Majestyc's Cleric Guide
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Majestyc's Cleric Guide
Table Of Contents:
1. Introduction to Magicians
2. Starting Ability Points
3. Ability Point Allocation
4. Becoming A Magician
5. Magician's Skills
6. Magician Skill Point Allocation
7. Magician Training Grounds
8. Introduction to Clerics
9. Becoming A Cleric
10. Cleric's Skills
11. Cleric Skill Point Allocation
12. Cleric Training Grounds
13. Credits and Copyright
1. Introduction to Magicians
Magicians... Studying ancient studies is their virtue, high intelligence is their top priority. Since they spend all their time researching, they may not have much of strength or stamina, and they use staves and wands as their main weapons. For armor, they prefer light ones like robes with minimal defense. They can't put on heavy armor.
2. Starting Ability Points
In order to become a Perfect Magician, your STR and DEX must be at 4. It might take some time to reach 4 at both stats, but that is the most significant and hardest part about becoming a Perfect Magician. The rest of the stats, INT and LUK, can be varied. Furthermore, having 5 STR/DEX is also good, so don't tire yourself trying to reach 4 at both stats.
3. Ability Point Allocation
Your LUK should always be 3 more than your level. Allocate the rest of the Ability Points on INT. Another way of allocating your ability points is to add INT whenever you are far away from the next staff/wand. If you do not have the next staff/wand to upgrade, do not add LUK since it is wasting INT points. This may be more complicated, but add INT until 2 levels away from the staff/wand, then add 5 LUK each to reach the exact required LUK. Also, all Magicians will eventually need to cap LUK at a certain point.
4. Becoming A Magician
In order to become a Magician, you must be at least level 8. Otherwise, level 10. Plus, you must have at least 20 INT. Once you are ready, head over to Ellinia, the town of Magicians, located in a deep forest east of Victoria Island, and go to the very top of the town. On the highest platform, you will see a house. Go inside the and you will see a floating person named Grendel the Really Old. Talk to him and he will judge your worth as a possible Magician and you will advance as a Magician.
5. Magician's Skills
Skill: Improving MP Recovery
Master Level: 16
Description: With this, you will recover even more MP every 10 sec.
Skill: Improving Max MP Increase
Master Level: 10
Description: While having a Level UP, if AP is used on Max MP, it raises the level of increase for Max MP
Skill: Magic Guard
Master Level: 20
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Skill: Magic Guard
Master Level: 20
Description: Temporarily boosts the weapon defense by blowing magic into the armor.
Skill: Energy Bolt
Master Level: 20
Description: Use MP to attack one enemy.
Skill: Magic Claw
Master Level: 20
Description: Use MP to attack an enemy twice.
6. Magician Skill Point Allocation
I recommend using the following Skill Build:
Level 8: 1 Energy Bolt
Level 9: 3 Improving MP Recovery
Level 10: 2 Improving MP Recovery, 1 Improving Max MP Increase
Level 11: 3 Improving Max MP Increase
Level 12: 3 Improving Max MP Increase
Level 13: 3 Improving Max MP increase (Improving Max MP increase Maxed)
Level 14: 3 Improving MP Recovery
Level 15: 3 Improving MP Recovery
Level 16: 3 Improving MP Recovery
Level 17: 2 Improving MP Recovery, 1 Magic Claw (Improving MP Recovery Maxed)
Level 18: 3 Magic Claw
Level 19: 3 Magic Claw
Level 20: 3 Magic Claw
Level 21: 3 Magic Claw
Level 22: 3 Magic Claw
Level 23: 3 Magic Claw
Level 24: 1 Magic Claw, 2 Magic Guard (Magic Claw Maxed)
Level 25: 3 Magic Guard
Level 26: 3 Magic Guard
Level 27: 3 Magic Guard
Level 28: 3 Magic Guard
Level 29: 3 Magic Guard
Level 30: 3 Magic Guard (Magic Guard Maxed)
At The End:
Energy Bolt: Level 1
Improving MP Recovery: Level 16 (Maxed)
Improving Max MP increase: Level 10 (Maxed)
Magic Claw: Level 20 (Maxed)
Magic Guard: Level 20 (Maxed)
7. Magician Training Grounds
Level 1-8: Train in Maple Island against Snails, Blue Snails, and Shrooms.
Level 8-10: Train in Henesys against Snails, Blue Snails, Red Snails, Shrooms, Slimes, Mushrooms, and Pigs.
Level 10-15: Train in Ellinia against Slimes.
Level 15-21: Train in Henesys against Pigs and Ribbon Pigs.
