Lets take this up a notch and have a look at lvl 60
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Lets take this up a notch and have a look at lvl 60
Lets take this up a notch and have a look at lvl 60:
Level 60 Bandit:
Weapon: Deadly Fin, WA = 72
Dex: 100
Luk: 212
Attack Skill: Savage Blow (6 * 80%)
Level 60 Fighter:
Weapon: Sparta, WA = 80
Dex: 80
Str: 232
Attack Skill: Power Strike (260%) + Final Attack (60% chance of +250%) + Fury (giving +10 Weapon Attack).
Minimum damage for the Bandit:
= (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
= (212 * 0.9 * 3.6 * 0.6 + 4 + 100) / 100 * 72
= 273
Max damage for Bandit:
= [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
= [(212 * 3.6 + 4 + 100) / 100] * 72
= 624
Avg damage for Bandit:
= (273 + 642) / 2
= 458
Avg damage with skill (SBlow) for Bandit:
= 6 * (0.8 * 458)
= 6 * (366)
= 2196
Now for the Fighter:
Minimum damage for the Fighter:
= (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
= 232 * 0.9 * 4.6 * 0.6 + 80) / 100 * (80 + 10)
= 591
Max damage for Fighter:
= [(STR * 4.6 + DEX) / 100] * Weapon Attack
= [(232 * 4.6 + 80) / 100] * (80 + 10)
= 1032
Avg damage for Fighter:
= (591 + 1032) / 2
= 812
Avg damage with skills (PStrike and 60% chance of Final Attack) for Fighter:
= (2.6 * 812) + (0.6 * (2.5 * 812))
= (2111) + (1218)
= 3329
Result at lvl 60:
Bandit Avg Damage: 2196
Fighter Avg Damage: 3329
Interesting... As we go up to level 60 we see that the Bandit falls behind in terms of avergae damage quite severely.
Conclusions:
Well its easy to see why people make assumptions that Bandits end up out damaging Fighters at the mid-high levels. Once a Bandit gets Savage Blow, his damage output suddenly skyrockets, and whereas he was being out damaged by Fighters a few levels before, a Bandit now finds he is getting close to the damage Fighters at his level are doing. It is easy to assume that this "fast increase" of damage output will continue, and in fact if it DID continue then I'm sure Bandits would far out damage Fighters by the time they got to lvl 60. However therein lies the problem... While Fighters continue getting more skills which are designed to increase their damage output (Final Attack and Fury), after Savage Blow, Bandits no longer have any skills to get which can increase their raw/average damage! Yes they have support skills (Haste being the best one), which I admit are good, however they are SUPPORT skills... They do not actually increase a Bandits damage, and hence after maxing Mastery and Savage Blow, the only way for a Bandit to keep increasing their damage is by increasing their Weapon Attack and Luk. At the same time a Fighter is likewise increasing his Weapon Attack and Strength, but the skills he is getting are not support skills, rather they directly increase his damage. This is why a Bandit cannot outdamage a Fighter of the same level during the 2nd job.
3rd job might be another story altogether however... icon_wink.gif
Thanks for reading this damage analysis... Hope you found it interesting, I certainly enjoyed making it. If you can find any errors in my calculations, please let me know! http://www.onrpg.com/boards/85.html
Level 60 Bandit:
Weapon: Deadly Fin, WA = 72
Dex: 100
Luk: 212
Attack Skill: Savage Blow (6 * 80%)
Level 60 Fighter:
Weapon: Sparta, WA = 80
Dex: 80
Str: 232
Attack Skill: Power Strike (260%) + Final Attack (60% chance of +250%) + Fury (giving +10 Weapon Attack).
Minimum damage for the Bandit:
= (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
= (212 * 0.9 * 3.6 * 0.6 + 4 + 100) / 100 * 72
= 273
Max damage for Bandit:
= [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
= [(212 * 3.6 + 4 + 100) / 100] * 72
= 624
Avg damage for Bandit:
= (273 + 642) / 2
= 458
Avg damage with skill (SBlow) for Bandit:
= 6 * (0.8 * 458)
= 6 * (366)
= 2196
Now for the Fighter:
Minimum damage for the Fighter:
= (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
= 232 * 0.9 * 4.6 * 0.6 + 80) / 100 * (80 + 10)
= 591
Max damage for Fighter:
= [(STR * 4.6 + DEX) / 100] * Weapon Attack
= [(232 * 4.6 + 80) / 100] * (80 + 10)
= 1032
Avg damage for Fighter:
= (591 + 1032) / 2
= 812
Avg damage with skills (PStrike and 60% chance of Final Attack) for Fighter:
= (2.6 * 812) + (0.6 * (2.5 * 812))
= (2111) + (1218)
= 3329
Result at lvl 60:
Bandit Avg Damage: 2196
Fighter Avg Damage: 3329
Interesting... As we go up to level 60 we see that the Bandit falls behind in terms of avergae damage quite severely.
Conclusions:
Well its easy to see why people make assumptions that Bandits end up out damaging Fighters at the mid-high levels. Once a Bandit gets Savage Blow, his damage output suddenly skyrockets, and whereas he was being out damaged by Fighters a few levels before, a Bandit now finds he is getting close to the damage Fighters at his level are doing. It is easy to assume that this "fast increase" of damage output will continue, and in fact if it DID continue then I'm sure Bandits would far out damage Fighters by the time they got to lvl 60. However therein lies the problem... While Fighters continue getting more skills which are designed to increase their damage output (Final Attack and Fury), after Savage Blow, Bandits no longer have any skills to get which can increase their raw/average damage! Yes they have support skills (Haste being the best one), which I admit are good, however they are SUPPORT skills... They do not actually increase a Bandits damage, and hence after maxing Mastery and Savage Blow, the only way for a Bandit to keep increasing their damage is by increasing their Weapon Attack and Luk. At the same time a Fighter is likewise increasing his Weapon Attack and Strength, but the skills he is getting are not support skills, rather they directly increase his damage. This is why a Bandit cannot outdamage a Fighter of the same level during the 2nd job.
3rd job might be another story altogether however... icon_wink.gif
Thanks for reading this damage analysis... Hope you found it interesting, I certainly enjoyed making it. If you can find any errors in my calculations, please let me know! http://www.onrpg.com/boards/85.html
vmvznv- Posts : 119
Join date : 2008-04-01
Re: Lets take this up a notch and have a look at lvl 60
Well its easy to see why people make assumptions that Bandits end up out damaging Fighters at the mid-high levels. Once a Bandit gets Savage Blow, his damage output suddenly skyrockets, and whereas he was being out damaged by Fighters a few levels before, a Bandit now finds he is getting close to the damage Fighters at his level are doing. It is easy to assume that this "fast increase" of damage output will continue, and in fact if it DID continue then I'm sure Bandits would far out damage Fighters by the time they got to lvl 60. However therein lies the problem... While Fighters continue getting more skills which are designed to increase their damage output (Final Attack and Fury), after Savage Blow, Bandits no longer have any skills to get which can increase their raw/average damage! Yes they have support skills (Haste being the best one), which I admit are good, however they are SUPPORT skills... They do not actually increase a Bandits damage, and hence after maxing Mastery and Savage Blow, the only way for a Bandit to keep increasing their damage is by increasing their Weapon Attack and Luk. At the same time a Fighter is likewise increasing his Weapon Attack and Strength, but the skills he is getting are not support skills, rather they directly increase his damage. This is why a Bandit cannot outdamage a Fighter of the same level during the 2nd job.
Bandits- Guest
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