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BUILD(S): 5/3 split balanced-ish team, to be considered for team based gvg

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BUILD(S): 5/3 split balanced-ish team, to be considered for team based gvg Empty BUILD(S): 5/3 split balanced-ish team, to be considered for team based gvg

Post  jeunfb Sat Apr 12, 2008 11:31 pm

A. Split

1. W/N

Sword 12+1+1
Strength 11+1
Curses 4

Plague touch
Frenzy
Rush
Quivering blade
Sever artery
Gash
Bulls
Res sig (maybe healing sig but idk)

2. R/Mo

Expertise 12+1+1
Wilderness 9+1
Marks 9+1
Prot 3

D-shot
Savage shot
Cripshot
Mtouch
Trolls
NStride
Apply psn
Res sig (maybe another attack like sloth hunters but idk, also considering renew life here)

3. Rt/A

Restoration 12+1
Channeling 12+1+1
Spawning 3

WoRemedy
WoWarding
WBoon
Protective was w/e
Splinter
Ancestors
(optional)*
Dash

*optional = Dark Escape, WoShadow, mend body and soul or soothing memories (all work, all have their merits pick one you like)

Note: Split could be only warrior and ranger, Rt could run the flag or help them or be defending our own base depending on the situation
Note2: split team res or no or 1 of them? O.o
Note3: If this split goes againt 2sin+1monk split, they (sins) have the advantage. Play it safe, precast your weapon spells, use npcs, etc. Ranger needs to interrupt at least one of the sins in one of his attacks to screw his chain up. Mtouch your rit. Warrior DONT OVEREXTEND.




B. Stand

4. W/Rt ---> Runs the flag

Hammer 12+1+1
Strength 12+1

Flail
Earth shaker
Crushing blow
hammer bash or mighty blow
Bulls
enraging charge
sprint
death pact (im tempted to go /mo and test the buffed touch res renew life)

5. Me/Mo

Illusion 12+1+1
Fast cast 12+1

Power spike
Signet of illusions
Backfire
Empathy
Spirit of failure
Conjure phantasm
Drain enchant
Res chant

6. N/E

Curses 12+1+1
Blood 11+1
Soul Reaping 6+1

OoB
Fainthheart
Price of failure
Reckless haste
Suffering
Pbond
Gole
Res sig

7. Mo/E

Heal 12+1+1
Divine 10+1
Prot 8+1

Healers Boon
Heal party
Orison of healing
Jameis gaze
Prot spirit
gole
Dismiss cond
Cure hex

8. Mo/E

Prot 12+1+1
Divine 9+1
Heal 9+1

RoF
SoD
Sbond
Gift of health, SoAbsorption or Aura of stability
Aegis
gole
Hveil
Dismiss cond


----------------------------------------------------------


C. Alternative monks to the Hboon one (they still need to be tested not sure how much they work)

7. Mo/

Blessed light
Shield of Absorption or rof or guardian
Dismiss
Heavens delight
Divine healing
Prot spirit
aegis (maybe divine spirit here instead)
gole (maybe hex breaker but probably not)


7. Mo/

LoD
infuse
heavens delight
hveil
Aegis (maybe guardian is enough or rof)
Prot spirit
dismiss
gole or hex breaker http://www.theamazonbasin.com/gw/forums/index.php?showtopic=9322
jeunfb
jeunfb

Posts : 101
Join date : 2008-04-01

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