Level 21-30: Train in Ellinia against Green Mushrooms and Horned Mushrooms OR Do the Party Quest in Kerning City OR train in the dungeon against Stirges.
8. Introduction to Clerics
They may not possess the attacking spells like fire and ice, but they have holy spells that are very powerful against the undead's and evil-based monsters. They also have skills that makes up for their low stamina and guarding abilities, and are the only magicians able to cast healing magic.
9. Becoming A Cleric
In order to become a Cleric, you must be at least level 30. Go talk to Grendel the Really Old once again, and he will rave about how you look much stronger now than before. He will also make an offer that if you pass a simple test, he will make you even more powerful than you already are. Cnce you accept the offer to take the test, he will give you a letter that is for the Job Advancement Instructor near Ellinia, and you will have to go search for that person. Once the instructor receives the letter from you, you will be taken inside a tree, where the instructor tells you to collect 30 Dark Crystals by defeating the monsters inside. Once inside, there are no stores around to speak of, so you will need to stock up and prepare yourself before entering. Once all 30 Dark Crystals have been collected, the instructor will award you with a Proof of a Hero, and you will take that back to Grendel the Really Old in Ellinia, where then you will advance as the Cleric.
10. Cleric's Skills
Skill: MP Eater
Master Level: 20
Description: Soak up an enemy's MP after every magic attack. But if its MP reaches 0, no more.
Skill: Heal
Master Level: 30
Description: Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead's in the vicinity of this will receive damage.
Skill: Invincible
Master Level: 20
Description: Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.
Skill: Teleport
Master Level: 20
Description: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Skill: Bless
Master Level: 30
Description: Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.
Skill: Holy Arrow
Master Level: 30
Description: Fires holy arrows at an enemy. Applies major damage to the undeads and evil-based monsters.
11. Cleric Skill Point Allocation
There are two Cleric skill builds that you can follow. The first one specializes in party training, while the second one specializes in solo training.
First Skill Build
Level 30: 1 Teleport
Level 31: 3 Heal
Level 32: 3 Heal
Level 33: 3 Heal
Level 34: 3 Heal
Level 35: 3 Heal
Level 36: 3 Heal
Level 37: 3 Heal
Level 38: 3 Heal
Level 39: 3 Heal
Level 40: 3 Heal (Heal Maxed)
Level 41: 3 Teleport
Level 42: 3 Teleport
Level 43: 3 Teleport
Level 44: 3 Teleport
Level 45: 3 Teleport
Level 46: 3 Teleport
Level 47: 1 Teleport, 2 MP Eater (Teleport Maxed)
Level 48: 3 MP Eater
Level 49: 3 MP Eater
Level 50: 3 MP Eater
Level 51: 3 MP Eater
Level 52: 3 MP Eater
Level 53: 3 MP Eater (Maxed MP Eater)
Level 54: 3 Invincible
Level 55: 3 Invincible
Level 56: 3 Invincible
Level 57: 3 Invincible
Level 58: 3 Invincible
Level 59: 3 Invincible
Level 60: 2 Invincible, 1 Bless (Invincible Maxed)
Level 61: 3 Bless
Level 62: 3 Bless
Level 63: 3 Bless
Level 64: 3 Bless
Level 65: 3 Bless
Level 66: 3 Bless
Level 67: 1 Bless, 2 Holy Arrow (Bless Maxed)
Level 68: 3 Holy Arrow
Level 69: 3 Holy Arrow
Level 70: 3 Holy Arrow
At The End:
Teleport: Level 20 (Maxed)
Heal: Level 30 (Maxed)
MP Eater: Level 20 (Maxed)
Invincible Level 20 (Maxed)
Bless: Level 20 (Maxed)
Holy Arrow: Level 11
Second Skill Build
Level 30: 1 Teleport
Level 31: 3 Heal
Level 32: 3 Heal
Level 33: 3 Heal
Level 34: 3 Heal
Level 35: 3 Heal
Level 36: 3 Heal
Level 37: 3 Heal
Level 38: 3 Heal
Level 39: 3 Heal
Level 40: 3 Heal (Heal Maxed)
Level 41: 3 MP Eater
Level 42: 3 MP Eater
Level 43: 3 MP Eater
Level 44: 3 MP Eater
Level 45: 3 MP Eater
Level 46: 3 MP Eater
Level 47: 2 MP Eater, 1 Holy Arrow (MP Eater Maxed)
Level 48: 3 Holy Arrow
Level 49: 3 Holy Arrow
Level 50: 3 Holy Arrow
Level 51: 3 Holy Arrow
Level 52: 3 Holy Arrow
Level 53: 3 Holy Arrow
Level 54: 3 Holy Arrow
Level 55: 3 Holy Arrow
Level 56: 3 Holy Arrow
Level 57: 2 Holy Arrow, 1 Invincible (Holy Arrow Maxed)
Level 58: 3 Invincible
Level 59: 3 Invincible
Level 60: 3 Invincible
Level 61: 3 Invincible
Level 62: 3 Invincible
Level 63: 3 Invincible
Level 64: 1 Invincible, 2 Bless (Invincible Maxed)
Level 65: 3 Bless
Level 66: 3 Bless
Level 67: 3 Bless
Level 68: 3 Bless
Level 69: 3 Bless
Level 70: 3 Bless (Bless Maxed)
At The End:
Teleport: Level 1
Heal: Level 30 (Maxed)
MP Eater: Level 20 (Maxed)
Invincible (Level 20 (Maxed)
Bless: Level 20 (Maxed)
Holy Arrow: Level 30 (Maxed)
12. Cleric Training Grounds
Level 30-35: Train in the dungeon against Horned Mushrooms, Undead Mushrooms, and Stirges.
