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Team build "GeoSpikers", Different take on Ele spikers

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Team build "GeoSpikers", Different take on Ele spikers Empty Team build "GeoSpikers", Different take on Ele spikers

Post  saeimc Sun Apr 13, 2008 1:31 am

We have all seen the standard Air Ele spike teams, oddly I wondered why you don't see this type of team, one that is more powerfull then the air spiker. This team uses the 2 armor ignoring Earth skills Obsidian Flame and Crystal wave to ripe players apart one by one. like other spike teams you have mostly ele's and 2 monks. with this party the Ele's could do 714 damage at once to a target reguardless of armor with Ob. Flame followed up by 630 damage with C Wave. This is total of 1344 damage to one target.

The ele's include the Elite glypth of energy to negate the exhaustion. Wards to increase the survival range of the entire party. Please give me your feedback

GeoElementalist

Elementalist/Mesmer
Level: 20

Energy Storage: 14 (12+2)
Earth Magic: 16 (12+4)

- Obsidian Flame (Earth Magic)
- Crystal Wave (Earth Magic)
- Ward Against Melee (Earth Magic)
- Ward Against Foes (Earth Magic)
- Glyph of Energy [Elite] (Elementalist other)
- Aura of Restoration (Energy Storage)
- Earth Attunement (Earth Magic)
- Resurrection Signet ()

GeoBoonMonk

Monk/Necromancer
Level: 20

Divine Favor: 12 (10+2)
Healing Prayers: 16 (12+4)
Blood Magic: 8

- Infuse Health (Healing Prayers)
- Heal Other (Healing Prayers)
- Healing Touch (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Heal Party (Healing Prayers)
- Offering of Blood [Elite] (Blood Magic)
- Divine Boon (Divine Favor)
- Resurrection Signet () http://www.theamazonbasin.com/gw/forums/index.php?showtopic=3629
saeimc
saeimc

Posts : 133
Join date : 2008-04-01

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