Majestyc's Cleric Guide
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Majestyc's Cleric Guide
Table Of Contents:
1. Introduction to Magicians
2. Starting Ability Points
3. Ability Point Allocation
4. Becoming A Magician
5. Magician's Skills
6. Magician Skill Point Allocation
7. Magician Training Grounds
8. Introduction to Clerics
9. Becoming A Cleric
10. Cleric's Skills
11. Cleric Skill Point Allocation
12. Cleric Training Grounds
13. Credits and Copyright
1. Introduction to Magicians
Studying ancient studies is their virtue, high intelligence is their top priority. Since they spend all their time researching, they may not have much of strength or stamina, and they use staaves and wands as their main weapons. For armor, they prefer light ones like robes with minimal defense. They can't put on heavy armor.
2. Starting Ability Points
In order to become a Perfect Magician, your STR and DEX must be at 4. It might take some time to reach 4 at both stats, but that is the most significant and hardest fact about becoming perfect. The rest of the stats, INT and LUK, can be varied.
Futhermore, having 5 STR/DEX is also good, so don't tire yourself trying to reach 4 at both stats.
3. Ability Point Allocation
Your LUK Ability Points should always be 3 more than your level. Allocate the rest of the Ability Points on INT.
4. Becoming A Magician
In order to become a Magician, you must be at least level 8. Otherwise, level 10. Plus, you must have at least 20 INT. Once you are ready, head over to Ellinia, the town of Magicians, located in a deep forest east of Victoria Island, and go to the very top of the town. On the highest platform, you will see a . Go inside the and you will see a floating person named Grendel the Really Old. Talk to him and he will judge your worth as a possible Magician and you will advance as a Magician.
5. Magician's Skills
Skill: Improving MP Recovery
Master Level: 16
Description: With this, you will recover even more MP every 10 sec.
Skill: Improving Max MP Increase
Master Level: 10
Description: While having a Level UP, if AP is used on Max MP, it raises the level of increase for Max MP
Skill: Magic Guard
Master Level: 20
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Skill: Magic Guard
Master Level: 20
Description: Temporarily boosts the weapon defense by blowing magic into the armor.
Skill: Energy Bolt
Master Level: 20
Description: Use MP to attack one enemy.
Skill: Magic Claw
Master Level: 20
Description: Use Mp to attack an enemy twice.
6. Magician Skill Point Allocation
I recommend using the following Skill Build:
Level 8: 1 Energy Bolt
Level 9: 3 Improving MP Recovery
Level 10: 2 Improving MP Recovery, 1 Improving Max MP Increase
Level 11: 3 Improving Max MP Increase
Level 12: 3 Improving Max MP Increase
Level 13: 3 Improving Max MP increase (Improving Max MP increase Maxed)
Level 14: 3 Improving MP Recovery
Level 15: 3 Improving MP Recovery
Level 16: 3 Improving MP Recovery
Level 17: 2 Improving MP Recovery, 1 Magic Claw (Improving MP Recovery Maxed)
Level 18: 3 Magic Claw
Level 19: 3 Magic Claw
Level 20: 3 Magic Claw
Level 21: Save 3
Level 22: 6 Magic Claw
Level 23: 3 Magic Claw
Level 24: 1 Magic Claw, 2 Magic Guard (Magic Claw Maxed)
Level 25: 3 Magic Guard
Level 26: 3 Magic Guard
Level 27: 3 Magic Guard
Level 28: 3 Magic Guard
Level 29: 3 Magic Guard
Level 30: 3 Magic Guard (Magic Guard Maxed)
At The End:
Energy Bolt: Level 1
Improving MP Recovery: Level 16 (Maxed)
Improving Max MP increase: Level 10 (Maxed)
Magic Claw: Level 20 (Maxed)
Magic Guard: Level 20 (Maxed) http://www.onrpg.com/boards/3005.html
1. Introduction to Magicians
2. Starting Ability Points
3. Ability Point Allocation
4. Becoming A Magician
5. Magician's Skills
6. Magician Skill Point Allocation
7. Magician Training Grounds
8. Introduction to Clerics
9. Becoming A Cleric
10. Cleric's Skills
11. Cleric Skill Point Allocation
12. Cleric Training Grounds
13. Credits and Copyright
1. Introduction to Magicians
Studying ancient studies is their virtue, high intelligence is their top priority. Since they spend all their time researching, they may not have much of strength or stamina, and they use staaves and wands as their main weapons. For armor, they prefer light ones like robes with minimal defense. They can't put on heavy armor.
2. Starting Ability Points
In order to become a Perfect Magician, your STR and DEX must be at 4. It might take some time to reach 4 at both stats, but that is the most significant and hardest fact about becoming perfect. The rest of the stats, INT and LUK, can be varied.
Futhermore, having 5 STR/DEX is also good, so don't tire yourself trying to reach 4 at both stats.
3. Ability Point Allocation
Your LUK Ability Points should always be 3 more than your level. Allocate the rest of the Ability Points on INT.
4. Becoming A Magician
In order to become a Magician, you must be at least level 8. Otherwise, level 10. Plus, you must have at least 20 INT. Once you are ready, head over to Ellinia, the town of Magicians, located in a deep forest east of Victoria Island, and go to the very top of the town. On the highest platform, you will see a . Go inside the and you will see a floating person named Grendel the Really Old. Talk to him and he will judge your worth as a possible Magician and you will advance as a Magician.
5. Magician's Skills
Skill: Improving MP Recovery
Master Level: 16
Description: With this, you will recover even more MP every 10 sec.
Skill: Improving Max MP Increase
Master Level: 10
Description: While having a Level UP, if AP is used on Max MP, it raises the level of increase for Max MP
Skill: Magic Guard
Master Level: 20
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Skill: Magic Guard
Master Level: 20
Description: Temporarily boosts the weapon defense by blowing magic into the armor.
Skill: Energy Bolt
Master Level: 20
Description: Use MP to attack one enemy.
Skill: Magic Claw
Master Level: 20
Description: Use Mp to attack an enemy twice.
6. Magician Skill Point Allocation
I recommend using the following Skill Build:
Level 8: 1 Energy Bolt
Level 9: 3 Improving MP Recovery
Level 10: 2 Improving MP Recovery, 1 Improving Max MP Increase
Level 11: 3 Improving Max MP Increase
Level 12: 3 Improving Max MP Increase
Level 13: 3 Improving Max MP increase (Improving Max MP increase Maxed)
Level 14: 3 Improving MP Recovery
Level 15: 3 Improving MP Recovery
Level 16: 3 Improving MP Recovery
Level 17: 2 Improving MP Recovery, 1 Magic Claw (Improving MP Recovery Maxed)
Level 18: 3 Magic Claw
Level 19: 3 Magic Claw
Level 20: 3 Magic Claw
Level 21: Save 3
Level 22: 6 Magic Claw
Level 23: 3 Magic Claw
Level 24: 1 Magic Claw, 2 Magic Guard (Magic Claw Maxed)
Level 25: 3 Magic Guard
Level 26: 3 Magic Guard
Level 27: 3 Magic Guard
Level 28: 3 Magic Guard
Level 29: 3 Magic Guard
Level 30: 3 Magic Guard (Magic Guard Maxed)
At The End:
Energy Bolt: Level 1
Improving MP Recovery: Level 16 (Maxed)
Improving Max MP increase: Level 10 (Maxed)
Magic Claw: Level 20 (Maxed)
Magic Guard: Level 20 (Maxed) http://www.onrpg.com/boards/3005.html
vmvznv- Posts : 119
Join date : 2008-04-01
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