Would you like to react to this message? Create an account in a few clicks or log in to continue.

A player thief.

Go down

A player thief. Empty A player thief.

Post  WOW FAN Mon Mar 24, 2008 10:53 pm

Jobs

A player thief.
Players can pick a job at level 20 in the game: a trader, a hunter, or a thief. Traders buy goods for normal price in a city and attempt to bring them to another city, where they can be sold for higher prices, thus making profits. This is the process of trading. Thieves attempt to rob the trader and steal the goods so that they can sell it to the Black Market in the Thief Town. Traders may hire player hunters to protect themselves from thieves. Traders get job exp from successfully completing trade runs, hunters get exp from killing thieves, either NPC thieves or player thieves, and thieves get exp from successfully stealing goods or killing traders and hunters. Characters can switch between jobs and are not locked into any role. However, switching between opposite jobs will result in a loss of some job experience, as you kill your opponents.

If a thief kills a trader or steals goods he will lose trader experience according to the thief experience he gained. Likewise if a trader successfully sells goods he will lose thief experience according to the trader experience he gained. As for hunters, their experience is not greatly affected from switching from one job or the other. If they kill a player thief they do lose some thief experience but this will be smaller compared to the experience a thief gets from stealing goods and vice versa. However this is changed in the Europe Expansion. A job "guild" must be joined, and the required job items purchased to begin that job. Jobs also are restricted from being switched, requiring the "guild" to be left to join another guild and cannot be done within 7 days of exiting another.

Stars represent the value of the goods a merchant carries, and the difficulty of the trip, with one star being the lowest value and five stars being the highest. NPC thieves are generated to attack all merchants; the higher the value of the goods, the more thieves that are generated. When a merchant's transport is killed, the player thief can take the goods the transport dropped, and then take it to the thieves' village.


Item trading
Players can set up stalls to sell and advertise their items they may have found from killing monsters, trading, or buying. The seller determines the price at which to sell each item, although it is possible for buyers to communicate within the stall window. As NPCs sell a limited selection of items, stalls are a popular way to acquire high level or unusual items. Players can also use the stall network to see if an item they want is being sold in a stall.

Item mall items may not be sold or traded with other players, which is a counter-ccf attempt which generally works well. Seal of Sun Honor weapons may also not be traded or sold.


Pets
The pet system allows characters to summon animals to aid them on certain tasks. Most pets have to be bought with Silk, Silkroad Online's private currency on the Item Mall. The only pet that can be purchased with in-game gold is the Grey Wolf, which is equivalent with the White Wolf (only purchasable by Silk).

Pet Myowon (Monkey), Pet Seowon (Squirrel), Pet Toto (Rabbit), Gold Pig, and Pink Pig are only available in the Item Mall. Having their own inventory, these pets can be set to automatically pick up items dropped by monsters, thus saving the player time. However, these pets are only rentals, and may be used for 28 days before expiring. When the time limit runs out, the pet is automatically returned to the players' inventory; there is no chance to remove any items left in the pet's inventory. However, it is possible to regain usage of these pets via the Silk item "Revival Clock," which prolongs the rental period by 28 days. Any items in the pet's inventory will also be regained, as a pet's inventory is saved even after it expires.


White Wolf (pet)
White Wolves, Grey Wolves, and Three-footed Crow (peacock) are combat-oriented pets, possessing their own statistics and gaining experience from combat. They also have the ability to grow, beginning as a small animal and maturing into a full-grown animal at level 40. All three pets are permanent additions once purchased; White Wolves and peacock cost Silk in the Item Mall, while Gray Wolves cost 1,000,000 gold at each city's Stable NPC. Unlike the other pets, these can be killed during combat, rendering them unable to be summoned until revived. They can be revived with the "Grass of Life" herb sold at each city's stable NPC for a fee of 50,000 gold. These pets have a yellow bar called the HGP Bar, or the Hunger Bar. Whenever one of these pets is summoned, its HGP Bar will decrease. The HGP Bar will slowly decrease, once the HGP Bar reaches down to 30% the attacking pet's status will drop 50%. When this bar reaches 0, the animal will die. Attacking pets can be fed with a yellow potion, HGP potions, sold by any stable NPC. These potions replenish 10% or 1000 HGP. You can also heal your attacking pet with a pet healing potion and you can cure your pet of an abnormal state with a special abnormal state potion.


Alchemy
Alchemy is made up of items that increase the performance of items. One can press "H" and a small window will appear with directions.

