Glove Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
For lv30~35: All to STR (since glove requirement for
STR jumps from 90 -> 125)
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 125, DEX 62
Lv.40 - STR 150, DEX 62
Lv.45 - STR 165, DEX 72
Lv.50 - STR 180, DEX 82
Lv.55 - STR 195, DEX 92
Lv.60 - STR 210, DEX 102
Lv.65 - STR 225, DEX 112
Lv.70 - STR 240, DEX 122
MAGICIAN
LUK = LV+3, the rest = INT
Starting STR= 4, DEX= 4
Lv.10 - INT 49, LUK 13
Lv.15 - INT 69, LUK 18
Lv.20 - INT 89, LUK 23
Lv.25 - INT 109, LUK 28
Lv.30 - INT 129, LUK 33
Lv.35 - INT 149, LUK 38
Lv.40 - INT 169, LUK 43
Lv.45 - INT 189, LUK 48
Lv.50 - INT 209, LUK 53
Lv.55 - INT 229, LUK 58
Lv.60 - INT 249, LUK 63
Lv.65 - INT 269, LUK 68
Lv.70 - INT 289, LUK 73
ARCHER
STR = LV+5, the rest = DEX
Starting LUK= 4, INT=4
Lv.10 - STR 15, DEX 47
Lv.15 - STR 20, DEX 67
Lv.20 - STR 25, DEX 87
Lv.25 - STR 30, DEX 107
Lv.30 - STR 35, DEX 127
Lv.35 - STR 40, DEX 147
Lv.40 - STR 45, DEX 167
Lv.45 - STR 50, DEX 187
Lv.50 - STR 55, DEX 207
Lv.55 - STR 60, DEX 227
Lv.60 - STR 65, DEX 247
Lv.65 - STR 70, DEX 267
Lv.70 - STR 75, DEX 287
THIEF (DAGGER, STR BANDIT)
For lv10~lv40: STR = LV-10, DEX = LVx2, the rest =
LUK
For lv40~lv70: STR= LV-10, DEX = +5 every 5 lv, the rest = LUK
For lv70+: DEX= +5 every 5 lv, the rest = LUK
Starting INT=4
Lv.10 - STR 10, DEX 25, LUK 31
Lv.15 - STR 10, DEX 30, LUK 51
Lv.20 - STR 10, DEX 40, LUK 66
Lv.25 - STR 15, DEX 50, LUK 76
Lv.30 - STR 20, DEX 60, LUK 86
Lv.35 - STR 25, DEX 70, LUK 96
Lv.40 - STR 30, DEX 80, LUK 106
Lv.45 - STR 35, DEX 85, LUK 121
Lv.50 - STR 40, DEX 90, LUK 136
Lv.55 - STR 45, DEX 95, LUK 151
Lv.60 - STR 50, DEX 100, LUK 166
Lv.65 - STR 55, DEX 105, LUK 181
Lv.70 - STR 60, DEX 110, LUK 196
Note: Maximum STR for now should only be 60 since the best dagger requires 60
STR
THIEF (THROWING STAR, ASSASSIN, LUK BANDIT)
For lv10~lv40: DEX = LVx2, the rest = LUK
For lv40+: DEX = +5 every 5 lv, the rest = LUK
Starting STR= 4, INT=4
Lv.10 - DEX 25, LUK 37
Lv.15 - DEX 30, LUK 57
Lv.20 - DEX 40, LUK 72
Lv.25 - DEX 50, LUK 87
Lv.30 - DEX 60, LUK 102
Lv.35 - DEX 70, LUK 117
Lv.40 - DEX 80, LUK 132
Lv.45 - DEX 85, LUK 152
Lv.50 - DEX 90, LUK 172
Lv.55 - DEX 95, LUK 192
Lv.60 - DEX 100, LUK 212
Lv.65 - DEX 105, LUK 232
Lv.70 - DEX 110, LUK 252
Skills
Warrior
-Improving HP Recovery
Skill Level/ HP Recovery Bonus
Lv 1 +3
Lv 2 +6
Lv 3 +9
Lv 4 +12
Lv 5 +15
Lv 6 +18
Lv 7 +21
Lv 8 +24
Lv 9 +27
Lv 10 +30
Lv 11 +33
Lv 12 +36
Lv 13 +39
Lv 14 +42
Lv 15 +45
Lv 16 +50
-Improving Max HP Increase
Skill Level/ HP Bonus Every Level/ HP Bonus through AP
Lv 1 4 3
Lv 2 8 6
Lv 3 12 9
Lv 4 16 12
Lv 5 20 15
Lv 6 24 18
Lv 7 28 21
Lv 8 32 24
Lv 9 36 27
Lv 10 40 30
-Endure
Skill Level/ HP Recovery Time on Rope
Lv 1 31
Lv 2 28
Lv 3 25
Lv 4 22
Lv 5 19
Lv 6 16
Lv 7 13
Lv 8 10
-Iron Body
MP cost = 5, 10 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 15