Level 35-40: Train in the subway against Jr. Wraiths OR do Ludibrium Party Quest.
Level 40-45: Train in the subway against Jr. Wraith OR train in Ellinia against Zombie Lupins OR in Ludibrium against Chronos and Platoon Chronos OR do Ludibrium Party Quest.
Level 45-50: Train in Ellinia against Zombie Lupins OR train in Ludibrium against Platoon Chronos OR do Ludibrium Party Quest.
Level 50-55: Train in the Subway against Wraiths OR do Orbis Party Quest.
Level 55-60: Train in the Subway against Wraiths OR do Orbis Party Quest.
Level 60-70: Train in the Subway against Wraiths OR train in El Nath against Coolie Zombies OR do Orbis Party Quest.
13. Credits and Copyright
I would like to thank Nexon for great MapleStory information and pictures - http://maplestory.nexon.net/
This guide may not be replicated under any circumstances except for personal, private uses. It may not be placed on any websites or otherwise distributed publicly without advance written permission from Majestyc. Use of this guide or any parts of it on any other website as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this documents are owned by their respective trademark and copyright holders.
Copyright © 2007 Majestyc http://www.onrpg.com/boards/2997.html
1. Introduction to Magicians
2. Starting Ability Points
3. Ability Point Allocation
4. Becoming A Magician
5. Magician's Skills
6. Magician Skill Point Allocation
7. Magician Training Grounds
8. Introduction to Clerics
9. Becoming A Cleric
10. Cleric's Skills
11. Cleric Skill Point Allocation
12. Cleric Training Grounds
13. Credits and Copyright
1. Introduction to Magicians
Magicians... Studying ancient studies is their virtue, high intelligence is their top priority. Since they spend all their time researching, they may not have much of strength or stamina, and they use staves and wands as their main weapons. For armor, they prefer light ones like robes with minimal defense. They can't put on heavy armor.
2. Starting Ability Points
In order to become a Perfect Magician, your STR and DEX must be at 4. It might take some time to reach 4 at both stats, but that is the most significant and hardest part about becoming a Perfect Magician. The rest of the stats, INT and LUK, can be varied. Furthermore, having 5 STR/DEX is also good, so don't tire yourself trying to reach 4 at both stats.
3. Ability Point Allocation
Your LUK should always be 3 more than your level. Allocate the rest of the Ability Points on INT. Another way of allocating your ability points is to add INT whenever you are far away from the next staff/wand. If you do not have the next staff/wand to upgrade, do not add LUK since it is wasting INT points. This may be more complicated, but add INT until 2 levels away from the staff/wand, then add 5 LUK each to reach the exact required LUK. Also, all Magicians will eventually need to cap LUK at a certain point.
4. Becoming A Magician
In order to become a Magician, you must be at least level 8. Otherwise, level 10. Plus, you must have at least 20 INT. Once you are ready, head over to Ellinia, the town of Magicians, located in a deep forest east of Victoria Island, and go to the very top of the town. On the highest platform, you will see a house. Go inside the and you will see a floating person named Grendel the Really Old. Talk to him and he will judge your worth as a possible Magician and you will advance as a Magician.
5. Magician's Skills
Skill: Improving MP Recovery
Master Level: 16
Description: With this, you will recover even more MP every 10 sec.
Skill: Improving Max MP Increase
Master Level: 10
Description: While having a Level UP, if AP is used on Max MP, it raises the level of increase for Max MP
Skill: Magic Guard
Master Level: 20
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Skill: Magic Guard
Master Level: 20
Description: Temporarily boosts the weapon defense by blowing magic into the armor.
