Triple Threat Incar Magician Build
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Triple Threat Incar Magician Build
Stat building on a mage is pretty simple. you get ur requirement for ur wand/staff and put rest into heal. going staff or wand average out to be the same except that staff may be a little better in the end game. i will go into more detail later.
The reason for going full heal build is because heal adds 20hp + 3def for each stat. which really helps on surviving and pvp. and each stat in spr adds 20 mana and +3 magic damage. now with mana force u rarely have to worry about mana so why even bother with more than your weap requirement. the magic damage you gain from spr really is very insignificant compared to the amount of health and def you would gain.
Now this isnt going to explain what every single attack incar magician does especially since the abilities lower than 36 are not gonna matter much after 36. except maybe fire fury. now here it goes
This is how the damage for ur elements are ranked Fire>lightning>ice. the mmosite has it wrong on there.
Your 36 abilities are your most important abilities until like level 92 so you wanna pump them the most. your 36 abilities are all aoe abilities in all 3 elements. you want to get all 3. You also wanna consider pumping up ur lightning and fire masteries the most since they do most damage.
Now for the passive abilities at level 36. i would just suggest to level up your mana force as much as possible its like a mana hack lol ull never run out of mana. and level up ur seize nimbus a bit because you will find a lot of mobs which do elemental damage. and it also increases your def. I wouldnt worry about energy mastery until higher levels when you get more base defense. and i wouldnt worry about magic power until higher levels for when u get more base magic damage. Magic power gives a % added magic damage. not a set amount.
just remember always to make sure u have enough stat points to level up ur fire and lightning masteries and your actually fire and lightning 36 abilities. you wanna use ur ice more for the push back effect it gives. but it also gives a lot of damage.
Now when you get to level 51 you’re all probably going to be dying to get ur 51 abilities … but i wouldnt recommend even getting them just yet since ur 36 abilities will be way better than them still. instead once u have ur fire and lightning masteries leveled up and ur 36 aoes for lightning and fire. start pumping up your magic power and energy mastery instead in any combo u want. I chose magic power since i plan on doin more PVE than PVP and i expect tankers to tank damage instead. but if u want the pvp build i would suggest more energy mastery. or if u cant decide try and even em up
at around level 74 you wanna start pumping up ur ice mastery as well so that ur 81 ability for ice can deal tons more damage. and ur 81 ability really is a great ability.
at level 76 u wanna start putting ur stats into ur 51 abilities and then have 3 saved up for when u hit level 81 to get the new abilities after that just keep pumping ur level 81 abilities as much as you can keeping in mind when you can upgrade your abilities you can afford to put some stats into more ice mastery and ur energy mastery/magic power.
Level 92 you get ur final abilities. this is when i suggest doing a reset of your skills. Your level 1 of ur 81 abilities are more powerful than your level 10 of ur 36 and ur level 92 abilities kinda take the place of your old aoe’s. At these higher levels your incar will be one of the best at pvp so i would suggest leveling your 51 abilities but get your energy mastery and magic power maxed out first. just try and level up your more damage based abilities first though like fire and lightning. Try to focus in on one more than the other that way you can upgrade your weaps with +% gems and itll get the most use out of it. use ice for its effects more than damage.
After 92 you basically just keep pumping ur 81+++ abilities and. After this stage it also goes more into prefference on how you wanna create combos for pvping. most DPS for pvp build would be to stack your 92 lightning ability the most and getting all +% lightning damage items. but if you are finding a hard time out dpsing someone you should go for using your 81++ ice abilities to help you out. fire only really does more damage on a normal bases than other abilities and the only super beneficial ability may be the blast phoenix which allows you to teleport.
Here’s how my end game mage would look like
oh and that stat build is with low level 115 staff and low level 115 armor. you’ll have a lot more defense if you had highest level armor. and also ur energy mastery would boost even more. Incar magicians have like the 3rd highest defense in the game.
Now for if your wondering about Staff VS Wand. I would honestly believe that staff is much better than wand in the end game. Let me provide an example
STAFF > WAND
Wand is better than staff at lower levels but once you get higher levels staff will start to become even better than wands. alright … here is why staff is better at high levels. the average a wand adds to ur magic damage than a staff at say level 105 would be maybe 100 more magic damage. and also wand lets you have about 11 more stat points left over after weap requirements. now that 11 points extra should not be used in spr cuz spr really doesnt add much magic damage and you really dont need more mana with ur mana force. so you put the rest into heal … so wand would give u about 200 extra health and 33 def. now in a pvp shield matters more than your hp. and how much can 33 def add to ur shield. not very much. now with the staff you would get an extra slot which can be used to add a +4% or +5% gem … that would add maybe around 700 damage to what ever element u choose and fire would be the most beneficial. and itll boost all ur fire abilities and fire will prolly the one u use the most. and now about that 200hp and 33 def. you get a block rate instead of those! block rates shouldn’t be underestimated. they can block any ability someone throws at u no matter how strong so thats pretty amazing if u ask me. so in the end Staff > Wand.
oh yeah .. they look cooler. lol
There is my incar mage build.
PVPING
remember in pvp’s to always try and keep your distance against any melee characters and always try and have em frozen or slowed with ur 81++ ice abilities. dont use your abilities lower than 36 because they really will not help you in pvps. even the slow because it only lasts 3 seconds but takes like 2 seconds to cast. not very helpful. and icespike … thats the worst … takes forever to cast and it doesnt guarantee a freeze.
use ur fire ability to either get closer to someone or to try and run away. or just plain dodge lol. use your last lightning ability to deal some mad quick damage.
now this mage build isnt perfect so let me know if you have any suggestions. and also id like to know how useful this guide has been to everyone.
