How do I build my character?
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How do I build my character?
Character 'builds' on SilkRoad Online are as plentiful as sandcastles at the
beach. Some of the more common ones will be explained below.
Fire Glaive - Should be self explanatory. Generally used in conjunction with
armor type, so the Skill Points can be spent in just Heuksal and Fire skillsets,
rather than going into healing. The Heuksal passive increases your HP, while
the fire passive increases your damage. Constantly looking for stronger
weapons and armor is the one major problem with Fire Glaives.
Damage is high. Stability is high. Mobility is low.
SP use is low. Heal consumption is moderate. Mana consumption is low.
Gold cost is very high.
Nuker - ANY of the trees' level 30 abilities that is a long distance magic
attack. This becomes the character's primary form of attack, and is highly
recommended against for PvM (player vs. monster) and more for PvP, since you can
kill at a distance. Generally, nukers are pure intelligence, to further
augment their damage output. Nukers tend to wear garment over armor, as a
result of the increased ability to run away and keep distance from the enemy,
and since they'd rather not be in melee range of a monster in any case. One up
on other builds, as you're not spending copious amounts of money on finding an
ultimate weapon. Many nukers won't even put points into a weapon tree, focusing
primarily on their offensive tree. Some will put points in their weapon tree,
some will put points in healing, but all of them will keep on top of their
nuke skill tree.
Damage is (ice; high) (lightning/fire; very high), Stability is very low.
Mobility is (fire/ice; high) (lightning; very high), SP use is low.
Heal consumption is moderate. Mana consumption is very high. Gold cost is low.
Red Mage - Named after the Final Fantasy I class, as a jack of all trades, but
a master of none. Can take any weapon proficiency, but the more common ones
use Bicheon (Sword/Blade) mastery, as the shield is a complement to their
staying power. They take any of the offensive skill trees (Fire/Ice/Lightning),
and also the Force (healing) tree. This tends to leave you hungry for SP or
lagging behind with a permanent SP gap of 2 or more, but you've got the ability
to heal yourself and others, break out magic where it's needed, and you're not
dying for gold, because you won't be spending it on heal berries or the next
advancement in equipment.
Overall, it's not as effective at killing monsters as the fire glaive, but it's
a little more fun.
Damage is moderate. Stability is very high. Mobility is moderate to high.
SP use is very high. Heal consumption is low. Mana consumption is high.
Gold cost is very low.
http://www.gamefaqs.com/computer/doswin/file/930711/43300
beach. Some of the more common ones will be explained below.
Fire Glaive - Should be self explanatory. Generally used in conjunction with
armor type, so the Skill Points can be spent in just Heuksal and Fire skillsets,
rather than going into healing. The Heuksal passive increases your HP, while
the fire passive increases your damage. Constantly looking for stronger
weapons and armor is the one major problem with Fire Glaives.
Damage is high. Stability is high. Mobility is low.
SP use is low. Heal consumption is moderate. Mana consumption is low.
Gold cost is very high.
Nuker - ANY of the trees' level 30 abilities that is a long distance magic
attack. This becomes the character's primary form of attack, and is highly
recommended against for PvM (player vs. monster) and more for PvP, since you can
kill at a distance. Generally, nukers are pure intelligence, to further
augment their damage output. Nukers tend to wear garment over armor, as a
result of the increased ability to run away and keep distance from the enemy,
and since they'd rather not be in melee range of a monster in any case. One up
on other builds, as you're not spending copious amounts of money on finding an
ultimate weapon. Many nukers won't even put points into a weapon tree, focusing
primarily on their offensive tree. Some will put points in their weapon tree,
some will put points in healing, but all of them will keep on top of their
nuke skill tree.
Damage is (ice; high) (lightning/fire; very high), Stability is very low.
Mobility is (fire/ice; high) (lightning; very high), SP use is low.
Heal consumption is moderate. Mana consumption is very high. Gold cost is low.
Red Mage - Named after the Final Fantasy I class, as a jack of all trades, but
a master of none. Can take any weapon proficiency, but the more common ones
use Bicheon (Sword/Blade) mastery, as the shield is a complement to their
staying power. They take any of the offensive skill trees (Fire/Ice/Lightning),
and also the Force (healing) tree. This tends to leave you hungry for SP or
lagging behind with a permanent SP gap of 2 or more, but you've got the ability
to heal yourself and others, break out magic where it's needed, and you're not
dying for gold, because you won't be spending it on heal berries or the next
advancement in equipment.
Overall, it's not as effective at killing monsters as the fire glaive, but it's
a little more fun.
Damage is moderate. Stability is very high. Mobility is moderate to high.
SP use is very high. Heal consumption is low. Mana consumption is high.
Gold cost is very low.
http://www.gamefaqs.com/computer/doswin/file/930711/43300
tuinman159- Posts : 100
Join date : 2008-04-01
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