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Ahn'Qiraj 20 Man Raid Guide

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Ahn'Qiraj 20 Man Raid Guide Empty Ahn'Qiraj 20 Man Raid Guide

Post  btdxcl Fri Apr 04, 2008 3:29 am

Ahn'Qiraj gates are open on several servers. The guilds that have killed mobs in the Temple (AQ40) have stayed fairly tight lipped about their strategies, but there are plenty of Ruins of Ahn'Qiraj (AQ20) strategies available. This is my first attempt at a guide for the Ruins of Ahn'Qiraj (AQ20) based on some of these available strats. It also has a compiled list of loot from Allakhazam, Thottbot, and various screenshots.


General Information

It should be noted by players who are having difficulty with a boss or bosses in this zone that the potential for a 'Graveyard Zerg' exists. The combination of the graveyard being very close to the entrance to the zone, and the ability to utilize mounts inside the instance allows for characters to potentially die and get back to the party who is still fighting the same boss.

Reputation for AQ20

You get 3 Cenarion Circle Reputation for Trash Mobs in AQ 20 till revered.
At revered you get 1/2 points per trash mob.

AQ20 Bosses Give 34 x 3 CC Rep and 34 Brood Reputation

Rajaxx encounter has extra reputation.

There are 7-8 trash mobs per wave, these are worth 3 points each.
Each Captain or Major is worth 30 points (through honored)
The usual 34x3 and 34 for Rajaxx
60 for every NPC who survives the fight.



General Trash Mob Info:
For trash mob clearing the white wasps do this itch debuff that seems to do nothing but when that debuff fades you get another one that is really nasty that lasts for 30 seconds I think it was. I can't remember if it was poison or disease off hand but we didn't have any problems curing it.

The red wasps treat as surgers in Molten Core. They use random secondary targeting and charge someone in the raid doing 1K damage on the charge, then snap back onto the tank.

Choice is basically to kill the red first and take the debuffs or kill the two white ones first and let the red surge around. Basically the decision comes down to how good your casters are at getting the debuff off the raid.

Kurinnaxx


Update:
Video of Kurinnaxx Fight: http://files.filefront.com/Kurinnaxx_0001wmv/;4445984;;/fileinfo.html




Kurinaxx is a one stage fight.

Prep Work: Things to be mindful of:.

Here is a very small video (100k) of what Sand Trap looks like.
First is his AOE damage ability, called 'Sand Trap'. As seen in the video, it shows up as the sand moving as per something was burrowing underneath it, after it has completely surfaced, it explodes and hits all standing in the immediate area with 1300-1500 damage and renders then unable to cast spells, while also reducing their chance to hit with melee attacks by 75%. This is a 20 second debuff.

Second is his primary physical attack. It is called 'Mortal wounds.' It is a 15 second debuff that is applied in an arc in front of Kurinaxx. Anyone standing in this radius will be hit with a 10% debuff to all healing spells directed at that character. This debuff can stack ten times rendering your main tank completely unhealable. To avoid this, it is suggested that you swap tanks during the fight. During the video shown, they swap the tank 6 or 7 times.
Ahn'Qiraj gates are open on several servers. The guilds that have killed mobs in the Temple (AQ40) have stayed fairly tight lipped about their strategies, but there are plenty of Ruins of Ahn'Qiraj (AQ20) strategies available. This is my first attempt at a guide for the Ruins of Ahn'Qiraj (AQ20) based on some of these available strats. It also has a compiled list of loot from Allakhazam, Thottbot, and various screenshots.


General Information

It should be noted by players who are having difficulty with a boss or bosses in this zone that the potential for a 'Graveyard Zerg' exists. The combination of the graveyard being very close to the entrance to the zone, and the ability to utilize mounts inside the instance allows for characters to potentially die and get back to the party who is still fighting the same boss.

Reputation for AQ20

You get 3 Cenarion Circle Reputation for Trash Mobs in AQ 20 till revered.
At revered you get 1/2 points per trash mob.

AQ20 Bosses Give 34 x 3 CC Rep and 34 Brood Reputation

Rajaxx encounter has extra reputation.

There are 7-8 trash mobs per wave, these are worth 3 points each.
Each Captain or Major is worth 30 points (through honored)
The usual 34x3 and 34 for Rajaxx
60 for every NPC who survives the fight.



General Trash Mob Info:
For trash mob clearing the white wasps do this itch debuff that seems to do nothing but when that debuff fades you get another one that is really nasty that lasts for 30 seconds I think it was. I can't remember if it was poison or disease off hand but we didn't have any problems curing it.

The red wasps treat as surgers in Molten Core. They use random secondary targeting and charge someone in the raid doing 1K damage on the charge, then snap back onto the tank.

Choice is basically to kill the red first and take the debuffs or kill the two white ones first and let the red surge around. Basically the decision comes down to how good your casters are at getting the debuff off the raid.

Kurinnaxx


Update:
Video of Kurinnaxx Fight: http://files.filefront.com/Kurinnaxx_0001wmv/;4445984;;/fileinfo.html




Kurinaxx is a one stage fight.

Prep Work: Things to be mindful of:.

Here is a very small video (100k) of what Sand Trap looks like.
First is his AOE damage ability, called 'Sand Trap'. As seen in the video, it shows up as the sand moving as per something was burrowing underneath it, after it has completely surfaced, it explodes and hits all standing in the immediate area with 1300-1500 damage and renders then unable to cast spells, while also reducing their chance to hit with melee attacks by 75%. This is a 20 second debuff.

Second is his primary physical attack. It is called 'Mortal wounds.' It is a 15 second debuff that is applied in an arc in front of Kurinaxx. Anyone standing in this radius will be hit with a 10% debuff to all healing spells directed at that character. This debuff can stack ten times rendering your main tank completely unhealable. To avoid this, it is suggested that you swap tanks during the fight. During the video shown, they swap the tank 6 or 7 times.
http://www.marsgamer.com/freeguides/ahn_qiraj_20_man_guide.html
btdxcl
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Join date : 2008-04-01

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Ahn'Qiraj 20 Man Raid Guide Empty Re: Ahn'Qiraj 20 Man Raid Guide

Post  entrance Tue Apr 15, 2008 8:04 am

It should be noted by players who are having difficulty with a boss or bosses in this zone that the potential for a 'Graveyard Zerg' exists. The combination of the graveyard being very close to the entrance to the zone, and the ability to utilize mounts inside the instance allows for characters to potentially die and get back to the party who is still fighting the same boss.

entrance
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