Lv 2 +4 30
Lv 3 +6 45
Lv 4 +8 60
Lv 5 +10 75
Lv 6 +12 90
Lv 7 +14 105
Lv 8 +16 120
Lv 9 +18 135
Lv 10 +20 150
Lv 11 +22 165
Lv 12 +24 180
Lv 13 +26 195
Lv 14 +28 210
Lv 15 +30 225
Lv 16 +32 240
Lv 17 +34 255
Lv 18 +36 270
Lv 19 +38 285
Lv 20 +40 300
-Power Strike
MP cost = 6, 12 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
-Slash Blast
MP cost = 7, 14 after skill level 11
HP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
Magician
-Improving MP Recovery
The formula is: [Character Level x (Skill Level / 10) ]+3
-Improving Max MP Increase
Skill Level/ MP Bonus Every Level/ MP Bonus through AP
Lv 1 2 1
Lv 2 4 2
Lv 3 6 3
Lv 4 8 4
Lv 5 10 5
Lv 6 12 6
Lv 7 14 7
Lv 8 16 8
Lv 9 18 9
Lv 10 20 10
-Magic Guard
MP cost = 6, 12 after skill level 11
Skill Level/ Conversion(%)/ Duration (seconds)
Lv 1 +4 30
Lv 2 +8 60
Lv 3 +12 90
Lv 4 +16 120
Lv 5 +20 150
Lv 6 +24 180
Lv 7 +28 210
Lv 8 +32 240
Lv 9 +36 270
Lv 10 +40 300
Lv 11 +44 330
Lv 12 +48 360
Lv 13 +52 390
Lv 14 +56 420
Lv 15 +60 450
Lv 16 +64 480
Lv 17 +68 510
Lv 18 +72 540
Lv 19 +76 570
Lv 20 +80 600
-Magic Armor
MP cost = 8, 16 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 20
Lv 2 +4 40
Lv 3 +6 60
Lv 4 +8 80
Lv 5 +10 100
Lv 6 +12 120
Lv 7 +14 140
Lv 8 +16 160
Lv 9 +18 180
Lv 10 +20 200
Lv 11 +22 220
Lv 12 +24 240
Lv 13 +26 260
Lv 14 +28 280
Lv 15 +30 300
Lv 16 +32 320
Lv 17 +34 340
Lv 18 +36 360
Lv 19 +38 385
Lv 20 +40 400
-Energy Bolt
MP cost = 7, 14 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 17 15
Lv 2 19 15
Lv 3 21 20
Lv 4 23 20
Lv 5 25 25
Lv 6 27 25
Lv 7 29 30
Lv 8 31 30
Lv 9 33 35
Lv 10 35 35
Lv 11 37 40
Lv 12 39 40
Lv 13 41 45
Lv 14 43 45
Lv 15 45 50
Lv 16 47 50
Lv 17 49 55
Lv 18 51 55
Lv 19 53 60
Lv 20 55 60
-Magic Claw
MP cost = 10, 20 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 6 15
Lv 2 7 15
Lv 3 8 20
Lv 4 9 20
Lv 5 10 25
Lv 6 12 25
Lv 7 14 30
Lv 8 16 30
Lv 9 18 35
Lv 10 20 35
Lv 11 22 40
Lv 12 24 40
Lv 13 26 45
Lv 14 28 45
Lv 15 30 50
Lv 16 32 50
Lv 17 34 55
Lv 18 36 55
Lv 19 38 60
Lv 20 40 60
Bowman
-Amazon's Bless
Skill Level/ Accuracy Bonus
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +5
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
-Amazon's Eye
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Critical Shot
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
-Focus
MP cost = 8, 16 after skill level 11
Skill Level/ Accuracy and Evasion Bonus/ Duration (seconds)
Lv 1 +1 15
Lv 2 +2 30
Lv 3 +3 45
Lv 4 +4 60
Lv 5 +5 75
Lv 6 +6 90
Lv 7 +7 105
Lv 8 +8 120
Lv 9 +9 135
Lv 10 +10 150
Lv 11 +11 165
Lv 12 +12 180
Lv 13 +13 195
Lv 14 +14 210
Lv 15 +15 225
Lv 16 +16 240
Lv 17 +17 255
Lv 18 +18 270
Lv 19 +19 285
Lv 20 +20 300
-Double Shot
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
-Arrow Blow
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
