Would you like to react to this message? Create an account in a few clicks or log in to continue.

An Attempt At An Air Spike Build

Go down

An Attempt At An Air Spike Build Empty An Attempt At An Air Spike Build

Post  saeimc Sun Apr 13, 2008 12:50 am

Well recently I have been playing with a Me/E in 12vs12 matches and have found fast cast air spiking to be more effective than I thought. So I took a shot at a build of GvG air spiking just for fun.

Note:I have little experience building monks



Gale Spiker Varient
Mesmer/Elementalist
Level: 20

Fast Casting: 16 (12+1+1)
Inspiration Magic: 4 (3+1)
Air Magic: 12

- Elemental Attunement [Elite] (Elementalist other)
- Air Attunement (Air Magic)
- Lightning Orb (Air Magic)
- Lightning Strike (Air Magic)
- Enervating Charge (Air Magic)
- Gale (Air Magic)
- Inspired Hex (Inspiration Magic)
- Resurrection Signet ()
Gale Spiker Varient

Mesmer/Elementalist
Level: 20

Fast Casting: 16 (12+1+1)
Inspiration Magic: 4 (3+1)
Air Magic: 12

- Elemental Attunement [Elite] (Elementalist other)
- Air Attunement (Air Magic)
- Lightning Orb (Air Magic)
- Lightning Strike (Air Magic)
- Enervating Charge (Air Magic)
- Gale (Air Magic)
- Inspired Hex (Inspiration Magic)
- Resurrection Signet ()
Blinding Flash Spiker Varient

Mesmer/Elementalist
Level: 20

Fast Casting: 16 (12+1+1)
Inspiration Magic: 4 (3+1)
Air Magic: 12

- Elemental Attunement [Elite] (Elementalist other)
- Air Attunement (Air Magic)
- Lightning Orb (Air Magic)
- Lightning Strike (Air Magic)
- Enervating Charge (Air Magic)
- Blinding Flash (Air Magic)
- Inspired Hex (Inspiration Magic)
- Resurrection Signet ()
Blinding Flash Spiker Varient

Mesmer/Elementalist
Level: 20

Fast Casting: 16 (12+1+1)
Inspiration Magic: 4 (3+1)
Air Magic: 12

- Elemental Attunement [Elite] (Elementalist other)
- Air Attunement (Air Magic)
- Lightning Orb (Air Magic)
- Lightning Strike (Air Magic)
- Enervating Charge (Air Magic)
- Blinding Flash (Air Magic)
- Inspired Hex (Inspiration Magic)
- Resurrection Signet ()
Support Fast Caster

Mesmer/Monk
Level: 20

Fast Casting: 12 (10+2)
Inspiration Magic: 11 (10+1)
Protection Prayers: 11

- Martyr [Elite] (Monk other)
- Purge Conditions (Monk other)
- Mend Condition (Protection Prayers)
- Convert Hexes (Protection Prayers)
- Drain Enchantment (Inspiration Magic)
- Energy Tap (Inspiration Magic)
- Mantra of Resolve (Inspiration Magic)
- Resurrect (Monk other)
Healer Monk

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4)
Inspiration Magic: 10

- Orison of Healing (Healing Prayers)
- Healing Touch (Healing Prayers)
- Signet of Devotion (Divine Favor)
- Infuse Health (Healing Prayers)
- Healing Breeze (Healing Prayers)
- Contemplation of Purity (Divine Favor)
- Mantra of Recall [Elite] (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
Protection Monk

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Protection Prayers: 15 (11+4)
Inspiration Magic: 10

- Reversal of Fortune (Protection Prayers)
- Guardian (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Shielding Hands (Protection Prayers)
- Contemplation of Purity (Divine Favor)
- Divine Boon (Divine Favor)
- Mantra of Recall [Elite] (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
Flagger

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Air Magic: 15 (11+4)
Healing Prayers: 10

- Ether Prodigy [Elite] (Energy Storage)
- Heal Party (Healing Prayers)
- Lightning Orb (Air Magic)
- Lightning Strike (Air Magic)
- Enervating Charge (Air Magic)
- Blinding Flash (Air Magic)
- Windborne Speed (Air Magic)
- Resurrection Signet ()

Comments are welcome! http://www.theamazonbasin.com/gw/forums/index.php?showtopic=5266
saeimc
saeimc

Posts : 133
Join date : 2008-04-01

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum