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Help needed with GvG build..... :)

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Help needed with GvG build..... :) Empty Help needed with GvG build..... :)

Post  saeimc Sun Apr 13, 2008 12:48 am

Ok. I need some help/criticism on this build. It's intention is to create a pressure build using the common 2 x Mes, 2 x Ele, 2 x War, 2 x Monk line-up BUT changing some characters to Factions Only Chars. In other words, creating a build which can be used by players with Ch1 only, Ch2 only or Both. Each Character is labelled as either Factions (Factions only), Proph (Prophecies only) or Both.

Ressing Pressure Mesmer - Factions

Mesmer/Ritualist
Level: 20

Fast Casting: 10 (8+2)
Domination Magic: 14 (11+3)
Inspiration Magic: 12 (11+1)

Arcane Languor [Elite] (Fast Casting)
Energy Burn (Domination Magic)
Diversion (Domination Magic)
Cry of Frustration (Domination Magic)
Energy Tap (Inspiration Magic)
Feedback (Inspiration Magic)
Drain Enchantment (Inspiration Magic)
Flesh of my Flesh (Restoration Magic)

This mesmer is designed to create pressure on a monk. Arcane Langour and Diversion are used together to create "casting penalties" for a total of up to 10 seconds. Energy Tap and Feedback create some energy denial pressure. I really like Feedback especially with the widespread use of mantra of recall on monks. With a 23 energy MOR, feedback reduces the overall energy gain to only 5 energy. Drain enchantment and Energy Tap serve as this chars energy management. Enchantment removal is by both Drain Enchant and Feedback. Flesh of my Flesh is used as a hard res.


ED Illusion Mesmer - Factions

Mesmer/Monk
Level: 20

Fast Casting: 7 (4+3)
Domination Magic: 14 (12+2)
Inspiration Magic: 9 (8+1)
Illusion Magic: 10 (9+1)

Energy Drain [Elite] (Inspiration Magic)
Diversion (Domination Magic)
Unnatural Signet (Domination Magic) OR Convert Hexes (Protection Prayers)
Conjure Phantasm (Illusion Magic)
Images of Remorse (Illusion Magic)
Revealed Hex (Inspiration Magic)
Mantra of Persistence (Inspiration Magic)
Resurrection Signet ()

This Illusion mesmer creates degen pressure and some energy denial pressure. The degen is provided by both conjure phantasm and images of remorse. When used under mantra of persistence, they can create up to 13 seconds of -9 degen. Other pressure is created by energy burn and Diversion. Revealed hex (Inspired hex - ch1) is currently this chars only energy management. Unnatural signet is included for removing ritualist spirits at little cost but could be swapped out for additional energy management.

Air HP flagger - Proph

Elementalist/Monk
Level: 20

Energy Storage: 9 (8+1)
Water Magic: 10 (9+1)
Air Magic: 14 (10+4)
Healing Prayers: 9

Lightning Orb (Air Magic)
Lightning Strike (Air Magic)
Blinding Flash (Air Magic)
Ice Prison (Water Magic)
Smite Hex (Smiting Payers)
Heal Party (Healing Prayers)
Windborne Speed (Air Magic)
Ether Prodigy [Elite] (Energy Storage)

This is a typical HP air flagger with convert hexes as additional hex removal.


Snaring Anti War Support - Both

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Earth Magic: 9 (8+1)
Water Magic: 12 (8+4)
Protection Prayers: 10

Deep Freeze (Water Magic)
Shard Storm (Water Magic)
Ice Spikes (Water Magic)
Ward Against Melee (Earth Magic)
Extinguish (Protection Prayers)
Aegis (Protection Prayers)
Ether Prodigy [Elite] (Energy Storage)
Resurrection Signet ()

This is another Ether Prod ele, but uses the protection line insted. Aegis and Ward vs melee provide anti-warrior support. Extinguish provides party wide condition removal. Water hexes proved snares and cover hexes.

Shock Hammer Warrior - Proph

Warrior/Elementalist
Level: 20

Strength: 9 (8+1)
Tactics: 9 (8+1)
Hammer Mastery: 16 (12+4)
Air Magic: 7

Backbreaker [Elite] (Hammer Mastery)
Crushing Blow (Hammer Mastery)
Irresistible Blow (Hammer Mastery)
Healing Signet (Tactics)
Sprint (Strength)
Frenzy (Warrior other)
Shock (Air Magic)
Resurrection Signet ()

A typical shock hammer warrior.


Deaths Charge Sword Warrior - Factions

Warrior/Assassin
Level: 20

Swordsmanship: 16 (12+4)
Tactics: 9 (8+1)
Shadow Arts: 10

Silverwing Slash (Swordsmanship)
Quivering Blade [Elite] (Swordsmanship)
Final Thrust (Swordsmanship)
Sprint (Strength)
Healing Signet (Tactics)
Frenzy (Warrior other)
Death's Charge (Shadow Arts)
Resurrection Signet ()

This is a Factions only Sword warrior. Death's charge is a great skill especially when you have an opposing team using snares. The usual combo of sever, gash, final-thrust could be used on this warrior, but I like the Factions skills in this build. Quivering Blade is a low adren cost/high damage skill, but has penalties if you miss. Silverwing slash and final thrust provide the rest of the damage.

Prot Boon Recall - Proph

Monk/Mesmer
Level: 20

Divine Favor: 10 (8+2)
Protection Prayers: 15 (12+3)
Inspiration Magic: 10

Protective Spirit (Protection Prayers)
Mend Condition (Protection Prayers)
Guardian (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Inspired Hex (Inspiration Magic)
Contemplation of Purity (Divine Favor)
Divine Boon (Divine Favor)
Mantra of Recall [Elite] (Inspiration Magic)

A typical Ch1 boon prot using mantra of recall.

Prot Boon Drain - Factions

Monk/Mesmer
Level: 20

Divine Favor: 10 (8+2)
Protection Prayers: 15 (12+3)
Inspiration Magic: 10

Protective Spirit (Protection Prayers)
Mend Ailment (Protection Prayers)
Guardian (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Revealed Hex (Inspiration Magic)
Holy Veil (Monk other)
Divine Boon (Divine Favor)
Energy Drain [Elite] (Inspiration Magic)

A factions version of the boon prot above using Energy Drain as the elite with Revealed hex for additional energy management. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=5586
saeimc
saeimc

Posts : 133
Join date : 2008-04-01

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