Thief
-Nimble Body
Skill Level/ Accuracy and Evasion Bonus/
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +4
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
Lv 17 +17
Lv 18 +18
Lv 19 +19
Lv 20 +20
-Keen Eyes
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Disorder
Skill Level/ Enemy's Damage and Defense/ Duration (seconds)
Lv 1 -1 3
Lv 2 -2 6
Lv 3 -3 9
Lv 4 -4 12
Lv 5 -5 15
Lv 6 -6 18
Lv 7 -7 21
Lv 8 -8 24
Lv 9 -9 27
Lv 10 -10 30
Lv 11 -11 33
Lv 12 -12 36
Lv 13 -13 39
Lv 14 -14 42
Lv 15 -15 45
Lv 16 -16 48
Lv 17 -17 51
Lv 18 -18 54
Lv 19 -19 57
Lv 20 -20 60
-Dark Sight
Skill Level/ Speed Penalty (%)/ Duration (seconds)/ MP cost
Lv 1 -19 10 24
Lv 2 -18 20 23
Lv 3 -17 30 22
Lv 4 -16 40 21
Lv 5 -15 50 20
Lv 6 -14 60 19
Lv 7 -13 70 18
Lv 8 -12 80 17
Lv 9 -11 90 16
Lv 10 -10 100 15
Lv 11 -9 110 14
Lv 12 -8 120 13
Lv 13 -7 130 12
Lv 14 -6 140 11
Lv 15 -5 150 10
Lv 16 -4 160 9
Lv 17 -3 170 8
Lv 18 -2 180 7
Lv 19 -1 190 6
Lv 20 -0 200 5
-Double Stab
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130http://www.onrpg.com/boards/20120.html
Use Ctrl+F to find the guide you want.
Stats
Here is how you should distribute your stats of each class.
'Starting' means your starting stats, at the start when u roll the dice.
Although it is hard to get but you wouldnt want to waste any stats point do u.
4,5 or 5,5 starting stats are ok any more than that is bad
Scroll down to see skill distribution
WARRIOR (Weapon Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 115, DEX 72
Lv.40 - STR 130, DEX 82
Lv.45 - STR 145, DEX 92
Lv.50 - STR 160, DEX 102
Lv.55 - STR 175, DEX 112
Lv.60 - STR 190, DEX 122
Lv.65 - STR 205, DEX 132
Lv.70 - STR 220, DEX 142
WARRIOR (Glove Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
For lv30~35: All to STR (since glove requirement for
STR jumps from 90 -> 125)
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 125, DEX 62
Lv.40 - STR 150, DEX 62
Lv.45 - STR 165, DEX 72
Lv.50 - STR 180, DEX 82
Lv.55 - STR 195, DEX 92
Lv.60 - STR 210, DEX 102
Lv.65 - STR 225, DEX 112
Lv.70 - STR 240, DEX 122
MAGICIAN
LUK = LV+3, the rest = INT
Starting STR= 4, DEX= 4
Lv.10 - INT 49, LUK 13
Lv.15 - INT 69, LUK 18
Lv.20 - INT 89, LUK 23
Lv.25 - INT 109, LUK 28
Lv.30 - INT 129, LUK 33
Lv.35 - INT 149, LUK 38
Lv.40 - INT 169, LUK 43
Lv.45 - INT 189, LUK 48
Lv.50 - INT 209, LUK 53
Lv.55 - INT 229, LUK 58
Lv.60 - INT 249, LUK 63
Lv.65 - INT 269, LUK 68
Lv.70 - INT 289, LUK 73
ARCHER
STR = LV+5, the rest = DEX
Starting LUK= 4, INT=4
Lv.10 - STR 15, DEX 47
Lv.15 - STR 20, DEX 67
Lv.20 - STR 25, DEX 87
Lv.25 - STR 30, DEX 107
Lv.30 - STR 35, DEX 127
Lv.35 - STR 40, DEX 147
Lv.40 - STR 45, DEX 167
Lv.45 - STR 50, DEX 187
Lv.50 - STR 55, DEX 207
Lv.55 - STR 60, DEX 227
Lv.60 - STR 65, DEX 247
Lv.65 - STR 70, DEX 267
Lv.70 - STR 75, DEX 287
THIEF (DAGGER, STR BANDIT)
For lv10~lv40: STR = LV-10, DEX = LVx2, the rest =
