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Cleric.....

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Cleric..... Empty Cleric.....

Post  eybumm Wed Apr 09, 2008 2:15 am

MP Eater: Drain MP from an enemy monster on an attack, regardless of hit or miss. Max is 20 points.
MP Eater effects[show]

Soak up an enemy's MP after every magic attack, until it reaches 0.

* Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
* Level 2: For every attack, 12% Success rate, absorb 22% of the enemy's MaxMP.
* Level 3: For every attack, 13% Success rate, absorb 23% of the enemy's MaxMP.
* Level 4: For every attack, 14% Success rate, absorb 24% of the enemy's MaxMP.
* Level 5: For every attack, 15% Success rate, absorb 25% of the enemy's MaxMP.
* Level 6: For every attack, 16% Success rate, absorb 26% of the enemy's MaxMP.
* Level 7: For every attack, 17% Success rate, absorb 27% of the enemy's MaxMP.
* Level 8: For every attack, 18% Success rate, absorb 28% of the enemy's MaxMP.
* Level 9: For every attack, 19% Success rate, absorb 29% of the enemy's MaxMP.
* Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
* Level 11: For every attack, 21% Success rate, absorb 31% of the enemy's MaxMP.
* Level 12: For every attack, 22% Success rate, absorb 32% of the enemy's MaxMP.
* Level 13: For every attack, 23% Success rate, absorb 33% of the enemy's MaxMP.
* Level 14: For every attack, 24% Success rate, absorb 34% of the enemy's MaxMP.
* Level 15: For every attack, 25% Success rate, absorb 35% of the enemy's MaxMP.
* Level 16: For every attack, 26% Success rate, absorb 36% of the enemy's MaxMP.
* Level 17: For every attack, 27% Success rate, absorb 37% of the enemy's MaxMP.
* Level 18: For every attack, 28% Success rate, absorb 38% of the enemy's MaxMP.
* Level 19: For every attack, 29% Success rate, absorb 39% of the enemy's MaxMP.
* Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.

Teleport: Allows the character to move forward a certain distance regardless of obstacles, but not into the terrain. Works in all four main directions. Can also be used with an attack to move and attack at the same time. Max is 20 points.
Teleport effects[show]

Use the arrow keys to teleport to other places in the same map on a set distance.

* Level 1: MP -60; teleport, with 130 in distance
* Level 2: MP -57; teleport, with 130 in distance
* Level 3: MP -54; teleport, with 130 in distance
* Level 4: MP -51; teleport, with 130 in distance
* Level 5: MP -48; teleport, with 130 in distance
* Level 6: MP -45; teleport, with 130 in distance
* Level 7: MP -42; teleport, with 130 in distance
* Level 8: MP -39; teleport, with 130 in distance
* Level 9: MP -36; teleport, with 130 in distance
* Level 10: MP -33; teleport, with 130 in distance
* Level 11: MP -31; teleport, with 132 in distance
* Level 12: MP -29; teleport, with 134 in distance
* Level 13: MP -27; teleport, with 136 in distance
* Level 14: MP -25; teleport, with 138 in distance
* Level 15: MP -23; teleport, with 140 in distance
* Level 16: MP -21; teleport, with 142 in distance
* Level 17: MP -19; teleport, with 144 in distance
* Level 18: MP -17; teleport, with 146 in distance
* Level 19: MP -15; teleport, with 148 in distance
* Level 20: MP -13; teleport, with 150 in distance

Heal: Heals the caster, nearby party members and deals damage to undead enemies nearby. Targets up to 6 players/monsters, including the caster. Targets party members over undead enemies. One of the Cleric's most useful skills. Max is 30 points.
Heal effects[show]

Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage.

