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Leveling guide

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Leveling guide Empty Leveling guide

Post  vitas Sat Mar 22, 2008 10:21 am

This is a general leveling guide for ALL classes.

Contents
1 Some rules
2 1-15
3 15-20
4 21-30
5 31-40
6 41-60
7 61-80
8 81-200

Some rules
This guide is meant to be general. Do NOT include leveling spots or techniques that are valid for one or two classes only.
Spots/techniques specific to classes belong to the corresponding Class guide.
TRY TO GET SOMEONE'S PERMISSION BEFORE ERASING SOMETHING as it might turn out that both of your ideas are good. Please add stuff you think is good, not what everybody says.
Use links to monsters and locations, to allow easy mining down to detailed information.
Don't include too many details. Again, use links.
Questions/comments/criticism all belong to the discussion page!
[edit] 1-15
Do quests and fight mobs in Incarnam. (You can also go to Astrub and do your class quest to be booted to level 3.)
From lvl 7-8 Incarnam Dungeon can be a good place for xp.
edit: Or i fought groups of Gobball Chiefs and Gobballs (coordinates 3,0-3,3) in Incarman

Some quests in Astrub can be an alternate source for XP
At level 15, you can choose to continue training in Incarnam (eg. fighting Prepubescent Chafers or Sick Grossewer Milirats) or move on to Astrub.
Around level 12, Boars and Prespics are also good.
Pay To Play
From approx. lv. 10, you may choose to leave Incarnam for the Astrub Rocky Inlet.
The Blop area is great for Experience as well. (Find single Biblops of an element weak to you or a single Blop with an element that is weak to you).
[edit] 15-20
Free To Play
Boar and Prespic groups in Astrub Forest (Level 12 Prespics are preferred because they do not camouflage as often).
Mush Mush mobs. If you have a fire-based character, do not go without 100+ Life.
Buy or collect Tofu Eggs, Feathers and Arachnee Legs and keep doing the quests in the Underground of Astrub at 6, -19. (Some quests can not be started after a specific level).
Wild Sunflowers
If you are still on Incarnam, keep completing the Incarnam Dungeon or fight the gobball warchiefs.
Pay To Play
Monsters in Astrub Rocky Inlet
Lousy Pig Knight mobs at Lousy Pig Plains (Beware of Lousy Pig Knight's Charge attack. It can really hurt.)
Treechnids and Trunknids (Caution: Dark Trees are Aggressive!).
Get decent Life and do Mushds.
Small groups of Blops and Biblops that are weak to your element.
[edit] 21-30
Free To Play
Crackrocks
Sick Grossewer Rats
Boars, Prespics, Miliboowolfs
Pay To Play
Dinks at Astrub Rocky Inlet.
Spimush that are weak against your elemnt
Gobballs at the The Gobballs' Corner.
Lousy Pig Knights and Lousy Pig Shepherds.
Piglets.
Mushds
Prespic
Crackler
Blops and Biblops that are weak to your element.
Vampires
Single Treechnids (A few Larvas in the fight won't matter, Spimushes, however, will; avoid the fight if these are in them.)
[edit] 31-40
Free To Play
Crackrocks, Chafers (-1, -25), or if both are really crowded do Boars, Prespics, Miliboowolf.
Pay To Play
Gobball Dungeon or mobs on Tainela.
Piglets
Lousy Pig Knights
Mushds
Treechnids
Fungi Masters (If they are alone or in tiny groups, which they hardly are).
Scaraleafs
Trunknids
Blops and Biblops that are weak to your element.
Dark Smiths, Dark Miners, and Dark Bakers in Bandits' Territory
Drunk Pandawas
Kwaks (that are weak to your element)
[edit] 41-60
Free To Play
From now on, Chafers and Crackrocks are your only source of XP
Pay To Play
Piglets,
Treechnids
Blops
Wabbit Island
Fungi Masters
Scaraleafs.
Kanigers (Big groups).
Lousy Pig Knights
Dark Smiths, Dark Miners, and Dark Bakers.
Mushds (With prespic set).
Plain Boars
[edit] 61-80
Free To Play
At this point you really should subscribe and leave Astrub.
Pay To Play
Piglets - (Not recommended above level 70).
Moon Island ( prespic set is advised; can go custom ).
Blops and Biblops (Facing goups weak to your element is easiest).
Vampires
Chafers
Koalak (Mobs are hard to find).
Dreggons
Chafers
Grossewer Rats
Kanigers
Monsters in Sidimote Moor
Blop Dungeon with High lvl groups on your team. ( Have at least a Xelor or a Feca so you can take away ap from Glutoblop )
Ouassingue(You better be able to do 300+ damage per turn for these, advoid groups with +3)
Dopple Territory if aligned and when under the control of your alignment (certain Dopples are easier for different classes)
[edit] 81-200
Plain Boars
Cemetery of Bonta (Around lvl 90-105, avoid groups with multiple Markschafers).
Drageggs at the The Dreggon Peninsula
Ouassingues (If you can hit 300+ damage a turn)
Ghosts on Nolifis Land (Groups - avoid Tanukouis) .
Dreggons (Groups of 4, with at least one Iop lvl 90+ str based (uses sword of Iop) and Eni.
Kanigers
Koalaks
Trools
Firefouxes
Agony V'Helley (100+)
Firefoux Dungeon (120+)
Soloing dungeons
Minotot Room (120+)
Retrieved from "http://dofus.wikia.com/wiki/Leveling_guide"
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vitas
vitas

Posts : 146
Join date : 2008-03-22

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