Skill: Energy Bolt
Master Level: 20
Description: Use MP to attack one enemy.
Skill: Magic Claw
Master Level: 20
Description: Use MP to attack an enemy twice.
6. Magician Skill Point Allocation
I recommend using the following Skill Build:
Level 8: 1 Energy Bolt
Level 9: 3 Improving MP Recovery
Level 10: 2 Improving MP Recovery, 1 Improving Max MP Increase
Level 11: 3 Improving Max MP Increase
Level 12: 3 Improving Max MP Increase
Level 13: 3 Improving Max MP increase (Improving Max MP increase Maxed)
Level 14: 3 Improving MP Recovery
Level 15: 3 Improving MP Recovery
Level 16: 3 Improving MP Recovery
Level 17: 2 Improving MP Recovery, 1 Magic Claw (Improving MP Recovery Maxed)
Level 18: 3 Magic Claw
Level 19: 3 Magic Claw
Level 20: 3 Magic Claw
Level 21: 3 Magic Claw
Level 22: 3 Magic Claw
Level 23: 3 Magic Claw
Level 24: 1 Magic Claw, 2 Magic Guard (Magic Claw Maxed)
Level 25: 3 Magic Guard
Level 26: 3 Magic Guard
Level 27: 3 Magic Guard
Level 28: 3 Magic Guard
Level 29: 3 Magic Guard
Level 30: 3 Magic Guard (Magic Guard Maxed)
At The End:
Energy Bolt: Level 1
Improving MP Recovery: Level 16 (Maxed)
Improving Max MP increase: Level 10 (Maxed)
Magic Claw: Level 20 (Maxed)
Magic Guard: Level 20 (Maxed)
7. Magician Training Grounds
Level 1-8: Train in Maple Island against Snails, Blue Snails, and Shrooms.
Level 8-10: Train in Henesys against Snails, Blue Snails, Red Snails, Shrooms, Slimes, Mushrooms, and Pigs.
Level 10-15: Train in Ellinia against Slimes.
Level 15-21: Train in Henesys against Pigs and Ribbon Pigs.
Level 21-30: Train in Ellinia against Green Mushrooms and Horned Mushrooms OR Do the Party Quest in Kerning City OR train in the dungeon against Stirges.
8. Introduction to Clerics
They may not possess the attacking spells like fire and ice, but they have holy spells that are very powerful against the undead's and evil-based monsters. They also have skills that makes up for their low stamina and guarding abilities, and are the only magicians able to cast healing magic.
9. Becoming A Cleric
In order to become a Cleric, you must be at least level 30. Go talk to Grendel the Really Old once again, and he will rave about how you look much stronger now than before. He will also make an offer that if you pass a simple test, he will make you even more powerful than you already are. Cnce you accept the offer to take the test, he will give you a letter that is for the Job Advancement Instructor near Ellinia, and you will have to go search for that person. Once the instructor receives the letter from you, you will be taken inside a tree, where the instructor tells you to collect 30 Dark Crystals by defeating the monsters inside. Once inside, there are no stores around to speak of, so you will need to stock up and prepare yourself before entering. Once all 30 Dark Crystals have been collected, the instructor will award you with a Proof of a Hero, and you will take that back to Grendel the Really Old in Ellinia, where then you will advance as the Cleric.
10. Cleric's Skills
Skill: MP Eater
Master Level: 20
Description: Soak up an enemy's MP after every magic attack. But if its MP reaches 0, no more.
Skill: Heal
Master Level: 30
Description: Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead's in the vicinity of this will receive damage.
Skill: Invincible
Master Level: 20
Description: Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.
Skill: Teleport
Master Level: 20
Description: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Skill: Bless
Master Level: 30
Description: Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.
Skill: Holy Arrow
Master Level: 30
Description: Fires holy arrows at an enemy. Applies major damage to the undeads and evil-based monsters.
11. Cleric Skill Point Allocation
There are two Cleric skill builds that you can follow. The first one specializes in party training, while the second one specializes in solo training.
