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Fourth Job

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Fourth Job Empty Fourth Job

Post  ssjuc Wed Apr 09, 2008 12:00 am

Bowmaster

Bow Expert: Bow Expert further increases the mastery of arrows fired form a bow. This skill also increases weapon attack when a bow is wielded. (Prerequisite: Bow Mastery, Level 20)
Bow Expert effects[show]

Your mastery and deftness with your bow increases. Bow must be equipped.

* Level 1: 65% bow mastery
* Level 2: 65% bow mastery
* Level 3: 65% bow mastery, +1 weapon attack
* Level 4: 65% bow mastery, +1 weapon attack
* Level 5: 65% bow mastery, +1 weapon attack
* Level 6: 70% bow mastery, +2 weapon attack
* Level 7: 70% bow mastery, +2 weapon attack
* Level 8: 70% bow mastery, +2 weapon attack
* Level 9: 70% bow mastery, +3 weapon attack
* Level 10: 70% bow mastery, +3 weapon attack
* Level 11: 75% bow mastery, +3 weapon attack
* Level 12: 75% bow mastery, +4 weapon attack
* Level 13: 75% bow mastery, +4 weapon attack
* Level 14: 75% bow mastery, +4 weapon attack
* Level 15: 75% bow mastery, +5 weapon attack
* Level 16: 80% bow mastery, +5 weapon attack
* Level 17: 80% bow mastery, +5 weapon attack
* Level 18: 80% bow mastery, +6 weapon attack
* Level 19: 80% bow mastery, +6 weapon attack
* Level 20: 80% bow mastery, +6 weapon attack
* Level 21: 85% bow mastery, +7 weapon attack
* Level 22: 85% bow mastery, +7 weapon attack
* Level 23: 85% bow mastery, +7 weapon attack
* Level 24: 85% bow mastery, +8 weapon attack
* Level 25: 85% bow mastery, +8 weapon attack
* Level 26: 90% bow mastery, +8 weapon attack
* Level 27: 90% bow mastery, +9 weapon attack
* Level 28: 90% bow mastery, +9 weapon attack
* Level 29: 90% bow mastery, +9 weapon attack
* Level 30: 90% bow mastery, +10 weapon attack

Maple Hero: Maple Hero temporarily enhances the base statistics (strength, dexterity, intelligence, luck) of everyone in the party.
Maple Hero effects[show]

For a set time, your party's statistics are boosted.

* Level 1: MP -10; 30 seconds; +1% base statistics
* Level 2: MP -10; 60 seconds; +1% base statistics
* Level 3: MP -10; 90 seconds; +2% base statistics
* Level 4: MP -10; 120 seconds; +2% base statistics
* Level 5: MP -10; 150 seconds; +3% base statistics
* Level 6: MP -20; 180 seconds; +3% base statistics
* Level 7: MP -20; 210 seconds; +4% base statistics
* Level 8: MP -20; 240 seconds; +4% base statistics
* Level 9: MP -20; 270 seconds; +5% base statistics
* Level 10: MP -20; 300 seconds; +5% base statistics
* Level 11: MP -30; 330 seconds; +6% base statistics
* Level 12: MP -30; 360 seconds; +6% base statistics
* Level 13: MP -30; 390 seconds; +7% base statistics
* Level 14: MP -30; 420 seconds; +7% base statistics
* Level 15: MP -30; 450 seconds; +8% base statistics
* Level 16: MP -40; 480 seconds; +8% base statistics
* Level 17: MP -40; 510 seconds; +9% base statistics
* Level 18: MP -40; 540 seconds; +9% base statistics
* Level 19: MP -40; 570 seconds; +10% base statistics
* Level 20: MP -40; 600 seconds; +10% base statistics

Sharp Eyes: Sharp Eyes is a temporary buff that enables party members to perform critical attacks. Critical Shot and Critical Throw will also be enhanced.
Sharp Eyes effects[show]

The weak point of the enemy is taught to the party.

