Ice Elemental Skill Analysis
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Ice Elemental Skill Analysis
Ice Mastery
Summary:
1 pt = +3% elemental attack, +1% elemental resistance up to lvl 5, then +2% elemental resistance
Max level = 10 - +30% elemental attack, +15% elemental resistance
Achievable max at level 50
Comments:
One of the best ways to boost spell damage for all attacks of a certain element without spending points into leveling them. The mastery will passively increase all attacks of that element by a certain percentage. Definitely worth leveling up. However, one must be careful not to get too overexcited with the distribution of points. A tri-elemental mage will usualy only have enough skill points to level up 2 masteries to lvl 10 leaving the other mastery at a much lower level until the later point of the game.
Ice Bolt - lvl 7
Summary:
Long range single hit
Lower cooldown time than fire bolt
Comments:
A basic skill required for later spells in the ice tree, used in conjunction w/ fire bolt and lightning bolt for a continuous spam. Spell definitely not worth while for skill point investment.
Ice Wave - lvl 16
Summary:
Long range single hit
SLOWING effect
Comments:
THE most used spell in pvps, damage is nothing to be proud of. Spell not worth the investment for crucial skill points. This spell will be utilized all the time in pvp, however in pve there is limited usage due to the aoe nature of the mage. A single slowing spell does not work in aoe situations. However, the spell is useful against bosses and other players.
Ice Spike - lvl 27
Summary:
Mid range single hit
POSSIBLE brief period of freezing
Very slow casting time
Comments:
A very controversial spell. Virutally useless in pve situations due to long casting time and random freezing possibility. Limited use within pvp, if one were to utilize this spell, it MUST be use in conjunction along with ice wave or the spell will not work at all since the opponent will be very close due to the extremely slow casting time. The freezing effect lasts very briefly (under 1 second), use caution when casting spell to ensure maximum distance separation.
Ice Storm - lvl 36
Summary:
Mid range aoe, 3 hits
Comments:
One of the three most important offensive spells in a tri-elemental mage’s arsenal. Do not be fooled by the usefulness of the spell, this spell is not used for damage purposes but it is used to maintain a continuous stream of aoes upon the target. Has no special side effects.
CAUTION
DO NOT level this skill beyond level 6 max. The cooldown time for skill above level 6 will not allow a continuous aoe cycle for a tri-elemental mage. There will be a delay in the casting time if one were to increase aoe level above 6.
ice Blanket - lvl 51
Summary:
Mid range single target, 6 hits
Fast casting
Comments:
A more pvp oriented skill due to the ability for knockback at higher levels. The spell is not superbly useful due to the low damage of the ice element. I will not recommend this skill, however it is a must for lvl 81 spells unfortunately. DO NOT invest skill points into this spell.
Freezing Spirit - lvl 81
Summary:
Mid range aoe, 1 hit
Slows movement and attack speed by 50%
Large radius
CAN miss
Comments:
A direct line aoe casting a large radius for freezing effect very effective vs. mobs due to straight line movement. Must be cautious to use in pvp due to the very high possibility of spell missing.
Tricks to using spell effectively
Can be used very well if one is familiar with pre-casting. Cast ahead of the opponent via predicting their movement path. For added effectiveness, use in conjunction along with ice wave for slowing, and ice spike for a temporary freeze to cast the directional freezing spirit.
Gracious Eddy
Summary:
Mid range aoe, 5 hit
Decrease target movement/attack speed by 50%
Comments:
Unlike freezing spirit this spell will not miss and is a guaranteed slow. Best used in conjunction w/ freezing spirit, imitid flash, and thunder spear.
http://www.2moonsworld.com/2moons-guides/incar-magician-guides/guide-for-the-magi-order-tsumenohikari
Summary:
1 pt = +3% elemental attack, +1% elemental resistance up to lvl 5, then +2% elemental resistance
Max level = 10 - +30% elemental attack, +15% elemental resistance
Achievable max at level 50
Comments:
One of the best ways to boost spell damage for all attacks of a certain element without spending points into leveling them. The mastery will passively increase all attacks of that element by a certain percentage. Definitely worth leveling up. However, one must be careful not to get too overexcited with the distribution of points. A tri-elemental mage will usualy only have enough skill points to level up 2 masteries to lvl 10 leaving the other mastery at a much lower level until the later point of the game.
Ice Bolt - lvl 7
Summary:
Long range single hit
Lower cooldown time than fire bolt
Comments:
A basic skill required for later spells in the ice tree, used in conjunction w/ fire bolt and lightning bolt for a continuous spam. Spell definitely not worth while for skill point investment.
Ice Wave - lvl 16
Summary:
Long range single hit
SLOWING effect
Comments:
THE most used spell in pvps, damage is nothing to be proud of. Spell not worth the investment for crucial skill points. This spell will be utilized all the time in pvp, however in pve there is limited usage due to the aoe nature of the mage. A single slowing spell does not work in aoe situations. However, the spell is useful against bosses and other players.
Ice Spike - lvl 27
Summary:
Mid range single hit
POSSIBLE brief period of freezing
Very slow casting time
Comments:
A very controversial spell. Virutally useless in pve situations due to long casting time and random freezing possibility. Limited use within pvp, if one were to utilize this spell, it MUST be use in conjunction along with ice wave or the spell will not work at all since the opponent will be very close due to the extremely slow casting time. The freezing effect lasts very briefly (under 1 second), use caution when casting spell to ensure maximum distance separation.
Ice Storm - lvl 36
Summary:
Mid range aoe, 3 hits
Comments:
One of the three most important offensive spells in a tri-elemental mage’s arsenal. Do not be fooled by the usefulness of the spell, this spell is not used for damage purposes but it is used to maintain a continuous stream of aoes upon the target. Has no special side effects.
CAUTION
DO NOT level this skill beyond level 6 max. The cooldown time for skill above level 6 will not allow a continuous aoe cycle for a tri-elemental mage. There will be a delay in the casting time if one were to increase aoe level above 6.
ice Blanket - lvl 51
Summary:
Mid range single target, 6 hits
Fast casting
Comments:
A more pvp oriented skill due to the ability for knockback at higher levels. The spell is not superbly useful due to the low damage of the ice element. I will not recommend this skill, however it is a must for lvl 81 spells unfortunately. DO NOT invest skill points into this spell.
Freezing Spirit - lvl 81
Summary:
Mid range aoe, 1 hit
Slows movement and attack speed by 50%
Large radius
CAN miss
Comments:
A direct line aoe casting a large radius for freezing effect very effective vs. mobs due to straight line movement. Must be cautious to use in pvp due to the very high possibility of spell missing.
Tricks to using spell effectively
Can be used very well if one is familiar with pre-casting. Cast ahead of the opponent via predicting their movement path. For added effectiveness, use in conjunction along with ice wave for slowing, and ice spike for a temporary freeze to cast the directional freezing spirit.
Gracious Eddy
Summary:
Mid range aoe, 5 hit
Decrease target movement/attack speed by 50%
Comments:
Unlike freezing spirit this spell will not miss and is a guaranteed slow. Best used in conjunction w/ freezing spirit, imitid flash, and thunder spear.
http://www.2moonsworld.com/2moons-guides/incar-magician-guides/guide-for-the-magi-order-tsumenohikari
nbgac- Posts : 99
Join date : 2008-04-01
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