GvG Sub-teams:, the Mesmer w/ hard res
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GvG Sub-teams:, the Mesmer w/ hard res
It is not like any of this stuff is Super Sekrit.
The Me/Mo is one of the most difficult to play and one of the most needed parts of the team. It provides the hard fast cast resurrect and off-target spell interrupt. When played well this member of the team is devastating. If you play this build, you may be the primary target. I'll throw a Me/Mo build out.
Me/Mo Fast-cast Resurrect
Fast Casting: 8+1
Domination: 12+4
Inspiration: 10+1
Power Block* or Panic* -- if you don't have these skills, get them.
Power Drain
Power Leak
Shatter Hex
Backfire
Diversion
Wastrel's Worry
Resurrection Signet
DO NOT use Rebirth in GvG! The Resurrect Signet in this case is less than a 4 second cast. If you find yourself running low on energy a lot, substitute Energy Tap for the skill you find you use the least.
The use of Shatter Hex should be done on the front line parts of the fire team. One of the monks will have Remove Hex for themselves and for assistance if the team we're up against has a heavily hexing build. You will probably be spamming Wastrel's Worry and Diversion -- note Diversion doesn't affect adrenal skills so don't waste it on warriors.
The rest of the time you'll be trying to interrupt the monks and casters on the opposition. Since you are a squishy target , the prot/barrier monk from the Monk Support Team will put Life Barrier on you.
This team member takes time to learn how to play, and you can learn in Comp Arena and Team Arena. You will be primary target, so get used to running around a lot.
There are other mesmer/monk builds, too, and this is the place to post them, but let's please keep this focused toward GvG and Tombs uses. My goal here is to come up with a quick and dirty template for Casual GvG, and as such help with the W/L ratio of our casual guilds.
Discuss.
Next: fire teams. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=3562
The Me/Mo is one of the most difficult to play and one of the most needed parts of the team. It provides the hard fast cast resurrect and off-target spell interrupt. When played well this member of the team is devastating. If you play this build, you may be the primary target. I'll throw a Me/Mo build out.
Me/Mo Fast-cast Resurrect
Fast Casting: 8+1
Domination: 12+4
Inspiration: 10+1
Power Block* or Panic* -- if you don't have these skills, get them.
Power Drain
Power Leak
Shatter Hex
Backfire
Diversion
Wastrel's Worry
Resurrection Signet
DO NOT use Rebirth in GvG! The Resurrect Signet in this case is less than a 4 second cast. If you find yourself running low on energy a lot, substitute Energy Tap for the skill you find you use the least.
The use of Shatter Hex should be done on the front line parts of the fire team. One of the monks will have Remove Hex for themselves and for assistance if the team we're up against has a heavily hexing build. You will probably be spamming Wastrel's Worry and Diversion -- note Diversion doesn't affect adrenal skills so don't waste it on warriors.
The rest of the time you'll be trying to interrupt the monks and casters on the opposition. Since you are a squishy target , the prot/barrier monk from the Monk Support Team will put Life Barrier on you.
This team member takes time to learn how to play, and you can learn in Comp Arena and Team Arena. You will be primary target, so get used to running around a lot.
There are other mesmer/monk builds, too, and this is the place to post them, but let's please keep this focused toward GvG and Tombs uses. My goal here is to come up with a quick and dirty template for Casual GvG, and as such help with the W/L ratio of our casual guilds.
Discuss.
Next: fire teams. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=3562
saeimc- Posts : 133
Join date : 2008-04-01
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