* Level 1: MP -29; 10 seconds; +1% success rate, +11% damage
* Level 2: MP -29; 20 seconds; +1% success rate, +12% damage
* Level 3: MP -29; 30 seconds; +2% success rate, +13% damage
* Level 4: MP -29; 40 seconds; +2% success rate, +14% damage
* Level 5: MP -29; 50 seconds; +3% success rate, +15% damage
* Level 6: MP -29; 60 seconds; +3% success rate, +16% damage
* Level 7: MP -29; 70 seconds; +4% success rate, +17% damage
* Level 8: MP -29; 80 seconds; +4% success rate, +18% damage
* Level 9: MP -29; 90 seconds; +5% success rate, +19% damage
* Level 10: MP -29; 100 seconds; +5% success rate, +20% damage
* Level 11: MP -37; 110 seconds; +6% success rate, +21% damage
* Level 12: MP -37; 120 seconds; +6% success rate, +22% damage
* Level 13: MP -37; 130 seconds; +7% success rate, +23% damage
* Level 14: MP -37; 140 seconds; +7% success rate, +24% damage
* Level 15: MP -37; 150 seconds; +8% success rate, +25% damage
* Level 16: MP -37; 160 seconds; +8% success rate, +26% damage
* Level 17: MP -37; 170 seconds; +9% success rate, +27% damage
* Level 18: MP -37; 180 seconds; +9% success rate, +28% damage
* Level 19: MP -37; 190 seconds; +10% success rate, +29% damage
* Level 20: MP -37; 200 seconds; +10% success rate, +30% damage
* Level 21: MP -45; 210 seconds; +11% success rate, +31% damage
* Level 22: MP -45; 220 seconds; +11% success rate, +32% damage
* Level 23: MP -45; 230 seconds; +12% success rate, +33% damage
* Level 24: MP -45; 240 seconds; +12% success rate, +34% damage
* Level 25: MP -45; 250 seconds; +13% success rate, +35% damage
* Level 26: MP -44; 260 seconds; +13% success rate, +36% damage
* Level 27: MP -43; 270 seconds; +14% success rate, +37% damage
* Level 28: MP -42; 280 seconds; +14% success rate, +38% damage
* Level 29: MP -41; 290 seconds; +15% success rate, +39% damage
* Level 30: MP -40; 300 seconds; +15% success rate, +40% damage

Dragon Pulse: Dragon Pulse knocks back up to 6 monsters in front of the archer at once.
Dragon Pulse effects[show]

The power of the soul of a dragon is imbued in the arrow. The power of the arrow causes the enemy to be knocked back.

* Level 1: MP -24; 42% basic attack, hits up to 4 monsters
* Level 2: MP -24; 44% basic attack, hits up to 4 monsters
* Level 3: MP -24; 46% basic attack, hits up to 4 monsters
* Level 4: MP -24; 48% basic attack, hits up to 4 monsters
* Level 5: MP -24; 50% basic attack, hits up to 4 monsters
* Level 6: MP -24; 52% basic attack, hits up to 4 monsters
* Level 7: MP -24; 54% basic attack, hits up to 4 monsters
* Level 8: MP -24; 56% basic attack, hits up to 4 monsters
* Level 9: MP -24; 58% basic attack, hits up to 4 monsters
* Level 10: MP -24; 60% basic attack, hits up to 4 monsters
* Level 11: MP -30; 62% basic attack, hits up to 5 monsters
* Level 12: MP -30; 64% basic attack, hits up to 5 monsters
* Level 13: MP -30; 66% basic attack, hits up to 5 monsters
* Level 14: MP -30; 68% basic attack, hits up to 5 monsters
* Level 15: MP -30; 70% basic attack, hits up to 5 monsters
* Level 16: MP -30; 72% basic attack, hits up to 5 monsters
* Level 17: MP -30; 74% basic attack, hits up to 5 monsters
* Level 18: MP -30; 76% basic attack, hits up to 5 monsters
* Level 19: MP -30; 78% basic attack, hits up to 5 monsters
* Level 20: MP -30; 80% basic attack, hits up to 5 monsters
* Level 21: MP -36; 82% basic attack, hits up to 6 monsters
* Level 22: MP -36; 84% basic attack, hits up to 6 monsters
* Level 23: MP -36; 86% basic attack, hits up to 6 monsters
* Level 24: MP -36; 88% basic attack, hits up to 6 monsters
* Level 25: MP -36; 90% basic attack, hits up to 6 monsters
* Level 26: MP -36; 92% basic attack, hits up to 6 monsters
* Level 27: MP -36; 94% basic attack, hits up to 6 monsters
* Level 28: MP -36; 96% basic attack, hits up to 6 monsters
* Level 29: MP -36; 98% basic attack, hits up to 6 monsters
* Level 30: MP -36; 100% basic attack, hits up to 6 monsters

Hurricane: Hurricane fires arrows one after another swiftly in succession as long as the skill is activated.
Hurricane effects[show]

A hurricane flows a torrential sea of arrows at your enemy. Shoots approximately 8 - 10 arrows per second. When the skill is activated, you may continuously fire arrows, but you may not use items until the skill is deactivated.

