Playing By The Numbers
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Playing By The Numbers
I have here a few formulas that are used to figure out many of a Warriors stats. I've checked on these to see if they work and so far these have. Others that I've tried have not worked and I am trying to get the correct formulas.
Attack Power: (Character level x 3) + (Strength x 2 – 20)= Attack Power
14 attack power equals 1 damage per second
Armor: Armor Items + (Agility x 2)= Armor
Damage reduction is capped at 75%
Defense: 1 defense skill equals 0.04% to parry, dodge, and block.
Reduces the chance to be hit with a critical by 0.04% for each point of defense.
Each point of defense will decrease the chance of being hit by a crushing blow by 2%. Any creature 3 levels above the characters level can land a crushing blow. Minimum chance is 15%
Block: shield block value + (Strength/22)= Damage blocked
Dual Wield: +24% chance to miss. 50% less damage on off-hand weapon. Talents can increase that to 62.5% of the off-hand weapons damage.
Instant Melee Attacks: weapon damage range + attack power x a fixed number for weapon type.
Two-Hand weapon= 3.3
Daggers= 1.7
All others= 2.4 Normal weapon attacks are not affected only Whirlwind, Mortal Strike, and Overpower. It was changed to the fixed number from weapon speed as slower weapons did a lot more damage. Now they are more even.
http://www.marsgamer.com/freeguides/warrior_guide.html
Attack Power: (Character level x 3) + (Strength x 2 – 20)= Attack Power
14 attack power equals 1 damage per second
Armor: Armor Items + (Agility x 2)= Armor
Damage reduction is capped at 75%
Defense: 1 defense skill equals 0.04% to parry, dodge, and block.
Reduces the chance to be hit with a critical by 0.04% for each point of defense.
Each point of defense will decrease the chance of being hit by a crushing blow by 2%. Any creature 3 levels above the characters level can land a crushing blow. Minimum chance is 15%
Block: shield block value + (Strength/22)= Damage blocked
Dual Wield: +24% chance to miss. 50% less damage on off-hand weapon. Talents can increase that to 62.5% of the off-hand weapons damage.
Instant Melee Attacks: weapon damage range + attack power x a fixed number for weapon type.
Two-Hand weapon= 3.3
Daggers= 1.7
All others= 2.4 Normal weapon attacks are not affected only Whirlwind, Mortal Strike, and Overpower. It was changed to the fixed number from weapon speed as slower weapons did a lot more damage. Now they are more even.
http://www.marsgamer.com/freeguides/warrior_guide.html
btdxcl- Posts : 148
Join date : 2008-04-01
Re: Playing By The Numbers
Each point of defense will decrease the chance of being hit by a crushing blow by 2%. Any creature 3 levels above the characters level can land a crushing blow. Minimum chance is 15%
land- Guest
Re: Playing By The Numbers
I have here a few formulas that are used to figure out many of a Warriors stats. I've checked on these to see if they work and so far these have. Others that I've tried have not worked and I am trying to get the correct formulas.
figure- Guest
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