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Ahn'Qiraj 40 Man Raid Guide

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Ahn'Qiraj 40 Man Raid Guide Empty Ahn'Qiraj 40 Man Raid Guide

Post  btdxcl Fri Apr 04, 2008 3:19 am

Preparation

The Temple of Ahn'Qiraj is more scaling in difficulty than other instance besides Naxx. The first few bosses are on par with the harder bosses in Molten Core and the last bosses are harder than anything you find in Blackwing Lair. Nature resistance is particularly important in this instance for many bosses. Equipment is important, but many encounters will be possible to beat with sheer wits and strategy. Nature Protection potions are clearly of use here.

Loot-quest System

The Temple of Ahn'Qiraj uses a Loot-quest system like Zul'Gurub or the Ruins of Ahn'Qiraj. Players must collect ten scarab items of a certain type, two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with Cenarion Hold, they can turn them in for the item. Good reputation with Brood of Nozdormu is required to complete these quests, in much the same way as Zandalar Tribe reputation is required for Zul'Gurub quest rewards. It's possible to access these quest NPC after having killed the Prophet Skeram.

Trash Mobs

Obsidian Eradicator

They pull singly. They can drain mana from all mana users in range. It seems that they choose 16 candidates to drain mana from as soon as aggro is aquired. They will cast Shock Blast on everyone in the zone (6.5K damage) if their mana is allowed to reach 100%, so they must be drained of their mana with Mana Burn, and Drain Mana. Viper Sting is not recommended as a mana drain, because it will take up valuable Debuff real estate, even if you only have 3 warlocks and 3 priests draining his mana. Viper Sting is simply not needed.

Mana Burn while one or more druids heals the main tank. This enemy does not hit hard, and the main tank doesn't require much healing. Everyone else in the raid who is not healing or draining mana should be doing DPS.

100 Brood of Nozdurmu Reputation per kill.

Anubisath Sentinel

Anubisath Sentinels are packs of 4 mobs. They have a normal attack as well as one of the following abilities:

· Renew (Heals 4.5K every 3 seconds) (Use Mortal Strike)

· Mortal Strike

· Mana Burn

· Multiple target Shadowbolt (Likely the worst)

· Knockback [Immune to Taunt

· Thorns (500 damage)

· Thunderclap (no debuffs though, 800 damage)

· Reflect Fire and Arcane Damage (You can tell since it bounces back detect magic)

· Reflect Frost and Shadow Damage

When any one sentinel dies, the remaining sentinels gain the ability of the fallen sentinel and are healed for 50% of their max health. This means the last sentinel will have 4 abilities.

100 Brood of Nozdurmu Reputation per kill.

Vekniss Warriors

are mobs in Ahn'Qiraj that are located underground after fighting Prophet Skerram. They have no significant special attacks. However when they die they release about 10 Vekniss Borers.

Vekniss Borers

spawn in packs of around 10 for each dead Vekniss Warrior. They hit plate for about 200-300 damage.

Qiraji Brainwashers

They can Mind Control and cast Mind Flay with an added fear effect. The come in packs with the Vekniss Warrior, they really should be killed first as the Gaurds are not really special, but the Brainwasher are what owns raids.

Vekniss Gaurdian

When one of the Guardians in a pull die, the remaining guardians charge toward their fallen comrade, impale (stackable DoT), and knock people beside the corpse into the air.

Vekniss Soldier Packs

in the room between Battleguard Sartura and Fankriss the Unyielding. They have no notable special attacks, but they respawn extremely fast. The drones have very low health.

Vekniss Hive Crawler

These are scorpions located in Temple of Ahn'Qiraj after Fankriss the Unyielding. They use extremely high damage instant poison, mind numbing poison, and crippling poisons. The poisons must be cleansed immediately.

Vekniss Wasp Packs

These are groups of three-four mobs located in Temple of Ahn'Qiraj just before Princess Huhuran. They come in a few different flavors. Each group contains two or three Vekniss Wasps, a Vekniss Stinger, and/or a Qiraji Lasher. The Vekniss Stinger is similar to the Hive'Zara Stinger in Ruins of Ahn'Qiraj, except naturally much more deadly and cannot be rooted. The Vekniss Wasps are also quite similar to the Hive'Zara Wasps in Ruins of Ahn'Qiraj, except again naturally much more deadly and cannot be rooted. The Qiraji Lasher is similar to the adds accompanying Battleguard Sartura except that they cannot be stunned.

Vekniss Drone

These are bugs located in Temple of Ahn'Qiraj after Battleguard Sartura. If you are not careful you will get knocked back into these during the boss attempt. Two words: Very Squishee.

http://www.marsgamer.com/freeguides/ahn_qiraj_40_man_guide.html
btdxcl
btdxcl

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Join date : 2008-04-01

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Post  Zul'Guru Wed Apr 16, 2008 12:53 am

Loot-quest System

The Temple of Ahn'Qiraj uses a Loot-quest system like Zul'Gurub or the Ruins of Ahn'Qiraj. Players must collect ten scarab items of a certain type, two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with Cenarion Hold, they can turn them in for the item. Good reputation with Brood of Nozdormu is required to complete these quests, in much the same way as Zandalar Tribe reputation is required for Zul'Gurub quest rewards. It's possible to access these quest NPC after having killed the Prophet Skeram.

Trash Mobs

Obsidian Eradicator

They pull singly. They can drain mana from all mana users in range. It seems that they choose 16 candidates to drain mana from as soon as aggro is aquired. They will cast Shock Blast on everyone in the zone (6.5K damage) if their mana is allowed to reach 100%, so they must be drained of their mana with Mana Burn, and Drain Mana. Viper Sting is not recommended as a mana drain, because it will take up valuable Debuff real estate, even if you only have 3 warlocks and 3 priests draining his mana. Viper Sting is simply not needed.

Zul'Guru
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Post  Burn Wed Apr 16, 2008 1:21 am

Anubisath Sentinel

Anubisath Sentinels are packs of 4 mobs. They have a normal attack as well as one of the following abilities:

· Renew (Heals 4.5K every 3 seconds) (Use Mortal Strike)

· Mortal Strike

· Mana Burn

· Multiple target Shadowbolt (Likely the worst)

· Knockback [Immune to Taunt

· Thorns (500 damage)

Burn
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Post  Squishee Wed Apr 16, 2008 1:38 am

Vekniss Hive Crawler

These are scorpions located in Temple of Ahn'Qiraj after Fankriss the Unyielding. They use extremely high damage instant poison, mind numbing poison, and crippling poisons. The poisons must be cleansed immediately.

Vekniss Wasp Packs

These are groups of three-four mobs located in Temple of Ahn'Qiraj just before Princess Huhuran. They come in a few different flavors. Each group contains two or three Vekniss Wasps, a Vekniss Stinger, and/or a Qiraji Lasher. The Vekniss Stinger is similar to the Hive'Zara Stinger in Ruins of Ahn'Qiraj, except naturally much more deadly and cannot be rooted. The Vekniss Wasps are also quite similar to the Hive'Zara Wasps in Ruins of Ahn'Qiraj, except again naturally much more deadly and cannot be rooted. The Qiraji Lasher is similar to the adds accompanying Battleguard Sartura except that they cannot be stunned.

Vekniss Drone

These are bugs located in Temple of Ahn'Qiraj after Battleguard Sartura. If you are not careful you will get knocked back into these during the boss attempt. Two words: Very Squishee.

Squishee
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