* Level 1: MP -6; 51% basic attack
* Level 2: MP -6; 52% basic attack
* Level 3: MP -6; 53% basic attack
* Level 4: MP -6; 54% basic attack
* Level 5: MP -6; 55% basic attack
* Level 6: MP -6; 56% basic attack
* Level 7: MP -6; 57% basic attack
* Level 8: MP -6; 58% basic attack
* Level 9: MP -6; 59% basic attack
* Level 10: MP -6; 60% basic attack
* Level 11: MP -8; 71% basic attack
* Level 12: MP -8; 72% basic attack
* Level 13: MP -8; 73% basic attack
* Level 14: MP -8; 74% basic attack
* Level 15: MP -8; 75% basic attack
* Level 16: MP -8; 76% basic attack
* Level 17: MP -8; 77% basic attack
* Level 18: MP -8; 78% basic attack
* Level 19: MP -8; 79% basic attack
* Level 20: MP -8; 80% basic attack
* Level 21: MP -10; 91% basic attack
* Level 22: MP -10; 92% basic attack
* Level 23: MP -10; 93% basic attack
* Level 24: MP -10; 94% basic attack
* Level 25: MP -10; 95% basic attack
* Level 26: MP -9; 96% basic attack
* Level 27: MP -9; 97% basic attack
* Level 28: MP -9; 98% basic attack
* Level 29: MP -9; 99% basic attack
* Level 30: MP -9; 100% basic attack

Hamstring: Hamstring allows each arrow fired to have a chance to slow the target temporarily.
Hamstring effects[show]

The arrow is shot at the foot of the enemy, causing the enemy to be slowed briefly.

* Level 1: MP -12; 35 seconds; 11% success rate; -2 speed, 5 second slow duration
* Level 2: MP -12; 40 seconds; 12% success rate; -4 speed, 5 second slow duration
* Level 3: MP -12; 45 seconds; 13% success rate; -6 speed, 5 second slow duration
* Level 4: MP -12; 50 seconds; 14% success rate; -8 speed, 5 second slow duration
* Level 5: MP -12; 55 seconds; 15% success rate; -10 speed, 5 second slow duration
* Level 6: MP -12; 60 seconds; 16% success rate; -12 speed, 5 second slow duration
* Level 7: MP -12; 65 seconds; 17% success rate; -14 speed, 5 second slow duration
* Level 8: MP -12; 70 seconds; 18% success rate; -16 speed, 5 second slow duration
* Level 9: MP -12; 75 seconds; 19% success rate; -18 speed, 5 second slow duration
* Level 10: MP -12; 80 seconds; 20% success rate; -20 speed, 5 second slow duration
* Level 11: MP -24; 85 seconds; 21% success rate; -22 speed, 10 second slow duration
* Level 12: MP -24; 90 seconds; 22% success rate; -24 speed, 10 second slow duration
* Level 13: MP -24; 95 seconds; 23% success rate; -26 speed, 10 second slow duration
* Level 14: MP -24; 100 seconds; 24% success rate; -28 speed, 10 second slow duration
* Level 15: MP -24; 105 seconds; 25% success rate; -30 speed, 10 second slow duration
* Level 16: MP -24; 110 seconds; 26% success rate; -32 speed, 10 second slow duration
* Level 17: MP -24; 115 seconds; 27% success rate; -34 speed, 10 second slow duration
* Level 18: MP -24; 120 seconds; 28% success rate; -36 speed, 10 second slow duration
* Level 19: MP -24; 125 seconds; 29% success rate; -38 speed, 10 second slow duration
* Level 20: MP -24; 130 seconds; 30% success rate; -40 speed, 10 second slow duration
* Level 21: MP -36; 135 seconds; 31% success rate; -42 speed, 15 second slow duration
* Level 22: MP -36; 140 seconds; 32% success rate; -44 speed, 15 second slow duration
* Level 23: MP -36; 145 seconds; 33% success rate; -46 speed, 15 second slow duration
* Level 24: MP -36; 150 seconds; 34% success rate; -48 speed, 15 second slow duration
* Level 25: MP -35; 155 seconds; 35% success rate; -50 speed, 15 second slow duration
* Level 26: MP -34; 160 seconds; 36% success rate; -52 speed, 15 second slow duration
* Level 27: MP -33; 165 seconds; 37% success rate; -54 speed, 15 second slow duration
* Level 28: MP -32; 170 seconds; 38% success rate; -56 speed, 15 second slow duration
* Level 29: MP -31; 175 seconds; 39% success rate; -58 speed, 15 second slow duration
* Level 30: MP -30; 180 seconds; 40% success rate; -60 speed, 15 second slow duration

