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Explanations on Skill Build

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Explanations on Skill Build Empty Explanations on Skill Build

Post  vmvznv Wed Apr 09, 2008 11:30 pm

Fire Arrow was maxed ASAP because of known reasons. Meditation was
next because when maxed it adds +20magic att. That alone makes your
F-Wizard 5 levels stronger and stabilizes your damage.

However, the Teleport or Slow 1st really depends on where
and how you like to level. I choose slow 1st, mainly as a crowd control skill.
BUT teleport maxed does save ALOT of mesos when maxed ASAP.
Once again, it really depends on how you like to level and where.

MP Eater was next on the list because 3rd adv skills are mob attack
skills and saves you more mesos on MP pots.

Lastly...Poison Brace Vs. Magic Armour
I think both of this skills are utterly useless unless maxed. Just choose.

~My Opinion~
Poison Myst, the 3rd adv version of this skill, has no set limit on how many
monsters it had poison and lingers on the map for ALONG time.
Making Brace a waste of SP especially if u plan on making the 3rd adv.
http://www.onrpg.com/boards/297.html
vmvznv
vmvznv

Posts : 119
Join date : 2008-04-01

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