LUK
For lv40~lv70: STR= LV-10, DEX = +5 every 5 lv, the rest = LUK
For lv70+: DEX= +5 every 5 lv, the rest = LUK
Starting INT=4
Lv.10 - STR 10, DEX 25, LUK 31
Lv.15 - STR 10, DEX 30, LUK 51
Lv.20 - STR 10, DEX 40, LUK 66
Lv.25 - STR 15, DEX 50, LUK 76
Lv.30 - STR 20, DEX 60, LUK 86
Lv.35 - STR 25, DEX 70, LUK 96
Lv.40 - STR 30, DEX 80, LUK 106
Lv.45 - STR 35, DEX 85, LUK 121
Lv.50 - STR 40, DEX 90, LUK 136
Lv.55 - STR 45, DEX 95, LUK 151
Lv.60 - STR 50, DEX 100, LUK 166
Lv.65 - STR 55, DEX 105, LUK 181
Lv.70 - STR 60, DEX 110, LUK 196
Note: Maximum STR for now should only be 60 since the best dagger requires 60
STR
THIEF (THROWING STAR, ASSASSIN, LUK BANDIT)
For lv10~lv40: DEX = LVx2, the rest = LUK
For lv40+: DEX = +5 every 5 lv, the rest = LUK
Starting STR= 4, INT=4
Lv.10 - DEX 25, LUK 37
Lv.15 - DEX 30, LUK 57
Lv.20 - DEX 40, LUK 72
Lv.25 - DEX 50, LUK 87
Lv.30 - DEX 60, LUK 102
Lv.35 - DEX 70, LUK 117
Lv.40 - DEX 80, LUK 132
Lv.45 - DEX 85, LUK 152
Lv.50 - DEX 90, LUK 172
Lv.55 - DEX 95, LUK 192
Lv.60 - DEX 100, LUK 212
Lv.65 - DEX 105, LUK 232
Lv.70 - DEX 110, LUK 252
Skills
Warrior
-Improving HP Recovery
Skill Level/ HP Recovery Bonus
Lv 1 +3
Lv 2 +6
Lv 3 +9
Lv 4 +12
Lv 5 +15
Lv 6 +18
Lv 7 +21
Lv 8 +24
Lv 9 +27
Lv 10 +30
Lv 11 +33
Lv 12 +36
Lv 13 +39
Lv 14 +42
Lv 15 +45
Lv 16 +50
-Improving Max HP Increase
Skill Level/ HP Bonus Every Level/ HP Bonus through AP
Lv 1 4 3
Lv 2 8 6
Lv 3 12 9
Lv 4 16 12
Lv 5 20 15
Lv 6 24 18
Lv 7 28 21
Lv 8 32 24
Lv 9 36 27
Lv 10 40 30
-Endure
Skill Level/ HP Recovery Time on Rope
Lv 1 31
Lv 2 28
Lv 3 25
Lv 4 22
Lv 5 19
Lv 6 16
Lv 7 13
Lv 8 10
-Iron Body
MP cost = 5, 10 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 15
Lv 2 +4 30
Lv 3 +6 45
Lv 4 +8 60
Lv 5 +10 75
Lv 6 +12 90
Lv 7 +14 105
Lv 8 +16 120
Lv 9 +18 135
Lv 10 +20 150
Lv 11 +22 165
Lv 12 +24 180
Lv 13 +26 195
Lv 14 +28 210
Lv 15 +30 225
Lv 16 +32 240
Lv 17 +34 255
Lv 18 +36 270
Lv 19 +38 285
Lv 20 +40 300
-Power Strike
MP cost = 6, 12 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
-Slash Blast
MP cost = 7, 14 after skill level 11
HP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
Magician
-Improving MP Recovery
The formula is: [Character Level x (Skill Level / 10) ]+3
-Improving Max MP Increase
Skill Level/ MP Bonus Every Level/ MP Bonus through AP
Lv 1 2 1
Lv 2 4 2
Lv 3 6 3
Lv 4 8 4
Lv 5 10 5
Lv 6 12 6
Lv 7 14 7
Lv 8 16 8
Lv 9 18 9
Lv 10 20 10
-Magic Guard
MP cost = 6, 12 after skill level 11
Skill Level/ Conversion(%)/ Duration (seconds)
Lv 1 +4 30
Lv 2 +8 60
Lv 3 +12 90
Lv 4 +16 120
Lv 5 +20 150
Lv 6 +24 180
Lv 7 +28 210
Lv 8 +32 240
Lv 9 +36 270
Lv 10 +40 300
Lv 11 +44 330
Lv 12 +48 360
Lv 13 +52 390
Lv 14 +56 420
Lv 15 +60 450
Lv 16 +64 480
Lv 17 +68 510
Lv 18 +72 540
Lv 19 +76 570
Lv 20 +80 600
-Magic Armor
MP cost = 8, 16 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 20