Credits to Rotcev
http://www.2moonsworld.com/2moons-guides/incar-magician-guides/triple-threat-incar-magician-build
The reason for going full heal build is because heal adds 20hp + 3def for each stat. which really helps on surviving and pvp. and each stat in spr adds 20 mana and +3 magic damage. now with mana force u rarely have to worry about mana so why even bother with more than your weap requirement. the magic damage you gain from spr really is very insignificant compared to the amount of health and def you would gain.
Now this isnt going to explain what every single attack incar magician does especially since the abilities lower than 36 are not gonna matter much after 36. except maybe fire fury. now here it goes
This is how the damage for ur elements are ranked Fire>lightning>ice. the mmosite has it wrong on there.
Your 36 abilities are your most important abilities until like level 92 so you wanna pump them the most. your 36 abilities are all aoe abilities in all 3 elements. you want to get all 3. You also wanna consider pumping up ur lightning and fire masteries the most since they do most damage.
Now for the passive abilities at level 36. i would just suggest to level up your mana force as much as possible its like a mana hack lol ull never run out of mana. and level up ur seize nimbus a bit because you will find a lot of mobs which do elemental damage. and it also increases your def. I wouldnt worry about energy mastery until higher levels when you get more base defense. and i wouldnt worry about magic power until higher levels for when u get more base magic damage. Magic power gives a % added magic damage. not a set amount.
just remember always to make sure u have enough stat points to level up ur fire and lightning masteries and your actually fire and lightning 36 abilities. you wanna use ur ice more for the push back effect it gives. but it also gives a lot of damage.
Now when you get to level 51 you’re all probably going to be dying to get ur 51 abilities … but i wouldnt recommend even getting them just yet since ur 36 abilities will be way better than them still. instead once u have ur fire and lightning masteries leveled up and ur 36 aoes for lightning and fire. start pumping up your magic power and energy mastery instead in any combo u want. I chose magic power since i plan on doin more PVE than PVP and i expect tankers to tank damage instead. but if u want the pvp build i would suggest more energy mastery. or if u cant decide try and even em up
at around level 74 you wanna start pumping up ur ice mastery as well so that ur 81 ability for ice can deal tons more damage. and ur 81 ability really is a great ability.
at level 76 u wanna start putting ur stats into ur 51 abilities and then have 3 saved up for when u hit level 81 to get the new abilities after that just keep pumping ur level 81 abilities as much as you can keeping in mind when you can upgrade your abilities you can afford to put some stats into more ice mastery and ur energy mastery/magic power.
Level 92 you get ur final abilities. this is when i suggest doing a reset of your skills. Your level 1 of ur 81 abilities are more powerful than your level 10 of ur 36 and ur level 92 abilities kinda take the place of your old aoe’s. At these higher levels your incar will be one of the best at pvp so i would suggest leveling your 51 abilities but get your energy mastery and magic power maxed out first. just try and level up your more damage based abilities first though like fire and lightning. Try to focus in on one more than the other that way you can upgrade your weaps with +% gems and itll get the most use out of it. use ice for its effects more than damage.
After 92 you basically just keep pumping ur 81+++ abilities and. After this stage it also goes more into prefference on how you wanna create combos for pvping. most DPS for pvp build would be to stack your 92 lightning ability the most and getting all +% lightning damage items. but if you are finding a hard time out dpsing someone you should go for using your 81++ ice abilities to help you out. fire only really does more damage on a normal bases than other abilities and the only super beneficial ability may be the blast phoenix which allows you to teleport.
Here’s how my end game mage would look like
oh and that stat build is with low level 115 staff and low level 115 armor. you’ll have a lot more defense if you had highest level armor. and also ur energy mastery would boost even more. Incar magicians have like the 3rd highest defense in the game.
Now for if your wondering about Staff VS Wand. I would honestly believe that staff is much better than wand in the end game. Let me provide an example
STAFF > WAND
Wand is better than staff at lower levels but once you get higher levels staff will start to become even better than wands. alright … here is why staff is better at high levels. the average a wand adds to ur magic damage than a staff at say level 105 would be maybe 100 more magic damage. and also wand lets you have about 11 more stat points left over after weap requirements. now that 11 points extra should not be used in spr cuz spr really doesnt add much magic damage and you really dont need more mana with ur mana force. so you put the rest into heal … so wand would give u about 200 extra health and 33 def. now in a pvp shield matters more than your hp. and how much can 33 def add to ur shield. not very much. now with the staff you would get an extra slot which can be used to add a +4% or +5% gem … that would add maybe around 700 damage to what ever element u choose and fire would be the most beneficial. and itll boost all ur fire abilities and fire will prolly the one u use the most. and now about that 200hp and 33 def. you get a block rate instead of those! block rates shouldn’t be underestimated. they can block any ability someone throws at u no matter how strong so thats pretty amazing if u ask me. so in the end Staff > Wand.
oh yeah .. they look cooler. lol
There is my incar mage build.
PVPING
remember in pvp’s to always try and keep your distance against any melee characters and always try and have em frozen or slowed with ur 81++ ice abilities. dont use your abilities lower than 36 because they really will not help you in pvps. even the slow because it only lasts 3 seconds but takes like 2 seconds to cast. not very helpful. and icespike … thats the worst … takes forever to cast and it doesnt guarantee a freeze.
use ur fire ability to either get closer to someone or to try and run away. or just plain dodge lol. use your last lightning ability to deal some mad quick damage.
now this mage build isnt perfect so let me know if you have any suggestions. and also id like to know how useful this guide has been to everyone.
Credits to Rotcev
http://www.2moonsworld.com/2moons-guides/incar-magician-guides/triple-threat-incar-magician-build
lracmf- Posts : 83
Join date : 2008-04-01
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