First Skill Build
Level 30: 1 Teleport
Level 31: 3 Heal
Level 32: 3 Heal
Level 33: 3 Heal
Level 34: 3 Heal
Level 35: 3 Heal
Level 36: 3 Heal
Level 37: 3 Heal
Level 38: 3 Heal
Level 39: 3 Heal
Level 40: 3 Heal (Heal Maxed)
Level 41: 3 Teleport
Level 42: 3 Teleport
Level 43: 3 Teleport
Level 44: 3 Teleport
Level 45: 3 Teleport
Level 46: 3 Teleport
Level 47: 1 Teleport, 2 MP Eater (Teleport Maxed)
Level 48: 3 MP Eater
Level 49: 3 MP Eater
Level 50: 3 MP Eater
Level 51: 3 MP Eater
Level 52: 3 MP Eater
Level 53: 3 MP Eater (Maxed MP Eater)
Level 54: 3 Invincible
Level 55: 3 Invincible
Level 56: 3 Invincible
Level 57: 3 Invincible
Level 58: 3 Invincible
Level 59: 3 Invincible
Level 60: 2 Invincible, 1 Bless (Invincible Maxed)
Level 61: 3 Bless
Level 62: 3 Bless
Level 63: 3 Bless
Level 64: 3 Bless
Level 65: 3 Bless
Level 66: 3 Bless
Level 67: 1 Bless, 2 Holy Arrow (Bless Maxed)
Level 68: 3 Holy Arrow
Level 69: 3 Holy Arrow
Level 70: 3 Holy Arrow
At The End:
Teleport: Level 20 (Maxed)
Heal: Level 30 (Maxed)
MP Eater: Level 20 (Maxed)
Invincible Level 20 (Maxed)
Bless: Level 20 (Maxed)
Holy Arrow: Level 11
Second Skill Build
Level 30: 1 Teleport
Level 31: 3 Heal
Level 32: 3 Heal
Level 33: 3 Heal
Level 34: 3 Heal
Level 35: 3 Heal
Level 36: 3 Heal
Level 37: 3 Heal
Level 38: 3 Heal
Level 39: 3 Heal
Level 40: 3 Heal (Heal Maxed)
Level 41: 3 MP Eater
Level 42: 3 MP Eater
Level 43: 3 MP Eater
Level 44: 3 MP Eater
Level 45: 3 MP Eater
Level 46: 3 MP Eater
Level 47: 2 MP Eater, 1 Holy Arrow (MP Eater Maxed)
Level 48: 3 Holy Arrow
Level 49: 3 Holy Arrow
Level 50: 3 Holy Arrow
Level 51: 3 Holy Arrow
Level 52: 3 Holy Arrow
Level 53: 3 Holy Arrow
Level 54: 3 Holy Arrow
Level 55: 3 Holy Arrow
Level 56: 3 Holy Arrow
Level 57: 2 Holy Arrow, 1 Invincible (Holy Arrow Maxed)
Level 58: 3 Invincible
Level 59: 3 Invincible
Level 60: 3 Invincible
Level 61: 3 Invincible
Level 62: 3 Invincible
Level 63: 3 Invincible
Level 64: 1 Invincible, 2 Bless (Invincible Maxed)
Level 65: 3 Bless
Level 66: 3 Bless
Level 67: 3 Bless
Level 68: 3 Bless
Level 69: 3 Bless
Level 70: 3 Bless (Bless Maxed)
At The End:
Teleport: Level 1
Heal: Level 30 (Maxed)
MP Eater: Level 20 (Maxed)
Invincible (Level 20 (Maxed)
Bless: Level 20 (Maxed)
Holy Arrow: Level 30 (Maxed)
12. Cleric Training Grounds
Level 30-35: Train in the dungeon against Horned Mushrooms, Undead Mushrooms, and Stirges.
Level 35-40: Train in the subway against Jr. Wraiths OR do Ludibrium Party Quest.
Level 40-45: Train in the subway against Jr. Wraith OR train in Ellinia against Zombie Lupins OR in Ludibrium against Chronos and Platoon Chronos OR do Ludibrium Party Quest.
Level 45-50: Train in Ellinia against Zombie Lupins OR train in Ludibrium against Platoon Chronos OR do Ludibrium Party Quest.
Level 50-55: Train in the Subway against Wraiths OR do Orbis Party Quest.
Level 55-60: Train in the Subway against Wraiths OR do Orbis Party Quest.
Level 60-70: Train in the Subway against Wraiths OR train in El Nath against Coolie Zombies OR do Orbis Party Quest.
13. Credits and Copyright
I would like to thank Nexon for great MapleStory information and pictures - http://maplestory.nexon.net/
This guide may not be replicated under any circumstances except for personal, private uses. It may not be placed on any websites or otherwise distributed publicly without advance written permission from Majestyc. Use of this guide or any parts of it on any other website as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this documents are owned by their respective trademark and copyright holders.
Copyright © 2007 Majestyc http://www.onrpg.com/boards/2997.html
eybumm- Posts : 115
Join date : 2008-04-01
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