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Build for Nomads Isle, Ideas to take advantage of the new hall

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Build for Nomads Isle, Ideas to take advantage of the new hall Empty Build for Nomads Isle, Ideas to take advantage of the new hall

Post  jeunfb Sat Apr 12, 2008 11:42 pm

I have been thinking about a build for Nomad's Isle. The main characteristics of the guild hall are the quicksand (-1 energy when attacking or using a skill, -15% movement speed), the teleporters and relatively small size.

I am thinking that a pressure build that has energy draining components would work nicely with the quicksand. The build needs to be able to respond to a split (snares are nice as well).

I was thinking about the following:
1) Crippling Slash Warrior
2) Warrior or Dervish
3) Oath Shot Ranger with Tranquility, Nature's Renewal, Primal Echos, Quickening Zephyr + Snaring Traps
4) Burning Arrow Ranger (Poison, Burning, Interupts)
5) Motivation Paragon (support monks with + energy shouts)
6) Energy Drain Mesmer (Anti Caster Illusion & Inspiration, Frustration, Signet of Humility, Interupts)
7) RC Monk
Cool LOD Monk http://www.theamazonbasin.com/gw/forums/index.php?showtopic=8521
jeunfb
jeunfb

Posts : 101
Join date : 2008-04-01

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