Concentrate: Concentrate temporarily increases the archer's weapon attack, and temporarily decrease the archer's MP consumption. (Cooldown: 6 minutes)
Concentrate effects[show]

Raises attack power and decreases MP cost [Cooldown: 6 minutes]

* Level 1: MP -11; 60 seconds; +11 weapon attack; -2% MP consumption
* Level 2: MP -12; 60 seconds; +12 weapon attack; -4% MP consumption
* Level 3: MP -13; 60 seconds; +12 weapon attack; -6% MP consumption
* Level 4: MP -14; 60 seconds; +13 weapon attack; -8% MP consumption
* Level 5: MP -15; 60 seconds; +13 weapon attack; -10% MP consumption
* Level 6: MP -16; 60 seconds; +14 weapon attack; -12% MP consumption
* Level 7: MP -17; 60 seconds; +14 weapon attack; -14% MP consumption
* Level 8: MP -18; 60 seconds; +15 weapon attack; -16% MP consumption
* Level 9: MP -19; 60 seconds; +15 weapon attack; -18% MP consumption
* Level 10: MP -20; 60 seconds; +16 weapon attack; -20% MP consumption
* Level 11: MP -21; 120 seconds; +16 weapon attack; -22% MP consumption
* Level 12: MP -22; 120 seconds; +17 weapon attack; -24% MP consumption
* Level 13: MP -23; 120 seconds; +17 weapon attack; -26% MP consumption
* Level 14: MP -24; 120 seconds; +18 weapon attack; -28% MP consumption
* Level 15: MP -25; 120 seconds; +18 weapon attack; -30% MP consumption
* Level 16: MP -26; 120 seconds; +19 weapon attack; -32% MP consumption
* Level 17: MP -27; 120 seconds; +19 weapon attack; -34% MP consumption
* Level 18: MP -28; 120 seconds; +20 weapon attack; -36% MP consumption
* Level 19: MP -29; 120 seconds; +20 weapon attack; -38% MP consumption
* Level 20: MP -30; 120 seconds; +21 weapon attack; -40% MP consumption
* Level 21: MP -31; 180 seconds; +21 weapon attack; -41% MP consumption
* Level 22: MP -32; 180 seconds; +22 weapon attack; -42% MP consumption
* Level 23: MP -33; 180 seconds; +22 weapon attack; -43% MP consumption
* Level 24: MP -34; 180 seconds; +23 weapon attack; -44% MP consumption
* Level 25: MP -35; 180 seconds; +23 weapon attack; -45% MP consumption
* Level 26: MP -36; 180 seconds; +24 weapon attack; -46% MP consumption
* Level 27: MP -37; 180 seconds; +24 weapon attack; -47% MP consumption
* Level 28: MP -38; 180 seconds; +25 weapon attack; -48% MP consumption
* Level 29: MP -39; 180 seconds; +25 weapon attack; -49% MP consumption
* Level 30: MP -40; 180 seconds; +26 weapon attack; -50% MP consumption

Phoenix: A pheonix is temporarily summoned, continuously blasting up to 4 monsters with fire. (Prerequisite: Silver Hawk, Level 15)
Phoenix effectshttp://strategywiki.org/wiki/MapleStory/Bowman_Guide/Skills
ssjuc
ssjuc

Posts : 119
Join date : 2008-04-01

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