BUILD: Balance splittable build, Suggestion for Team GvG v2.0
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BUILD: Balance splittable build, Suggestion for Team GvG v2.0
1. W/E
Axe 12+1+1
Str 10+1
Tactics 8+1
Air 2
Bulls
Shock
Eviscerate
Executioners
Frenzy
Sprint
Heal sig
Res sig
2. W/Rt
Hammer 12+1+1
Str 12+1
Resto 3
Bulls
Flail
Megahunters
Crushing
Mokele (or hammer bash)
Enraging
Rush
DPS
3. R/Mo
Expertise 12+1+1
Marks 9+1
Wilderness 9+1
Prot 3
dshot
savage shot
Burning arrow
Mtouch
Nat stride
Apply psn
Trolls
Pin down
4. E/Rt
Air 12+1+1
Earth 9+1
Energy 9+1
Resto 3
Gale
Bsurge
Light orb
GolE
Glyph of concentration
WardAMelee
Air Att
Flesh
5. Me/E
Domination 12+1+1
Fast cast 11+1
Air 6
CoF
Gale
GoE
Blackout
Diversion
Shatter
Mirror
Res sig
6. Mo/
Heal 12+1+1
Prot 10+1
Divine 8+1
RoF (or infuse)
WoH
Prot Spirit
Dismiss
Cure hex (or Hveil)
Guardian
(optional1)
(optional2)*
* GolE+Aegis // Hex Breaker or another utility-defensive skill like return+Another small prot or heal
7. Mo/E
Prot 12+1+1
Divine 12+1
RoF
SoD
Aura of stability (or GoH investing in healing or another small prot)
Sbond
GolE
Aegis
Hveil
Dismiss
8. Rt/A
Channeling 12+1+1
Resto 12+1
Spawning 3
WoRemedy
WoWarding
WBoon
Soothing memories (or weapon of shadow or dark escape with 6 shadow arts and 11+1 resto)
Protective was K
Splinter
Ancestors
Dash
Split1 = solo ranger
Split2 = ranger+axe+rt
Split3 = axe+rt
Any char can be split off according to the situation but those should be the main forms of split. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=9570
Axe 12+1+1
Str 10+1
Tactics 8+1
Air 2
Bulls
Shock
Eviscerate
Executioners
Frenzy
Sprint
Heal sig
Res sig
2. W/Rt
Hammer 12+1+1
Str 12+1
Resto 3
Bulls
Flail
Megahunters
Crushing
Mokele (or hammer bash)
Enraging
Rush
DPS
3. R/Mo
Expertise 12+1+1
Marks 9+1
Wilderness 9+1
Prot 3
dshot
savage shot
Burning arrow
Mtouch
Nat stride
Apply psn
Trolls
Pin down
4. E/Rt
Air 12+1+1
Earth 9+1
Energy 9+1
Resto 3
Gale
Bsurge
Light orb
GolE
Glyph of concentration
WardAMelee
Air Att
Flesh
5. Me/E
Domination 12+1+1
Fast cast 11+1
Air 6
CoF
Gale
GoE
Blackout
Diversion
Shatter
Mirror
Res sig
6. Mo/
Heal 12+1+1
Prot 10+1
Divine 8+1
RoF (or infuse)
WoH
Prot Spirit
Dismiss
Cure hex (or Hveil)
Guardian
(optional1)
(optional2)*
* GolE+Aegis // Hex Breaker or another utility-defensive skill like return+Another small prot or heal
7. Mo/E
Prot 12+1+1
Divine 12+1
RoF
SoD
Aura of stability (or GoH investing in healing or another small prot)
Sbond
GolE
Aegis
Hveil
Dismiss
8. Rt/A
Channeling 12+1+1
Resto 12+1
Spawning 3
WoRemedy
WoWarding
WBoon
Soothing memories (or weapon of shadow or dark escape with 6 shadow arts and 11+1 resto)
Protective was K
Splinter
Ancestors
Dash
Split1 = solo ranger
Split2 = ranger+axe+rt
Split3 = axe+rt
Any char can be split off according to the situation but those should be the main forms of split. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=9570
oemcxi- Posts : 103
Join date : 2008-04-01
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