Lv 2 +4 40
Lv 3 +6 60
Lv 4 +8 80
Lv 5 +10 100
Lv 6 +12 120
Lv 7 +14 140
Lv 8 +16 160
Lv 9 +18 180
Lv 10 +20 200
Lv 11 +22 220
Lv 12 +24 240
Lv 13 +26 260
Lv 14 +28 280
Lv 15 +30 300
Lv 16 +32 320
Lv 17 +34 340
Lv 18 +36 360
Lv 19 +38 385
Lv 20 +40 400
-Energy Bolt
MP cost = 7, 14 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 17 15
Lv 2 19 15
Lv 3 21 20
Lv 4 23 20
Lv 5 25 25
Lv 6 27 25
Lv 7 29 30
Lv 8 31 30
Lv 9 33 35
Lv 10 35 35
Lv 11 37 40
Lv 12 39 40
Lv 13 41 45
Lv 14 43 45
Lv 15 45 50
Lv 16 47 50
Lv 17 49 55
Lv 18 51 55
Lv 19 53 60
Lv 20 55 60
-Magic Claw
MP cost = 10, 20 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 6 15
Lv 2 7 15
Lv 3 8 20
Lv 4 9 20
Lv 5 10 25
Lv 6 12 25
Lv 7 14 30
Lv 8 16 30
Lv 9 18 35
Lv 10 20 35
Lv 11 22 40
Lv 12 24 40
Lv 13 26 45
Lv 14 28 45
Lv 15 30 50
Lv 16 32 50
Lv 17 34 55
Lv 18 36 55
Lv 19 38 60
Lv 20 40 60
Bowman
-Amazon's Bless
Skill Level/ Accuracy Bonus
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +5
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
-Amazon's Eye
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Critical Shot
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
-Focus
MP cost = 8, 16 after skill level 11
Skill Level/ Accuracy and Evasion Bonus/ Duration (seconds)
Lv 1 +1 15
Lv 2 +2 30
Lv 3 +3 45
Lv 4 +4 60
Lv 5 +5 75
Lv 6 +6 90
Lv 7 +7 105
Lv 8 +8 120
Lv 9 +9 135
Lv 10 +10 150
Lv 11 +11 165
Lv 12 +12 180
Lv 13 +13 195
Lv 14 +14 210
Lv 15 +15 225
Lv 16 +16 240
Lv 17 +17 255
Lv 18 +18 270
Lv 19 +19 285
Lv 20 +20 300
-Double Shot
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
-Arrow Blow
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
Thief
-Nimble Body
Skill Level/ Accuracy and Evasion Bonus/
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +4
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
Lv 17 +17
Lv 18 +18
Lv 19 +19
Lv 20 +20
-Keen Eyes
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Disorder
Skill Level/ Enemy's Damage and Defense/ Duration (seconds)
Lv 1 -1 3
Lv 2 -2 6
Lv 3 -3 9
Lv 4 -4 12
Lv 5 -5 15
Lv 6 -6 18
Lv 7 -7 21
Lv 8 -8 24
Lv 9 -9 27
Lv 10 -10 30
Lv 11 -11 33
Lv 12 -12 36
Lv 13 -13 39
Lv 14 -14 42
Lv 15 -15 45
Lv 16 -16 48
Lv 17 -17 51
Lv 18 -18 54
Lv 19 -19 57
Lv 20 -20 60
-Dark Sight
Skill Level/ Speed Penalty (%)/ Duration (seconds)/ MP cost
Lv 1 -19 10 24
Lv 2 -18 20 23
Lv 3 -17 30 22
Lv 4 -16 40 21
Lv 5 -15 50 20
Lv 6 -14 60 19
Lv 7 -13 70 18
Lv 8 -12 80 17
Lv 9 -11 90 16
Lv 10 -10 100 15
Lv 11 -9 110 14
Lv 12 -8 120 13
Lv 13 -7 130 12
Lv 14 -6 140 11
Lv 15 -5 150 10
Lv 16 -4 160 9
Lv 17 -3 170 8
Lv 18 -2 180 7
Lv 19 -1 190 6
Lv 20 -0 200 5
-Double Stab
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130http://www.onrpg.com/boards/20120.html
vmvznv- Posts : 119
Join date : 2008-04-01
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