Balanced Pressure Build
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Balanced Pressure Build
This build is applies pressure with burning, poison, and e-denial. It has several interupts and should split well.
#1 Warrior/Monk - Crippling Slash
Sword 12+4
Strength 12+1
Protection 3
Gear: Sentinel's Insignia, Lieutenants on Gloves
1) Mending Touch
2) Enraging Charge
3) Crippling Slash
4) Gash
5) Sun and Moon Slash
6) Frenzy
7) Rush
Rez Signet
Role: Pressure Mid-line & Monks. Spike weakended targets with Frenzy + Crippling Slash, Gash, Sun & Moon Slash
#2 Dervish/Warrior - Melandru's
Scythe: 12+4
Mysticism: 12+1
Gear: + energy set on Swap for 25 energy Avatar, Fiery Scythe to trigger Mark of Rodgort
1) Avatar of Melandru
2) Wearying Strike
3) Victorious Sweep
4) Wild Blow
5) Distracting Blow
6) Rush
7) Heart of Fury
Rez Signet
Role: Pressure Mid-line & Monks. Interupt with Distracting Blow. End stances (especially Mantra of Recovery Mesmer) with Wild Blow. Spike weakened targets with Wearying Strike + Wild Blow.
#3 Elementalist/Monk - Mind Blast
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Fire: 12+4
Earth: 10+1
Energy Storage: 8+1
Healing: 2
#4 Mesmer/Monk - Mantra of Recovery
Fast Casting: 12+1
Inspiration: 12+1+1
Healing: 3
1) Mantra of Recovery
#5 Monk/Assassin - Restore Condition
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Protection: 12+1+1
Divine: 10+1
Healing: 8+1
Shadow: 2
#6 Ranger/Monk - Burning Arrow
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Wilderness: 10+1
Expertise: 11+1+1
Marksmanship: 10+2
Protection: 1
#7 Monk/Assassin - Light of Deliverance
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Healing: 12+1+1
Divine: 10+1
Protection: 8+1
#8 Elementalist/Monk - Water Flagger
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Water: 12+1+1
Protection: 10
Energy Storage: 8+1
Gear: +20% Enchantment Duration, +10 Armor while Enchanted
1) Reversal of Fortune
2) Mending Touch
3) Icy Shackles
4) Armor of Mist
5) Glyph of Lesser Energy
6) Deep Freeze
7) Holy Veil
Blurred Vision http://www.theamazonbasin.com/gw/forums/index.php?showtopic=8538
#1 Warrior/Monk - Crippling Slash
Sword 12+4
Strength 12+1
Protection 3
Gear: Sentinel's Insignia, Lieutenants on Gloves
1) Mending Touch
2) Enraging Charge
3) Crippling Slash
4) Gash
5) Sun and Moon Slash
6) Frenzy
7) Rush
Rez Signet
Role: Pressure Mid-line & Monks. Spike weakended targets with Frenzy + Crippling Slash, Gash, Sun & Moon Slash
#2 Dervish/Warrior - Melandru's
Scythe: 12+4
Mysticism: 12+1
Gear: + energy set on Swap for 25 energy Avatar, Fiery Scythe to trigger Mark of Rodgort
1) Avatar of Melandru
2) Wearying Strike
3) Victorious Sweep
4) Wild Blow
5) Distracting Blow
6) Rush
7) Heart of Fury
Rez Signet
Role: Pressure Mid-line & Monks. Interupt with Distracting Blow. End stances (especially Mantra of Recovery Mesmer) with Wild Blow. Spike weakened targets with Wearying Strike + Wild Blow.
#3 Elementalist/Monk - Mind Blast
OgNDkqyMO+ZfxYtpBLAGKD0I
Fire: 12+4
Earth: 10+1
Energy Storage: 8+1
Healing: 2
#4 Mesmer/Monk - Mantra of Recovery
Fast Casting: 12+1
Inspiration: 12+1+1
Healing: 3
1) Mantra of Recovery
#5 Monk/Assassin - Restore Condition
OwcU0wHD1vMzk8aYkiUS0i1EBGA
Protection: 12+1+1
Divine: 10+1
Healing: 8+1
Shadow: 2
#6 Ranger/Monk - Burning Arrow
OgMU8i7i1sO+mZjuV18Yyr/aBAA
Wilderness: 10+1
Expertise: 11+1+1
Marksmanship: 10+2
Protection: 1
#7 Monk/Assassin - Light of Deliverance
OwAT04HC1ZmspJJ117W947ZTAA
Healing: 12+1+1
Divine: 10+1
Protection: 8+1
#8 Elementalist/Monk - Water Flagger
OgNDsMjvOzk86qzdgMUH1k1B
Water: 12+1+1
Protection: 10
Energy Storage: 8+1
Gear: +20% Enchantment Duration, +10 Armor while Enchanted
1) Reversal of Fortune
2) Mending Touch
3) Icy Shackles
4) Armor of Mist
5) Glyph of Lesser Energy
6) Deep Freeze
7) Holy Veil
Blurred Vision http://www.theamazonbasin.com/gw/forums/index.php?showtopic=8538
jeunfb- Posts : 101
Join date : 2008-04-01
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