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[Build] That's the Spirit, Variation of what I saw ViBe running...

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[Build] That's the Spirit, Variation of what I saw ViBe running... Empty [Build] That's the Spirit, Variation of what I saw ViBe running...

Post  saeimc Sun Apr 13, 2008 12:28 am

This build seemed to win mostly due to flagstand control. The Rits and Trapper set up quick and the warriors terrorized the runner anytime they'd come up. The match I watched them on ended pretty quickly.. and the next match I caught they were running some kind of Fire Ele Spike (actually kinda funny).

To be honest, I don't know who the assigned flag runner is in this build... they only had to run up the first one and the other team never got a chance to re-cap. It looks like warriors are only ones with a speed buffs... but I think the ele has enough time to get ahead of the game since this group is designed for flagstand control. Splits might be challenging.

Bull's Charge Sword - W/N
Pressure with some knockdown
Strength: 9 (8+1)
Swordsmanship: 16 (12+4)
Tactics: 11 (10+1)

Plague Touch
Frenzy
Sever Artery
Gash
Final Thrust
Bull's Charge [Elite]
Healing Signet
Resurrection Signet

Earth Shaker Warrior - W/E
AoE knockdown with some ranged dmg mitigation. Skill combo most often witnessed was the spamming of Protectors Strike, Earth Shaker and Rush. Crushing Blow was only witnessed after knockdowns and the 6th slot was never actually seen during the match... so I put in some logical options
Strength: 11 (10+1)
Axe Mastery: 16 (12+4)
Tactics: 8 (7+1)

Protectors Strike
Earth Shaker [Elite]
Crushing Blow
Rush
To The Limit
Endure Pain / Wild Blow / Other
Shields Up
Resurrection Signet

Offensive Spirit Spammer - Rt/R
I'm really guessing here on the attributes. This looks solid for the skills they were playing, but it may take tweaking from ingame experience with the build. Place offensive spirits forward or around stand and use Gaze for damage while they recharge. Keep Guided Weapon on your warrior (each Rit should pick one).
Communing: 15 (11 + 3 + 1 )
Channeling: 11 (10 + 1)
Spawning Power: 7 (6 + 1)
Wilderness Survival: 8

Attuned Was Sonkai [Elite]
Serpent's Quickness
Pain
Bloodsong
Destruction
Gaze from Beyond
Guided Weapon
Flesh of my Flesh

Defensive Spirit Spammer - Rt/R
Uses Union and Shelter instead of offensive spirits. Keep up Guided Weapon on your warrior
Communing: 15 (11 + 3 + 1 )
Channeling: 11 (10 + 1)
Spawning Power: 7 (6 + 1)
Wilderness Survival: 8

Attuned Was Songkai [Elite]
Serpent's Quickness
Shadowsong
Shelter
Union
Gaze from Beyond
Guided Weapon
Flesh of my Flesh

NR/Tranq Trap Ranger - R/W
Typical Oath Trap Ranger. Place traps offensively or defensively as the moment requires. Keep up NR and Tranq to punish the Boon Prots.
Wilderness Survival: 16 (12 + 1 + 3)
Expertise: 11 (10 + 1)
Marksmanship: (8 +1)

Oath Shot [Elite]
Dust Trap
Flame Trap
Barbed Trap
Whirling Defense
Nature's Renewal
Tranquility
Resurrection Signet

BLight Monk w/Prot Spirit - Mo/A
Standard BLight Monk with Assassin defensive skills instead of Mesmer energy management.
Divine Favor: 14 (12 + 1 + 1)
Healing Prayers: 9 (8 + 1)
Protection Prayers: 9 (8 + 1)
Shadow Arts: 7

BLight [Elite]
Reversal of Fortune
Prot Spirit
Gift of Health
Mend Condition
Signet of Devotion
Return
Dark Escape

BLight Monk w/Spirt Bond - Mo/A
Same as above except with Spirit Bond instead of PS
Divine Favor: 14 (12 + 1 + 1)
Healing Prayers: 9 (8 + 1)
Protection Prayers: 9 (8 + 1)
Shadow Arts: 7

BLight [Elite]
Reversal of Fortune
Spirit Bond
Gift of Health
Mend Condition
Signet of Devotion
Return
Dark Escape

Fire Support - E/Mo
This ele stayed close and helped level the NPCs when the time came.
Fire Magic: 16 (12 + 1 + 3)
Healing Prayers: 9
Energy Storage: 10 (9 + 1)

Fireball
Immolate
Rodgort's Invocation
Meteor Shower
Glyph of Sacrifice
Extinguish
Heal Party
Second Wind [Elite] http://www.theamazonbasin.com/gw/forums/index.php?showtopic=6801
saeimc
saeimc

Posts : 133
Join date : 2008-04-01

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