* Level 1: MP -12, Recovery rate 10%
* Level 2: MP -12, Recovery rate 20%
* Level 3: MP -12, Recovery rate 30%
* Level 4: MP -12, Recovery rate 40%
* Level 5: MP -12, Recovery rate 50%
* Level 6: MP -12, Recovery rate 60%
* Level 7: MP -12, Recovery rate 70%
* Level 8: MP -12, Recovery rate 80%
* Level 9: MP -12, Recovery rate 90%
* Level 10: MP -12, Recovery rate 100%
* Level 11: MP -12, Recovery rate 110%
* Level 12: MP -12, Recovery rate 120%
* Level 13: MP -12, Recovery rate 130%
* Level 14: MP -12, Recovery rate 140%
* Level 15: MP -12, Recovery rate 150%
* Level 16: MP -24, Recovery rate 160%
* Level 17: MP -24, Recovery rate 170%
* Level 18: MP -24, Recovery rate 180%
* Level 19: MP -24, Recovery rate 190%
* Level 20: MP -24, Recovery rate 200%
* Level 21: MP -24, Recovery rate 210%
* Level 22: MP -24, Recovery rate 220%
* Level 23: MP -24, Recovery rate 230%
* Level 24: MP -24, Recovery rate 240%
* Level 25: MP -24, Recovery rate 250%
* Level 26: MP -24, Recovery rate 260%
* Level 27: MP -24, Recovery rate 270%
* Level 28: MP -24, Recovery rate 280%
* Level 29: MP -24, Recovery rate 290%
* Level 30: MP -24, Recovery rate 300%

Invincible: Reduces damage dealt by physical-based attacks by up to 30%. Requires 5 points in Heal. Max is 20 points.
Invincible effects[show]

Temporarily decreases the weapon damage received. It has no effect, however, on the spell attacks.

* Level 1: MP 15; weapon damage -11% for 15 seconds
* Level 2: MP 15; weapon damage -12% for 30 seconds
* Level 3: MP 15; weapon damage -13% for 45 seconds
* Level 4: MP 15; weapon damage -14% for 60 seconds
* Level 5: MP 15; weapon damage -15% for 75 seconds
* Level 6: MP 15; weapon damage -16% for 90 seconds
* Level 7: MP 15; weapon damage -17% for 105 seconds
* Level 8: MP 15; weapon damage -18% for 120 seconds
* Level 9: MP 15; weapon damage -19% for 135 seconds
* Level 10: MP 15; weapon damage -20% for 150 seconds
* Level 11: MP 30; weapon damage -21% for 165 seconds
* Level 12: MP 30; weapon damage -22% for 180 seconds
* Level 13: MP 30; weapon damage -23% for 195 seconds
* Level 14: MP 30; weapon damage -24% for 210 seconds
* Level 15: MP 30; weapon damage -25% for 225 seconds
* Level 16: MP 30; weapon damage -26% for 240 seconds
* Level 17: MP 30; weapon damage -27% for 255 seconds
* Level 18: MP 30; weapon damage -28% for 270 seconds
* Level 19: MP 30; weapon damage -29% for 285 seconds
* Level 20: MP 30; weapon damage -30% for 300 seconds

Bless: Increases weapon defense, magic defense, accuracy, and avoidability by up to 20 points each. One of the best party skills. Requires 5 points in Invincible. Max is 20 points.
Bless effects[show]

Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area. This cannot be combined with a skill or a potion.

* Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 sec.
* Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 sec.
* Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 sec.
* Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 sec.
* Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 sec.
* Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 sec.
* Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 sec.
* Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 sec.
* Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 sec.
* Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 sec.
* Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 sec.
* Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 sec.
* Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 sec.
* Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 sec.
* Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 sec.
* Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 sec.
* Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 sec.
* Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 sec.
* Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 sec.
* Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 sec.

Holy Arrow: Holy-based attack that is affected by terrain. Max base power is equal to Magic Claw's combined attacks. Max is 30 points.
Holy Arrow effectshttp://strategywiki.org/wiki/MapleStory/Magician_Guide/Skills
eybumm
eybumm

Posts : 115
Join date : 2008-04-01

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