Weapon Elixirs - increase the weapon's attack.
Accessory Elixirs - increase the accessory's absorption.
Shield Elixirs- increase the shield's defense.
Protector Elixirs - increase the headgear, chest, legs, shoulder, wrist and shoe's defense.
When alchemy is successful using any elixir, a + followed by the corresponding number will appear next to the name. This is known as that item's endurability. The endurability can be increased but the chance of success decreases the higher up the number is. Certain levels of endurability change appearances for weapons and shields causing them to glow or shine different colors (does not apply protectors and accessories, however).

There is a chance the alchemy may fail. Using lucky powder, which can be purchased at an accessory store, can reduce the alchemy's chance of failure. If alchemy fails, it will reset the item's enhancement level to 0. There is also a chance that the weapon may break or lose the ability to be repaired.

Certain bonuses on items may also help with alchemy. Lucky increases the chance of a successful alchemy. Steady prevents an item from losing durability if the alchemy fails (above +4). Astral, which can be purchased in the Item Mall, will prevent an item with enhancement level 4 or more from dropping to enchantment level 0 if alchemy fails. Immortal prevents an item from breaking if the alchemy fails (above +4).

There is also a system to increase statistics on equipment. This system works by having the user first gather parts of defeated monsters, which can then be turned into base elements of a specific level (Wind, Water, Fire, Earth) with the aid of Void Rondo potions sold at any accessory store. Additionally, players may process equipment items (protector items and weapon items) with Destroyer Rondo. Note that the process of applying Destroyer Rondo to an equipment item destroys that item and usually nets a higher number of raw elements (and sometimes yields magic stones). These base elements of specific levels can then be joined together with a tablet requiring these levels to create a magical stone that increases specific statistics. Tablets also have levels, and may only be used on equipment of the same Degree as the tablet's level. These tablets are split between attribute tablets and magic tablets. Attribute tablets along with the necessary element components make attribute stones. These stones directly change and alter a weapons statistics. Magic tablets along with the necessary element components make magic stones. These stones, on the other hand, add stats that make the equipment "blue."


Items

Chinese equipment

An image of a character wearing 8th degree armor, sword, and shield.
Chinese Equipment is split into four areas; weapons, shields, body protectors, and accessories.

Weapons: There are five types of weapons. The blade and sword attack quickly and are one-handed, allowing the character to use a shield for defense. Glaives and spears attack slower, but the attacks are more powerful, dealing more damage, but are two-handed. Bows attack slowly yet from a long range and deal reasonable damage, and are also two-handed weapons, also requiring arrows for ammunition. Of these five types, glaives and blades have a high strength ("Str") attack and deal more damage with weapon skills than magic, while swords and spears have high magical attacks and deal more damage with intelligence ("Int") skills. Bows are in the middle, but have slightly more magic attack power than physical attack power.
Shields: Shields can be equipped if the character uses a one-handed weapon. They increase defense and give the character a chance to block attacks depending on the block ratio (abbreviated "BR").
Body protection: There are three classes of body protection; armor (high physical but low magical defense), protector (balanced physical and magical defense), and garment (high magical but low physical defense). Garment class items cannot be worn at the same time as armor or protector class items, but armor and protectors can be combined. In addition, being equipped with any armor will endow a character with standard running speed and mp consumption, but a full set of protector will increase the running speed but decreasing mp consumption by 10 percent while garment will increase running speed, but decreasing mp consumption by 20 percent.
Accessories: In addition to clothing, characters can also wear accessories such as rings, necklaces, and earrings that can increase the rate of reincarnation of health and magic points.
There are several types of items on Silkroad. Most items are normal in the sense that they possess only regular properties. These items can also be called "white" items, due to the color of the item's name. Other items can have special properties that boost a specific characteristic, including "blue" items, as the item's name is shown in blue.

There are three more special ranks that equipment and weapons can have: Seal of Star (SOS), Seal of Moon (SOM), and Seal of Sun (SOSun). Each increases the item's statistics so it is similar to an item of higher level. Seal of Star weapons are the most common of the Seal weapons and are equivalent to a weapon five levels higher than the original weapon's level. Seal of Moon gives a bonus of 10 levels and Seal of Sun, the rarest of the Seals, gives a bonus of 15 levels. Seal weapons cannot be made, and are only available as a very rare drop from monsters. They can only be found on equipment of the same level as found in the NPC stores.

http://forum.mmoabc.com/topicview?forumId=52&topicId=472&login=no
WOW FAN
WOW FAN

Posts : 224
Join date : 2008-03-20

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum